Where do I put the soundtrack download? Just in my MOD folder like anything else?
Has the unit addon pack been removed or is it still WIP? Anyways, looking forward to trying this out!
Hi JFD, loving the mod so far. It adds a much needed touch of character to each game and civilization.
Problem is, I can't seem to get the soundtrack addon to work. Even when I only have the base mod and soundtrack installed, I only have the vanilla music playing. Should I be doing anything special when installing other than extracting into a folder in the MODS section?
Question: will there be a culture group for the Koori, Wiradjuri, and CL's incoming Australian civilizations?
Probably aboriginal. But they're not out yet.
Some civs only use vanilla music (Islamic, Western, Bharata, and, IIRC, Oriental) - what civ were you trying?
Hi, JFD! I wanted to ask you a couple of things about the mod.
Do you know/think is possible to have custom victory/gameover screens based on cultural groups and possibly era? I think that would spice up the boring victory and gameover screens.
For example: Oriental gameovers
PIC 1 ancient/classical gameover (a cut of this) or the standard gameover
http://40.media.tumblr.com/tumblr_m9wn1vwTkL1qhttpto2_r1_1280.jpg
PIC 2 medieval/renaissance gameover
http://pre08.deviantart.net/8c25/th/pre/i/2013/031/2/d/temple_ruins_by_jonasdero-d5ej8nc.jpg
PIC 3 industrial onward
http://img03.deviantart.net/32e5/i/2013/135/0/1/tokyo_ruins_by_jonasdero-d5f8m66.jpg
Second question: Is it possible to give an unique building/improvement/unit to a culture group via xml/sql or could you help me if other things are required. If I manage to get some free time in august/september i'm thinking to make culturally diverse great people (in names and great works if cultural GP).
Thank you anyway.
PS: since your inbox is full I also apologize for the italian translation of Sardinia-Piedmont, that I abandoned 'cause this was one hell of a 2015.
England, which is apparently Western. I tried changing their tags in CulDiv_Civilizations in the core folder, but it didn't have any effect on the music. It did change their starting bonus, though. Is there any way for a user to tweak which civs have unique soundtracks, but not changing the rest of their gameplay bonuses?
Thanks for the reply.
Awesome mod. Playing with Shaka, getting the free spearmen a free instant upgrade on a ruin and going around in Ancient Era with a Zulu Pikeman.
The civ 4 flavours that I saw discussed in this thread are integrated already or is a WIP?
Hmmm... Idea: Hellnistic culture group. That would replace the Mediterranean group(as part of the split).
I don't know if this has been discussed already, but the Patronage opener for Mandala cultural types seems very weak - especially if you're using the CBP, where one of your policies is literally useless until at least the Renaissance era.
I understand that you can't balance cultural start bonuses around other Civs, but here's an idea I had: what if they started off knowing the location of and allied with the nearest City-State that spawns instead? That way they get the gold for meeting them as well as at least a few turns of whatever bonus the City-State gives them.