arkham4269
Court Writer - Orbis Mod
As mentioned on Steam, I've had some issues.
Started a new game on Mercury (or whatever is below Vostok) and the game has gone from being incredibly hard to being rather easy in regards to the other factions.
I still feel that the main issue is that with so many things needing energy, you get caught in a loop where you can't afford to build production improvements because it creates too much unhealth which then offsets any production benefit.
Also I still believe that tech is advancing too fast compared to build times.
That being said, I do like how different affinities mean something now. Still, the basic issue of Rising Tide is that it's almost impossible to not be a Hybrid. It seems to me that being a hybrid should be a choice with issues.
The only major problem I have is something which I don't believe is the mod but RT itself. The AI is stupid. By this I mean that many of the Factions will build a LOT of units (how they're paying for them, I don't know) but then they'll not use them!
In my current game, the Slavs had like 6 patrol boats surrounding a sea monster. Not attacking it, just surrounding it. This during a time where they were at war! I've seen this behavior from the AI a lot. It's almost as bad as Civ 5 where a Civ will ignore you when you attack them to go pound on an allied City State of yours.
Again, I think there needs to be something regarding building stuff that's easier. I would like to point out that with 3D printing, it is likely in the future that building stuff would be quick but people (until cloning tech) still need the 20 years to crank out. So perhaps buildings should be cheaper than units?
Started a new game on Mercury (or whatever is below Vostok) and the game has gone from being incredibly hard to being rather easy in regards to the other factions.
I still feel that the main issue is that with so many things needing energy, you get caught in a loop where you can't afford to build production improvements because it creates too much unhealth which then offsets any production benefit.
Also I still believe that tech is advancing too fast compared to build times.
That being said, I do like how different affinities mean something now. Still, the basic issue of Rising Tide is that it's almost impossible to not be a Hybrid. It seems to me that being a hybrid should be a choice with issues.
The only major problem I have is something which I don't believe is the mod but RT itself. The AI is stupid. By this I mean that many of the Factions will build a LOT of units (how they're paying for them, I don't know) but then they'll not use them!
In my current game, the Slavs had like 6 patrol boats surrounding a sea monster. Not attacking it, just surrounding it. This during a time where they were at war! I've seen this behavior from the AI a lot. It's almost as bad as Civ 5 where a Civ will ignore you when you attack them to go pound on an allied City State of yours.
Again, I think there needs to be something regarding building stuff that's easier. I would like to point out that with 3D printing, it is likely in the future that building stuff would be quick but people (until cloning tech) still need the 20 years to crank out. So perhaps buildings should be cheaper than units?