I think the late monument might have something to do with the AIs deciding to build a settler. Maybe a leader with a high expansion bias like Hiawatha is a good candidate for this too, Shaka as well. But if they do expand and build monuments, it slows down your conquest a bit, especially if the expos are in the eastern woods... meh.
Yes, I have been using Shaka pretty regularly because of the..."If he is building a settler, he's not building a monument strategy"
I have been switching things up every other attempt, and high expansion Civs are a good play (IMHO), But I
have not had them become my GM target at the end of Liberty.
-At this level is is very common for settlers to be unprotected, and they normally appear before any workers.
-There is normally one or two Civs that try to get expos going early,...no matter which group you pick as you enemies. If you throw Shaka and Hiawatha into the mix, then the early expansion Civs become quite predictable allowing you to avoid a "Guessing Game", and dedicate a sighted scout to watch dog status. Once you get familiar with the timing it is actually worth the "watch dog" turns to gain free early worker.
But if they do expand and build monuments, it slows down your conquest a bit, especially if the expos are in the eastern woods... meh.
Sometimes it is actually easier to kill off 2 unmanned smaller cities than one strong capital, and since I am usually chasing them, they tend to be in a less then ideal locations.
The biggest problem is Hiawatha in the Eastern Woods that you mentioned,....My latest ventures I have focused on only one high expansion Civ (Shaka)
@Cromagnus - Pacal was Vadalaz' laggard, and Harald was mine. Had Isabella, Theodora, Morocco etc. Might be rarer to happen than I first thought.
Yes, same here....Harold and Pacal have been my GM Concert tour recipients.
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ALSO, (And I know the argument on how "You will never regain the culture from barb camps if you open Honor")
I have noticed that if you DoW on your first AI Civ encounter, and then open "Honor" first,...then there is a greater tendency for initial AI Civ to grab "Honor" instead of the other choices. "I know!! Piety is what you want the AI to choose,....Not Honor!" Not if you attack him right away, and get his Melee unit, and then once he is weakened you can prevent any units from getting out of the city.
Most incidence when I have forward settled, and taken out his unit....He went "Honor", and now he doesn't have any units to take down Barbs for culture. If your lucky, you can get his Scout too...And, he usually builds units after such a encounter....
So the combination of no monument, and no barbs has a similar effect as Piety, PLUS your GM concert recipient is only a few tiles away!
I put on "Raging Barbs" to help with the culture output, and if you hunt hard you can come close to straight Liberty.
*Also something to consider is that Cheiftain Level w/ the +33% Barbarian Attack gives your scouts the ability to become Melee Units, a scout with zero starting experience can take down a Warrior Barb Camp in 6 turns, and then 4 turns w/ x2 Survivalism promotion. If I go this route, then they are the only Melee units besides my initial upgraded warrior.
Probably not the "Winning" strategy, But if your trying to get on the board in under 200 Turns,...then you might want to try it!!