I've sort of had no energy for modding lately, so delaying P&P for the Papal States update and for institutions is just delaying it indefinitely. I've also determined that releasing with Institutions straight away is probably not the best way to gauge a basic experience of the system, but I'll release the Patriarchate before the end of the month. The only other thing not working as intended is support for the Spanish and Arabic decisions, which I'm not presently fussed to get working. Otherwise, Piety & Prestige released:
Piety (and Prestige)
Special Thanks to Whoward, Sukritact, Janboruta, and Leugi
"
The office of the sovereign, be it a monarch or an assembly, consisteth in the end for which he was trusted with the sovereign power, namely the procuration of the safety of the people, to which he is obliged by the law of nature, and to render an account thereof to God, the Author of that law, and to none but Him. But by safety here is not meant a bare preservation, but also all other contentments of life, which every man by lawful industry, without danger or hurt to the Commonwealth, shall acquire to himself."
-- Thomas Hobbes, Leviathan
Download Core Mod | Download Balance Patch
Requires Whoward's DLL Mod,
Sukritact's Events & Decisions, and
JFD's Cultural Diversity (Core).
Overview
Piety and Prestige is a mod which aims to expand upon the immersive-experience of Civilisation V, by introducing a State Religion (Piety) and a Government (Prestige) mechanism.
Current features:
Coming in a future update:
- Religious Institutions
- Effect of the World Religion resolution
- Balance Patch
- Prestige component
Piety
State Religion
The core feature of Piety is the introduction of a State Religion. State Religions have been core features of the legitimacy of empires for centuries - and in some cases, still are - and that they were not carried over from CIV was a grave blow to the immersion-seekers of the franchise. From the civilopedia page:
Piety
Piety is a new pseudo-yield introduced as a measurement of the strength of your State Religion. Much like City-State influence, Piety is a value that degrades over time. From the civilopedia page:
The core features of your Piety level are its effects upon your relationship with other civilisations, with the cost of purchasing items with faith, and with the natural conversion rate of your citizens. In addition, your piety level will effect the likelihood of Positive or Negative Religious Events (events with outcomes that are more or less favourable), as well as the rewards your receive from religious decisions.
Religious Institutions
Religious Institutions are a way to make the most out of Piety. By founding/creating/claiming one of the five Religious Institutions in the game, you can gain additional bonuses for having high piety - in exchange for greater penalties for having low piety (although the Caliphate works a bit differently to this). Religious Institutions will also unlock additional, unique Decisions and Events, giving more utility to Faith, Gold, and Piety. The planned Institutions are the Papacy (Diplomatic bonuses), the Caliphate (Militaristic and Scientific bonuses), the Patriarchate (Defensive bonuses), Imperial Cult (Localised Production and Food bonuses), and the Mandate of Heaven (Cultural and Gold bonuses). From the civilopedia page:
Note that Religious Institutions will not be included in the initial release.
Events and Decisions
- 18 new State Religion specific events
- 10 new Pagan specific events
- 8 State Religion specific decisions
- Some events and/or decisions for vanilla and custom civilisations adapted to the new systems
Balance Changes
- Three new resources which yield faith added: Saffron (Grassland), Obsidian (Jungles), and Lotus (Lakes)*
- Piety tree overhauled (see in-game); now unlocked at the Classical Era*
- Solomon's Temple added; grants a free Great Prophet *
- The Pantheon added; grants the pantheon belief of the second majority religion in your empire*
- Hagia Sophia changed; Great Works now yield +1 Faith*
- Monastery changed; now comes at Theology and has two Monk specialist slots*
- Grand Temple moved to Philosophy*
- Pantheon cost no longer increases with each pantheon founded*
- Great Prophet cost slightly increased
- Great Prophet may be expended for Piety
*included in the Balance Patch
Currently, the mod isn't compatible with Gazebo's Community Patch (causes the game to CTD). I don't know why this is, and I doubt I'll be able to fix the conflict on P&P's end.
If you use EUI, I recommend disabling the TopPanel.lua folder in Steam\SteamApps\common\Sid Meier's Civilization V\assets\DLC\UI_bc1 to view your Piety Per Turn on the top Panel (should work fine with Health & Plague), though this isn't essential. You will need to disable the CityView.lua file in P&P, however, which can be found in \MODS\JFD's Piety and Prestige Balance Patch (v 1)\Lua\Overrides
I'll detail instructions for adding support for State Religion or Piety within other mods in the future (and generally tidy the OP), but the more advanced modders can probably figure it on their own by discerning how Norway, Scotland, Armenia, or Hungary do it for their events, decisions, and uniques.
Oh, and, until the Prestige component reworks how one gets Magistrates from E&D, adopting a State Religion grants you an extra three.