S3rgeus
Emperor
This guy:
Has anyone seen a way to add a new variant of the floating red arrow and range demarcation? I'd like to add a new mission (already have code to do that) which heals a unit from range, instead of attacks them. Ideally I'd like to use the same arrow, but green instead of red. Has anyone seen any way to modify/alter the arrow? I don't yet know what exactly triggers the arrow's display, from the Lua and/or C++ source we have. (As in function calls - obviously ranged attacks trigger it conceptually.) So any pointers there would be much appreciated as well!
Spoiler :
Has anyone seen a way to add a new variant of the floating red arrow and range demarcation? I'd like to add a new mission (already have code to do that) which heals a unit from range, instead of attacks them. Ideally I'd like to use the same arrow, but green instead of red. Has anyone seen any way to modify/alter the arrow? I don't yet know what exactly triggers the arrow's display, from the Lua and/or C++ source we have. (As in function calls - obviously ranged attacks trigger it conceptually.) So any pointers there would be much appreciated as well!