Hello all, new poster here and new to civ as well. Have really been enjoying the game over the last few months and got bit by the modding bug as well!
I would like to increase the "huge" map size to something closer to the YNAEMP size of 180x96 via editing CIV5Worlds.xml but I am confused about a couple things. I notice that certain values change based on map size.
1. What is the TargetNumCities value for? It is 6 for Huge. For balance should this be increased if I use 180x96?
2. What does TerrainGrainChange do?
3. What does FeatureGrainChange do?
4. What does EstimatedNumCities do?
Ideally I'd just use the same values Gedemon used for the YNAEMP map but I couldn't find those anywhere.
Also, if I change all these values for Huge, will I be able to generate Huge maps with those values with Communitas/PerfectWorld/Tectonic etc. or do these mods all have their own default values for CIV5Worlds?
Thank you if you can help me. I spent a long time googling these answers but came up short.
I would like to increase the "huge" map size to something closer to the YNAEMP size of 180x96 via editing CIV5Worlds.xml but I am confused about a couple things. I notice that certain values change based on map size.
1. What is the TargetNumCities value for? It is 6 for Huge. For balance should this be increased if I use 180x96?
2. What does TerrainGrainChange do?
3. What does FeatureGrainChange do?
4. What does EstimatedNumCities do?
Ideally I'd just use the same values Gedemon used for the YNAEMP map but I couldn't find those anywhere.
Also, if I change all these values for Huge, will I be able to generate Huge maps with those values with Communitas/PerfectWorld/Tectonic etc. or do these mods all have their own default values for CIV5Worlds?
Thank you if you can help me. I spent a long time googling these answers but came up short.