Walter, I've done it without unrestricted leaders, it still happens. I don't have the latest SVN though.
Then you clearly must be doing
something different, because it doesn't happen for me, nor for most other players (seeing how you're the only one to ever mention it). Try to think of something that you could be doing in a non-standard way.
Well, it says that the Pen Huo Qi has 1 range in its tooltip description... But I will just ignore that if it's not supposed to have it
Yeah, I'll go ahead and remove that range. It was confusing (though it didn't affect how the unit was working). It had range defined, but no ranged attack.
The RI planet generator works fine if I don't make a tick at "Lock Modified Assets". But if I make a tick there, the game shuts down. So the bug is NOT since SVN 4849...
This is no fatal bug, but maybe it's easy to fix.
Actually I have absolutely no idea on how to fix that.
RI planet generator tends to have a ton of plains, and most of the grassland is covered by jungle. WAD? Kinda makes sense regarding making agriculture and resources super important for cities to grow, but makes the nations like Zulu and Austronesia feel so powerful in comparison.
Yeah, it results in pretty realistic terrain. Different types of maps will always give advantage to different civs anyways.
Discovered that building the French Infanteria causes the game to crash. Switched it to another distinctive unit and the game is perfectly fine.
Not sure what is wrong with the unit? Graphically I can add them into the game but building them instantly crashes.
I will check it. Some time ago someone was reporting the same with Polish infantry, and I couldn't find anything being wrong with it, so I just went and replaced it altogether in the end.
The helptext for the special Indian Elephant unit says it doesn't need Elephants, but you can't actually build them without. Not sure which way around it is supposed to be.
Will check and fix the confusing tip. It is likely an artifact from earlier on.
I'm exploring and enjoying the new vaccine system. Just got to Medicine. One note, since I know you sometimes prioritize historical context over game balance: Medicine is a Renaissance tech (admittedly late Renaissance), though both Antiseptics and Anesthesia are Industrial developments (mid MCMth century), although there was some progress in Anesthesia in the Eastern Hemisphere about a century earlier.
Yeah, but you should also remember that building the structures themselves takes some time, and they might not be a #1 priority, and also that Medicine tech is off the path of the rest of the tech tree - so in effect, any given civ will likely get those advances effective much later than late Renaissance. In general, medical advances become available a tad earlier than they historically appeared, because players are supposed (and advised) to implement them on an "as needed" basis.