**Note**
The screenshots are starting to become cluttered, so I'm turning off "Tile Yield" after
T219 unless taking a screenshot of a city or its resources.
Turnset 35 (T219 to T220)
T219 - Barbarians: 1 Spear died.
Writing discovered!
It is now possible to sign Open Border agreements with the other civs.
This will allow me to establish foreign trade routes to their cities (+2
) and explore their empires.
Once I have unfogged all their cities, I can monitor how much population their empire has and keep tabs on them with passive
techniques.
Knowing where their strategic resources are located can also come in handy later.
Far to the north,
Gems City was finally founded (14th city), a cold mountain fortress that will supply much needed happiness to my empire.
It will also serve as a staging area to settle and improve the much-more-difficult-to-defend Fur City to the northeast.
To my surprise the city
added +2
per turn when the Settler vanished and the Axe+2 Workers got inside borders.
I was foolish to wait 5 turns to create Gems City.
Monuments were completed in Delhi and Bronze City.
Bronze City will soon have an Axe completed to send west to scout Europe now that
supplies have improved and Open Borders will clear the way to England.
Far to the south on the tip of Inda a new barb city has been spotted!
I need to get my Axe there before Cyrus' Archers in case it is a good city spot.
It is time to get serious about trading and deals with the AI.
The most important things to know are
who is important, and who is the Worst Enemy of whom.
The tech leaders appear to be Julius and David since they have alphabet.
The population leaders and Wonder builders tend to be highest on the scoreboard and are Suyavarmen, Isabella, and David.
The civs with the most potential to be giant monsters have the most cities.
This is my favorite measure of whom to build diplo relations with.
The 3-city runt may be good to trade techs with early, but later on you want to be Friendly with the civ that has 100 cities.
Turn 219 City Count:
14 cities - Turkish Empire (me
)
10 cities - Babylon, Poland (has Moscow
)
9 cities - Khmer
8 cities - Persia, China, Baiyue
7 cities - Hungary
6 cities - Israel, Ethiopia, Scandinavia
5 cities - Carthage
3 cities - Spain, France, Korea, Arabia
2 cities - Mongolia
1 city - Greece
Babylon, Persia, and Khmer are my biggest concerns since they are my immediate neighbors.
The civs that are Worst Enemies to others and attract "We demand you stop trading with _____" headaches are Greece, Korea, and France right now.
I want to avoid trading resources to these civs or having Open Borders with them if they have important enemies.
Rome hates Greece, Babylon hates France, and Khmer hates Korea, so I won't do Open Borders with these civs unless I have a good reason.
Don't need -1 "You refused to stop trading with _____" penalties with these big boys, so no Open Borders with them.
Signed Open Borders with Hammurabi, Isabella, Stephen, Qin, Mieszko, Goujian, Zara, Hannibal, Ragnar, Saladin, and Genghis.
Immediately jumped from +4
per turn to +12
per turn thanks to foreign trade routes.
Since the route goes through the road with Persia at the moment, I need to build another road to Babylon or the trade routes will be severed if I got to war with Persia.
Tried to sign Open Borders with
Cyrus and Suryavarmen, but they say they don't like me enough
even though I am at Cautious with them.
I'm not their Worst Enemy and I have good enough relations, so
I'm not sure why they won't sign Open Borders.
It's frustrating because they are the 2 civs I want to explore the most.
T220 - Barbarians: 1 Warrior died.
Louis of the French Empire converted to Hinduism.
That religion is really really spreading.
My 1st Library was 3-pop whipped in Varanasi.
Varanasi will spread borders really fast now since it already has a Monument.
After 1000 years, the value of any building will double, so the city will pump out 6
per turn around 300BC instead of 3.
Here is what the budget currently looks like. (+6
per turn)
Things will grow worse every time I whip away cottages to make a Library, but will gradually grow better again over time.
My current strategy is expand a little more, gradually grow above 0
per turn while adding happiness resources, and working 2 Scientists to bulb Math around
T280.