With releases of several new videos yesterday, we have now seen a complete civics tree, along with texts containing new information and logos / symbols yet to be deciphered. So let us together collect all the valuable tool tip texts into one place for easier view and analysis!
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#ANCIENT ERA (Complete)
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Code of Laws
20 Culture
Unlocks:
* Policy: Discipline
* Policy: God King
* Policy: Survey
* Policy: Urban Planning
To Boost: "..."
Leads to: Craftsmanship, Foreign Trade
Unlocked from: (available from start?)
Craftsmanship
40 Culture
Unlocks:
* Policy: Agoge
* Policy: Ilkum
To Boost: Improve 3 tiles
Leads to: Military Tradition, State Workforce
Unlocked from: Code of Laws
Foreign Trade
40 Culture
Allows the creation of Trade Routes
Unlocks:
* Policy: Caravansaries
* Policy: Maritime Industries
* Unit: Trader
To Boost: Discover a second continent
Leads to: Early Empire, Mysticism
Unlocked from: Code of Laws
Military Tradition
50 Culture
Unlocks:
* Policy: Maneuver
* Policy: Strategos
To Boost: Clear a Barbarian Outpost
Leads to: Military Training (+ Games and Recreation)
Unlocked from: Craftsmanship
State Workforce
70 Culture
Unlocks:
* Policy: Conscription
* Policy: Corvée
To Boost: Build any district
Leads to: Games and Recreation, Political Philosophy (+ Early Empire)
Unlocked from: Craftsmanship[/COLOR]
Early Empire
70 Culture
Unlocks the abilities to enforce borders and grant Open Borders to either civilizations.
Unlocks:
* Policy: Colonization
* Policy: Land Surveyors
To Boost: Grow your civilization to at least 6 populations
Leads to: Political Philosophy (+State Workforce), Drama and Poetry
Unlocked from: Foreign Trade[/COLOR]
Mysticism
50 Culture
Awards 1 Envoy.
Unlocks:
* Building: Oracle
* Policy: Inspiration
* Policy: Revelation
To Boost: Found a pantheon
Leads to: Theology
Unlocked from: Foreign Trade[/COLOR]
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#CLASSICAL ERA (Complete)
---------------------------------------------------------------
Games and Recreation
110 Culture
Unlocks:
* Building: Arena
* Building: Colosseum
* District: Entertainment Complex
* Policy: Insulae
To Boost: Research the Construction technology
Leads to: Military Training, Defensive Tactics
Unlocked from: State Workforce
Political Philosophy
110 Culture
Unlocks:
* Government: Autocracy
* Government: Classical Republic
* Government: Oligarchy
* Policy: Charismatic Leader
* Policy: Diplomatic League
To Boost: Meet 3 city-states
Leads to: Defensive Tactics, Recorded History
Unlocked from: State Workforce, Early Empire
Drama and Poetry
40 Culture
Allows construction of the Theater Square district and Amphitheater.
Unlocks the Literary Tradition policy.
Unlocks:
* Building: Amphitheater
* District: Theater Square
* Policy: Literary Tradition
To Boost: Build a wonder
Leads to: Recorded History, Theology
Unlocked from: Early Empire
Military Training
120 Culture
Awards 1 Envoy
Unlocks:
* Policy: Raid
* Policy: Veterancy
To Boost: Build an Encampment
Leads to: Mercenaries (+Feudalism)
Unlocked from: Military Tradition, Games and Recreation
Defensive Tactics
160 Culture
Unlocks:
* Policy: Bastions
* Policy: Limes
To Boost: Be the target of a Declaration of War
Leads to: Naval Tradition, Feudalism, Civil Service (+Recorded History)
Unlocked from: Games and Recreation, Political Philosophy
Recorded History
160 Culture
Unlocks:
* Building: Great Library
* Policy: Natural Philosophy
To Boost: Build 2 Campus districts
Leads to: Civil Service (+Defensive Tactics)
Unlocked from: Political Philosophy, Drama and Poetry
Theology
120 Culture
Awards 1 Envoy
Unlocks:
* Building: Mahabodhi Temple
* Building: Temple
* Policy: Scripture
To Boost: Found a Religion
Leads to: Divine Right (+Civil Service)
Unlocked from: Mysticism, Drama and Poetry
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#MEDIEVAL ERA
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Naval Tradition NEW
170 Culture
Awards 1 Envoy
Unlocks:
* Policy: Naval Infrastructure
* Policy: Navigation
To Boost: Kill a unit with a Quadrireme
Leads to: (none)
Unlocked from: Defensive Tactics
Feudalism
230 Culture
Farm improvements now gain +1 Food for each adjacent Farm Improvement when 3 Farm improvements are adjacent to each other.
Unlocks:
* Policy: Feudal Contracts
* Policy: Serfdom
To Boost: (none)
Leads to: Mercenaries, Medieval Faires, Guilds
Unlocked from: Defensive Tactics
Civil Service NEW
230 Culture
Allows Alliances.
Unlocks:
* Policy: Meritocracy
* Policy: Retainers
To Boost: Grow a city to 10 population
Leads to: Guilds (+Feudalism), Divine Right (+Theology)
Unlocked from: Defensive Tactics, Recorded History
Mercenaries
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Have 8 land combat units in your army
Leads to: Exploration (+Medieval Faires)
Unlocked from: Feudalism, Military Training
Medieval Faires
320 Culture
Unlocks:
* Policy: Aesthetics
* Policy: Medina Quarter
* Policy: Merchant Confederation
To Boost: Maintain 4 Trade Routes
Leads to: Exploration (+Mercenaries), Humanism
Unlocked from: Feudalism
Guilds
320 Culture
Unlocks:
* Building: Chichen Itza
* Policy: Craftsmen
* Policy: Town Charters
* Policy: Traveling Merchants
To Boost: Build 2 Markets
Leads to: Diplomatic Service, Reformed Church (+Divine Right)
Unlocked from: Feudalism, Civil Service
Divine Right
240 Culture
Unlocks:
* Building: Mont St. Michel
* Government: Monarchy
* Policy: Chivalry
* Policy: Gothic Architecture
To Boost: Build 2 Temples.
Leads to: Reformed Church
Unlocked from: Civil Service, Theology
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#RENAISSANCE ERA
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Exploration
320 Culture
Pasture Improvements receive +1 Food
Unlocks:
* Government: Merchant Republic
* Policy: Colonial Offices
* Policy: Native Conquest
To Boost: Build 2 Caravels
Leads to: (none)
Unlocked from: Mercenaries, Medieval Faires
Humanism NEW
430 Culture
Unlocks:
* Building: Archaeological Museum
* Building: Art Museum
* Policy: Frescoes
* Policy: Invention
To Boost: Earn a Great Artist
Leads to: Mercantilism, The Enlightenment (+Diplomatic Service)
Unlocked from: Medieval Faires
Diplomatic Service
... Culture
Allows Resident Embassies and your first Spy. Casus Belli may now be used to justify wars.
Unlocks:
* Policy: Machiavellianism
To Boost: Have an alliance with another civilization
Leads to: The Enlightenment
Unlocked from: Guilds
Reformed Church NEW
320 Culture
Unlocks:
* Government: Theocracy
* Policy: Religious Orders
* Policy: Simultaneum
* Policy: Wars of Religion
To Boost: Have 6 cities Following your Religion <sic>
Leads to: (none)
Unlocked from: Divine Right, Guilds
Mercantilism
... Culture
...
Unlocks:
* Unit:
* Policy:
* Policy:
To Boost: Earn a Great Merchant
Leads to: Humanism
Unlocked from: Colonialism, Civil Engineering
The Enlightenment
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Earn 3 Great People
Leads to: Nationalism, Opera and Ballet
Unlocked from: Humanism, Diplomatic Service
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#INDUSTRIAL ERA
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Colonialism
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Research the Astronomy technology
Leads to: Natural History
Unlocked from: Mercantilism
Civil Engineering
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Built 7 different specialty districts
Leads to: Urbanization (+Nationalism)
Unlocked from: Mercantilism
Nationalism
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Declare war using a casus belli
Leads to: Urbanization (+Civil Engineering), Scorched Earth
Unlocked from: The Enlightenment
Opera and Ballet
... Culture
...
Unlocks:
* Policy:
* Policy:
* Building:
To Boost: Have a themed museum
Leads to: (none)
Unlocked from: The Enlightenment
Natural History
... Culture
...
Unlocks:
* Unit:
* Building:
* Building:
To Boost: Build an Archaeological Museum
Leads to: Conservation
Unlocked from: Colonialism
Urbanization
... Culture
...
Unlocks:
* Policy:
* Policy:
* District:
To Boost: Grow a city to 15 population
Leads to: Mass Media
Unlocked from: Civil Engineering, Nationalism
Scorched Earth
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Build 2 Field Cannons
Leads to: (none)
Unlocked from: Nationalism
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#MODERN ERA
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Conservation
... Culture
...
Unlocks:
* Unit:
* Policy:
To Boost: Have a Neighborhood district with Breathtaking Appeal
Leads to: Cultural Heritage
Unlocked from: Natural History
Mass Media
... Culture
...
Unlocks:
* Building:
* Building:
* Policy:
To Boost: Research Radio
Leads to: Capitalism, Ideology (+Mobilization)
Unlocked from: Urbanization
Mobilization
... Culture
...
Unlocks:
* Policy:
To Boost: Have 3 Corps in your army
Leads to:
Unlocked from: (none)
Capitalism
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Build 3 Stock Exchanges
Leads to: (none)
Unlocked from: Mass Media
Ideology
... Culture
...
Unlocks:
* Policy:
To Boost: (none)
Leads to: Nuclear Program, Suffrage, Totalitarianism, Class Struggle, Cold War, Professional Sports
Unlocked from: Mass Media, Mobilization
Nuclear Program
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Build a Research Lab
Leads to: (none)
Unlocked from: Ideology
Suffrage
... Culture
...
Unlocks:
* Government: Democracy
* Policy:
* Policy:
* Policy:
* Policy:
To Boost: Build 4 Sewers
Leads to: (none)
Unlocked from: Ideology
Totalitarianism
... Culture
...
Unlocks:
* Government: Fascism
* Policy:
* Policy:
* Policy:
* Policy:
To Boost: Build 3 Military Academies
Leads to: (none)
Unlocked from: Ideology
Class Struggle
... Culture
...
Unlocks:
* Government: Communism
* Policy:
* Policy:
* Policy:
* Policy:
To Boost: Build 3 Factories
Leads to: (none)
Unlocked from: Ideology
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#ATOMIC ERA
---------------------------------------------------------------
Cultural Heritage
... Culture
...
Unlocks:
* Policy:
* Building:
To Boost: Have 3 Themed Museums
Leads to: (none)
Unlocked from: Conservation
Cold War
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Research the Nuclear Fission technology
Leads to: Rapid Deployment, Space Race
Unlocked from: Ideology
Professional Sport
... Culture
...
Unlocks:
* Building:
* Policy:
* Building:
To Boost: Build 4 Entertainment Complex districts
Leads to: Social Media (+Space Race)
Unlocked from: Ideology
Rapid Deployment
... Culture
...
Unlocks:
* Policy:
To Boost: Build an Aerodrome or Airstrip on a foreign continent
Leads to: Globalization (+Space Race)
Unlocked from: Cold War
Space Race
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Build a Spaceport district.
Leads to: Globalization (+Rapid Deployment), Social Media (+Professional Sport)
Unlocked from: Cold War
---------------------------------------------------------------
#INFORMATION ERA
---------------------------------------------------------------
Globalization
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Build 3 Airports
Leads to: (none)
Unlocked from: Rapid Deployment, Space Race
Social Media
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Research the Telecommunications technology
Leads to: (none)
Unlocked from: Professional Sports, Space Race
Picture of the whole civics tree (courtesy by Arioch from Well of Souls)
---------------------------------------------------------------
#ANCIENT ERA (Complete)
---------------------------------------------------------------
Code of Laws
Spoiler :
20 Culture
Unlocks:
* Policy: Discipline
* Policy: God King
* Policy: Survey
* Policy: Urban Planning
To Boost: "..."
Leads to: Craftsmanship, Foreign Trade
Unlocked from: (available from start?)
Craftsmanship
Spoiler :
40 Culture
Unlocks:
* Policy: Agoge
* Policy: Ilkum
To Boost: Improve 3 tiles
Leads to: Military Tradition, State Workforce
Unlocked from: Code of Laws
Foreign Trade
Spoiler :
40 Culture
Allows the creation of Trade Routes
Unlocks:
* Policy: Caravansaries
* Policy: Maritime Industries
* Unit: Trader
To Boost: Discover a second continent
Leads to: Early Empire, Mysticism
Unlocked from: Code of Laws
Military Tradition
Spoiler :
50 Culture
Unlocks:
* Policy: Maneuver
* Policy: Strategos
To Boost: Clear a Barbarian Outpost
Leads to: Military Training (+ Games and Recreation)
Unlocked from: Craftsmanship
State Workforce
Spoiler :
70 Culture
Unlocks:
* Policy: Conscription
* Policy: Corvée
To Boost: Build any district
Leads to: Games and Recreation, Political Philosophy (+ Early Empire)
Unlocked from: Craftsmanship[/COLOR]
Early Empire
Spoiler :
70 Culture
Unlocks the abilities to enforce borders and grant Open Borders to either civilizations.
Unlocks:
* Policy: Colonization
* Policy: Land Surveyors
To Boost: Grow your civilization to at least 6 populations
Leads to: Political Philosophy (+State Workforce), Drama and Poetry
Unlocked from: Foreign Trade[/COLOR]
Mysticism
Spoiler :
50 Culture
Awards 1 Envoy.
Unlocks:
* Building: Oracle
* Policy: Inspiration
* Policy: Revelation
To Boost: Found a pantheon
Leads to: Theology
Unlocked from: Foreign Trade[/COLOR]
---------------------------------------------------------------
#CLASSICAL ERA (Complete)
---------------------------------------------------------------
Games and Recreation
Spoiler :
110 Culture
Unlocks:
* Building: Arena
* Building: Colosseum
* District: Entertainment Complex
* Policy: Insulae
To Boost: Research the Construction technology
Leads to: Military Training, Defensive Tactics
Unlocked from: State Workforce
Political Philosophy
Spoiler :
110 Culture
Unlocks:
* Government: Autocracy
* Government: Classical Republic
* Government: Oligarchy
* Policy: Charismatic Leader
* Policy: Diplomatic League
To Boost: Meet 3 city-states
Leads to: Defensive Tactics, Recorded History
Unlocked from: State Workforce, Early Empire
Drama and Poetry
Spoiler :
40 Culture
Allows construction of the Theater Square district and Amphitheater.
Unlocks the Literary Tradition policy.
Unlocks:
* Building: Amphitheater
* District: Theater Square
* Policy: Literary Tradition
To Boost: Build a wonder
Leads to: Recorded History, Theology
Unlocked from: Early Empire
Military Training
Spoiler :
120 Culture
Awards 1 Envoy
Unlocks:
* Policy: Raid
* Policy: Veterancy
To Boost: Build an Encampment
Leads to: Mercenaries (+Feudalism)
Unlocked from: Military Tradition, Games and Recreation
Defensive Tactics
Spoiler :
160 Culture
Unlocks:
* Policy: Bastions
* Policy: Limes
To Boost: Be the target of a Declaration of War
Leads to: Naval Tradition, Feudalism, Civil Service (+Recorded History)
Unlocked from: Games and Recreation, Political Philosophy
Recorded History
Spoiler :
160 Culture
Unlocks:
* Building: Great Library
* Policy: Natural Philosophy
To Boost: Build 2 Campus districts
Leads to: Civil Service (+Defensive Tactics)
Unlocked from: Political Philosophy, Drama and Poetry
Theology
Spoiler :
120 Culture
Awards 1 Envoy
Unlocks:
* Building: Mahabodhi Temple
* Building: Temple
* Policy: Scripture
To Boost: Found a Religion
Leads to: Divine Right (+Civil Service)
Unlocked from: Mysticism, Drama and Poetry
---------------------------------------------------------------
#MEDIEVAL ERA
---------------------------------------------------------------
Naval Tradition NEW
Spoiler :
170 Culture
Awards 1 Envoy
Unlocks:
* Policy: Naval Infrastructure
* Policy: Navigation
To Boost: Kill a unit with a Quadrireme
Leads to: (none)
Unlocked from: Defensive Tactics
Feudalism
Spoiler :
230 Culture
Farm improvements now gain +1 Food for each adjacent Farm Improvement when 3 Farm improvements are adjacent to each other.
Unlocks:
* Policy: Feudal Contracts
* Policy: Serfdom
To Boost: (none)
Leads to: Mercenaries, Medieval Faires, Guilds
Unlocked from: Defensive Tactics
Civil Service NEW
Spoiler :
230 Culture
Allows Alliances.
Unlocks:
* Policy: Meritocracy
* Policy: Retainers
To Boost: Grow a city to 10 population
Leads to: Guilds (+Feudalism), Divine Right (+Theology)
Unlocked from: Defensive Tactics, Recorded History
Mercenaries
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Have 8 land combat units in your army
Leads to: Exploration (+Medieval Faires)
Unlocked from: Feudalism, Military Training
Medieval Faires
Spoiler :
320 Culture
Unlocks:
* Policy: Aesthetics
* Policy: Medina Quarter
* Policy: Merchant Confederation
To Boost: Maintain 4 Trade Routes
Leads to: Exploration (+Mercenaries), Humanism
Unlocked from: Feudalism
Guilds
Spoiler :
320 Culture
Unlocks:
* Building: Chichen Itza
* Policy: Craftsmen
* Policy: Town Charters
* Policy: Traveling Merchants
To Boost: Build 2 Markets
Leads to: Diplomatic Service, Reformed Church (+Divine Right)
Unlocked from: Feudalism, Civil Service
Divine Right
Spoiler :
240 Culture
Unlocks:
* Building: Mont St. Michel
* Government: Monarchy
* Policy: Chivalry
* Policy: Gothic Architecture
To Boost: Build 2 Temples.
Leads to: Reformed Church
Unlocked from: Civil Service, Theology
---------------------------------------------------------------
#RENAISSANCE ERA
---------------------------------------------------------------
Exploration
Spoiler :
320 Culture
Pasture Improvements receive +1 Food
Unlocks:
* Government: Merchant Republic
* Policy: Colonial Offices
* Policy: Native Conquest
To Boost: Build 2 Caravels
Leads to: (none)
Unlocked from: Mercenaries, Medieval Faires
Humanism NEW
Spoiler :
430 Culture
Unlocks:
* Building: Archaeological Museum
* Building: Art Museum
* Policy: Frescoes
* Policy: Invention
To Boost: Earn a Great Artist
Leads to: Mercantilism, The Enlightenment (+Diplomatic Service)
Unlocked from: Medieval Faires
Diplomatic Service
Spoiler :
... Culture
Allows Resident Embassies and your first Spy. Casus Belli may now be used to justify wars.
Unlocks:
* Policy: Machiavellianism
To Boost: Have an alliance with another civilization
Leads to: The Enlightenment
Unlocked from: Guilds
Reformed Church NEW
Spoiler :
320 Culture
Unlocks:
* Government: Theocracy
* Policy: Religious Orders
* Policy: Simultaneum
* Policy: Wars of Religion
To Boost: Have 6 cities Following your Religion <sic>
Leads to: (none)
Unlocked from: Divine Right, Guilds
Mercantilism
Spoiler :
... Culture
...
Unlocks:
* Unit:
* Policy:
* Policy:
To Boost: Earn a Great Merchant
Leads to: Humanism
Unlocked from: Colonialism, Civil Engineering
The Enlightenment
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Earn 3 Great People
Leads to: Nationalism, Opera and Ballet
Unlocked from: Humanism, Diplomatic Service
---------------------------------------------------------------
#INDUSTRIAL ERA
---------------------------------------------------------------
Colonialism
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Research the Astronomy technology
Leads to: Natural History
Unlocked from: Mercantilism
Civil Engineering
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Built 7 different specialty districts
Leads to: Urbanization (+Nationalism)
Unlocked from: Mercantilism
Nationalism
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Declare war using a casus belli
Leads to: Urbanization (+Civil Engineering), Scorched Earth
Unlocked from: The Enlightenment
Opera and Ballet
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* Building:
To Boost: Have a themed museum
Leads to: (none)
Unlocked from: The Enlightenment
Natural History
Spoiler :
... Culture
...
Unlocks:
* Unit:
* Building:
* Building:
To Boost: Build an Archaeological Museum
Leads to: Conservation
Unlocked from: Colonialism
Urbanization
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* District:
To Boost: Grow a city to 15 population
Leads to: Mass Media
Unlocked from: Civil Engineering, Nationalism
Scorched Earth
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Build 2 Field Cannons
Leads to: (none)
Unlocked from: Nationalism
---------------------------------------------------------------
#MODERN ERA
---------------------------------------------------------------
Conservation
Spoiler :
... Culture
...
Unlocks:
* Unit:
* Policy:
To Boost: Have a Neighborhood district with Breathtaking Appeal
Leads to: Cultural Heritage
Unlocked from: Natural History
Mass Media
Spoiler :
... Culture
...
Unlocks:
* Building:
* Building:
* Policy:
To Boost: Research Radio
Leads to: Capitalism, Ideology (+Mobilization)
Unlocked from: Urbanization
Mobilization
Spoiler :
... Culture
...
Unlocks:
* Policy:
To Boost: Have 3 Corps in your army
Leads to:
Unlocked from: (none)
Capitalism
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Build 3 Stock Exchanges
Leads to: (none)
Unlocked from: Mass Media
Ideology
Spoiler :
... Culture
...
Unlocks:
* Policy:
To Boost: (none)
Leads to: Nuclear Program, Suffrage, Totalitarianism, Class Struggle, Cold War, Professional Sports
Unlocked from: Mass Media, Mobilization
Nuclear Program
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Build a Research Lab
Leads to: (none)
Unlocked from: Ideology
Suffrage
Spoiler :
... Culture
...
Unlocks:
* Government: Democracy
* Policy:
* Policy:
* Policy:
* Policy:
To Boost: Build 4 Sewers
Leads to: (none)
Unlocked from: Ideology
Totalitarianism
Spoiler :
... Culture
...
Unlocks:
* Government: Fascism
* Policy:
* Policy:
* Policy:
* Policy:
To Boost: Build 3 Military Academies
Leads to: (none)
Unlocked from: Ideology
Class Struggle
Spoiler :
... Culture
...
Unlocks:
* Government: Communism
* Policy:
* Policy:
* Policy:
* Policy:
To Boost: Build 3 Factories
Leads to: (none)
Unlocked from: Ideology
---------------------------------------------------------------
#ATOMIC ERA
---------------------------------------------------------------
Cultural Heritage
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Building:
To Boost: Have 3 Themed Museums
Leads to: (none)
Unlocked from: Conservation
Cold War
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Research the Nuclear Fission technology
Leads to: Rapid Deployment, Space Race
Unlocked from: Ideology
Professional Sport
Spoiler :
... Culture
...
Unlocks:
* Building:
* Policy:
* Building:
To Boost: Build 4 Entertainment Complex districts
Leads to: Social Media (+Space Race)
Unlocked from: Ideology
Rapid Deployment
Spoiler :
... Culture
...
Unlocks:
* Policy:
To Boost: Build an Aerodrome or Airstrip on a foreign continent
Leads to: Globalization (+Space Race)
Unlocked from: Cold War
Space Race
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Build a Spaceport district.
Leads to: Globalization (+Rapid Deployment), Social Media (+Professional Sport)
Unlocked from: Cold War
---------------------------------------------------------------
#INFORMATION ERA
---------------------------------------------------------------
Globalization
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
* Policy:
To Boost: Build 3 Airports
Leads to: (none)
Unlocked from: Rapid Deployment, Space Race
Social Media
Spoiler :
... Culture
...
Unlocks:
* Policy:
* Policy:
To Boost: Research the Telecommunications technology
Leads to: (none)
Unlocked from: Professional Sports, Space Race
Picture of the whole civics tree (courtesy by Arioch from Well of Souls)
Spoiler :