Basically, the old elements of UI pop up....
I believe that's the default display when small interface is enabled.-- Your city view Top-Left corner is customized to show values in small boxes (along side the Icons only) instead of the usual drop-down listing.
Something i've been trying (for weeks now!!) to find out too (which also proves there's other stuff creeping in, btw);
-- Your city view Top-Left corner is customized to show values in small boxes (along side the Icons only) instead of the usual drop-down listing.
** Which mod does that?
Any ideas anyone?Is it possible to disable the unit ribbon only (leaving the other UnitPanel features intact), since it gets pretty clogged up mid to late game and overlaps most of the top buttons in the unit commands column, not to mention that I never use it.
Also, is it possible to make it so that when I am buying tiles in a city, I don't have to re-enter buy mode after every tile purchase? This has been driving me crazy mid & late game ever since I started playing Civ V.
Is there a way I can remove just the sound effect of the new border growth?
I love this mod! There's just one problem I'd like help fixing. The sound that plays when a city grows sounds very much like the call light at work (I'm a nurse). You can imagine I don't want to hear this noise at home. I can't figure out how to silence just that sound. Any tips?
How can I disable the border expansion sound effect? It's slowly killing me.
great job figuring this outAnyway, I do believe I've figured it out. Is it as simple as adding the "art" entry or is there something else I should be aware of?
maybe someday if I find the timeI have two suggestions of which I know at least the second have been asked before:
- Graying out completed wonders in tech tree: CEP had a function which grayed out wonders in the tech tree that had already been completed. It made it easy to have an overview when planning Wonder Buildings.
- Promotion Icon Flags: Once Again a freature from CEP (but based on an earlier mod). I know you've been asked about this one before and have said that you do not wish to provide info that the base game does not (I think). But IMHO this info should be there. For example you can already see if an enemy unit has the Drill promotion of you move the mouse over it - why not make it so that we can see the info easily without having to use these workarounds? Isn't that one of the purposes of making a better UI?
there is hardly any difference between 1.22 and 1.22a; make sure your 1.22a download is not corrupt and does include those zero sized files such as productionpopup.lua, their role is to prevent what you are seeing from happeningI have a weird bug with 1.22a. Everything is fine with the previous version, 1.22. Basically, the old elements of UI pop up...
thx for sharingthx for the developer
Ran into this myself. In Civ V's interface options, you have to toggle the multiplayer score list. Otherwise, EUI's diplomacy sidebar will not work.How do I declare war in the newest version in multiplayer without attacking something or entering borders. I need to be able to do this to zone people from certain things like settlers, workers, and ruins. Please let me know!!!
there is hardly any difference between 1.22 and 1.22a; make sure your 1.22a download is not corrupt and does include those zero sized files such as productionpopup.lua, their role is to prevent what you are seeing from happening