About Civic Tree

BenZL43

awkward cat
Joined
Sep 25, 2010
Messages
3,200
Location
Indonesia
With releases of several new videos yesterday, we have now seen a complete civics tree, along with texts containing new information and logos / symbols yet to be deciphered. So let us together collect all the valuable tool tip texts into one place for easier view and analysis!

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#ANCIENT ERA (Complete)
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Code of Laws

Spoiler :

20 Culture


Unlocks:
* Policy: Discipline
* Policy: God King
* Policy: Survey
* Policy: Urban Planning

To Boost: "..."
Leads to: Craftsmanship, Foreign Trade
Unlocked from: (available from start?)


Craftsmanship
Spoiler :

40 Culture

Unlocks:
* Policy: Agoge
* Policy: Ilkum

To Boost: Improve 3 tiles
Leads to: Military Tradition, State Workforce
Unlocked from: Code of Laws


Foreign Trade
Spoiler :

40 Culture
Allows the creation of Trade Routes

Unlocks:
* Policy: Caravansaries
* Policy: Maritime Industries
* Unit: Trader

To Boost: Discover a second continent
Leads to: Early Empire, Mysticism
Unlocked from: Code of Laws



Military Tradition
Spoiler :

50 Culture

Unlocks:
* Policy: Maneuver
* Policy: Strategos

To Boost: Clear a Barbarian Outpost
Leads to: Military Training (+ Games and Recreation)
Unlocked from: Craftsmanship


State Workforce
Spoiler :

70 Culture

Unlocks:
* Policy: Conscription
* Policy: Corvée

To Boost: Build any district
Leads to: Games and Recreation, Political Philosophy (+ Early Empire)
Unlocked from: Craftsmanship[/COLOR]


Early Empire
Spoiler :

70 Culture
Unlocks the abilities to enforce borders and grant Open Borders to either civilizations.

Unlocks:
* Policy: Colonization
* Policy: Land Surveyors

To Boost: Grow your civilization to at least 6 populations
Leads to: Political Philosophy (+State Workforce), Drama and Poetry
Unlocked from: Foreign Trade[/COLOR]


Mysticism
Spoiler :

50 Culture
Awards 1 Envoy.

Unlocks:
* Building: Oracle
* Policy: Inspiration
* Policy: Revelation

To Boost: Found a pantheon
Leads to: Theology
Unlocked from: Foreign Trade[/COLOR]


---------------------------------------------------------------
#CLASSICAL ERA (Complete)
---------------------------------------------------------------

Games and Recreation

Spoiler :

110 Culture

Unlocks:
* Building: Arena
* Building: Colosseum
* District: Entertainment Complex
* Policy: Insulae

To Boost: Research the Construction technology
Leads to: Military Training, Defensive Tactics
Unlocked from: State Workforce


Political Philosophy
Spoiler :

110 Culture

Unlocks:
* Government: Autocracy
* Government: Classical Republic
* Government: Oligarchy
* Policy: Charismatic Leader
* Policy: Diplomatic League

To Boost: Meet 3 city-states
Leads to: Defensive Tactics, Recorded History
Unlocked from: State Workforce, Early Empire


Drama and Poetry
Spoiler :

40 Culture
Allows construction of the Theater Square district and Amphitheater.
Unlocks the Literary Tradition policy.


Unlocks:
* Building: Amphitheater
* District: Theater Square
* Policy: Literary Tradition

To Boost: Build a wonder
Leads to: Recorded History, Theology
Unlocked from: Early Empire


Military Training
Spoiler :

120 Culture
Awards 1 Envoy

Unlocks:
* Policy: Raid
* Policy: Veterancy

To Boost: Build an Encampment
Leads to: Mercenaries (+Feudalism)
Unlocked from: Military Tradition, Games and Recreation


Defensive Tactics
Spoiler :

160 Culture

Unlocks:
* Policy: Bastions
* Policy: Limes

To Boost: Be the target of a Declaration of War
Leads to: Naval Tradition, Feudalism, Civil Service (+Recorded History)
Unlocked from: Games and Recreation, Political Philosophy


Recorded History
Spoiler :

160 Culture

Unlocks:
* Building: Great Library
* Policy: Natural Philosophy

To Boost: Build 2 Campus districts
Leads to: Civil Service (+Defensive Tactics)
Unlocked from: Political Philosophy, Drama and Poetry


Theology
Spoiler :

120 Culture
Awards 1 Envoy

Unlocks:
* Building: Mahabodhi Temple
* Building: Temple
* Policy: Scripture


To Boost: Found a Religion
Leads to: Divine Right (+Civil Service)
Unlocked from: Mysticism, Drama and Poetry


---------------------------------------------------------------
#MEDIEVAL ERA
---------------------------------------------------------------

Naval Tradition
NEW
Spoiler :

170 Culture
Awards 1 Envoy

Unlocks:
* Policy: Naval Infrastructure
* Policy: Navigation

To Boost: Kill a unit with a Quadrireme
Leads to: (none)
Unlocked from: Defensive Tactics


Feudalism
Spoiler :

230 Culture
Farm improvements now gain +1 Food for each adjacent Farm Improvement when 3 Farm improvements are adjacent to each other.

Unlocks:
* Policy: Feudal Contracts
* Policy: Serfdom

To Boost: (none)
Leads to: Mercenaries, Medieval Faires, Guilds
Unlocked from: Defensive Tactics


Civil Service NEW
Spoiler :

230 Culture
Allows Alliances.

Unlocks:
* Policy: Meritocracy
* Policy: Retainers

To Boost: Grow a city to 10 population
Leads to: Guilds (+Feudalism), Divine Right (+Theology)
Unlocked from: Defensive Tactics, Recorded History


Mercenaries
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* Policy:

To Boost: Have 8 land combat units in your army
Leads to: Exploration (+Medieval Faires)
Unlocked from: Feudalism, Military Training


Medieval Faires
Spoiler :

320 Culture

Unlocks:
* Policy: Aesthetics
* Policy: Medina Quarter
* Policy: Merchant Confederation

To Boost: Maintain 4 Trade Routes
Leads to: Exploration (+Mercenaries), Humanism
Unlocked from: Feudalism


Guilds
Spoiler :

320 Culture

Unlocks:
* Building: Chichen Itza
* Policy: Craftsmen
* Policy: Town Charters
* Policy: Traveling Merchants

To Boost: Build 2 Markets
Leads to: Diplomatic Service, Reformed Church (+Divine Right)
Unlocked from: Feudalism, Civil Service


Divine Right
Spoiler :

240 Culture

Unlocks:
* Building: Mont St. Michel
* Government: Monarchy
* Policy: Chivalry
* Policy: Gothic Architecture

To Boost: Build 2 Temples.
Leads to: Reformed Church
Unlocked from: Civil Service, Theology


---------------------------------------------------------------
#RENAISSANCE ERA
---------------------------------------------------------------

Exploration

Spoiler :

320 Culture
Pasture Improvements receive +1 Food

Unlocks:
* Government: Merchant Republic
* Policy: Colonial Offices
* Policy: Native Conquest

To Boost: Build 2 Caravels
Leads to: (none)
Unlocked from: Mercenaries, Medieval Faires


Humanism NEW
Spoiler :

430 Culture

Unlocks:
* Building: Archaeological Museum
* Building: Art Museum
* Policy: Frescoes
* Policy: Invention

To Boost: Earn a Great Artist
Leads to: Mercantilism, The Enlightenment (+Diplomatic Service)
Unlocked from: Medieval Faires


Diplomatic Service
Spoiler :

... Culture
Allows Resident Embassies and your first Spy. Casus Belli may now be used to justify wars.

Unlocks:
* Policy: Machiavellianism

To Boost: Have an alliance with another civilization
Leads to: The Enlightenment
Unlocked from: Guilds


Reformed Church NEW
Spoiler :

320 Culture

Unlocks:
* Government: Theocracy
* Policy: Religious Orders
* Policy: Simultaneum
* Policy: Wars of Religion

To Boost: Have 6 cities Following your Religion <sic>
Leads to: (none)
Unlocked from: Divine Right, Guilds


Mercantilism
Spoiler :

... Culture
...

Unlocks:
* Unit:
* Policy:
* Policy:

To Boost: Earn a Great Merchant
Leads to: Humanism
Unlocked from: Colonialism, Civil Engineering


The Enlightenment
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* Policy:

To Boost: Earn 3 Great People
Leads to: Nationalism, Opera and Ballet
Unlocked from: Humanism, Diplomatic Service


---------------------------------------------------------------
#INDUSTRIAL ERA
---------------------------------------------------------------

Colonialism

Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* Policy:

To Boost: Research the Astronomy technology
Leads to: Natural History
Unlocked from: Mercantilism


Civil Engineering
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:

To Boost: Built 7 different specialty districts
Leads to: Urbanization (+Nationalism)
Unlocked from: Mercantilism


Nationalism
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:

To Boost: Declare war using a casus belli
Leads to: Urbanization (+Civil Engineering), Scorched Earth
Unlocked from: The Enlightenment


Opera and Ballet
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* Building:

To Boost: Have a themed museum
Leads to: (none)
Unlocked from: The Enlightenment


Natural History
Spoiler :

... Culture
...

Unlocks:
* Unit:
* Building:
* Building:

To Boost: Build an Archaeological Museum
Leads to: Conservation
Unlocked from: Colonialism


Urbanization
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* District:

To Boost: Grow a city to 15 population
Leads to: Mass Media
Unlocked from: Civil Engineering, Nationalism


Scorched Earth
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* Policy:

To Boost: Build 2 Field Cannons
Leads to: (none)
Unlocked from: Nationalism


---------------------------------------------------------------
#MODERN ERA
---------------------------------------------------------------
Conservation

Spoiler :

... Culture
...

Unlocks:
* Unit:
* Policy:

To Boost: Have a Neighborhood district with Breathtaking Appeal
Leads to: Cultural Heritage
Unlocked from: Natural History


Mass Media
Spoiler :

... Culture
...

Unlocks:
* Building:
* Building:
* Policy:

To Boost: Research Radio
Leads to: Capitalism, Ideology (+Mobilization)
Unlocked from: Urbanization


Mobilization
Spoiler :

... Culture
...

Unlocks:
* Policy:

To Boost: Have 3 Corps in your army
Leads to:
Unlocked from: (none)


Capitalism
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:

To Boost: Build 3 Stock Exchanges
Leads to: (none)
Unlocked from: Mass Media


Ideology
Spoiler :

... Culture
...

Unlocks:
* Policy:

To Boost: (none)
Leads to: Nuclear Program, Suffrage, Totalitarianism, Class Struggle, Cold War, Professional Sports
Unlocked from: Mass Media, Mobilization


Nuclear Program
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:

To Boost: Build a Research Lab
Leads to: (none)
Unlocked from: Ideology


Suffrage
Spoiler :

... Culture
...

Unlocks:
* Government: Democracy
* Policy:
* Policy:
* Policy:
* Policy:

To Boost: Build 4 Sewers
Leads to: (none)
Unlocked from: Ideology


Totalitarianism
Spoiler :

... Culture
...

Unlocks:
* Government: Fascism
* Policy:
* Policy:
* Policy:
* Policy:

To Boost: Build 3 Military Academies
Leads to: (none)
Unlocked from: Ideology


Class Struggle
Spoiler :

... Culture
...

Unlocks:
* Government: Communism
* Policy:
* Policy:
* Policy:
* Policy:

To Boost: Build 3 Factories
Leads to: (none)
Unlocked from: Ideology


---------------------------------------------------------------
#ATOMIC ERA
---------------------------------------------------------------

Cultural Heritage

Spoiler :

... Culture
...

Unlocks:
* Policy:
* Building:

To Boost: Have 3 Themed Museums
Leads to: (none)
Unlocked from: Conservation


Cold War
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* Policy:

To Boost: Research the Nuclear Fission technology
Leads to: Rapid Deployment, Space Race
Unlocked from: Ideology


Professional Sport
Spoiler :

... Culture
...

Unlocks:
* Building:
* Policy:
* Building:

To Boost: Build 4 Entertainment Complex districts
Leads to: Social Media (+Space Race)
Unlocked from: Ideology


Rapid Deployment
Spoiler :

... Culture
...

Unlocks:
* Policy:

To Boost: Build an Aerodrome or Airstrip on a foreign continent
Leads to: Globalization (+Space Race)
Unlocked from: Cold War


Space Race
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:

To Boost: Build a Spaceport district.
Leads to: Globalization (+Rapid Deployment), Social Media (+Professional Sport)
Unlocked from: Cold War


---------------------------------------------------------------
#INFORMATION ERA
---------------------------------------------------------------

Globalization

Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:
* Policy:

To Boost: Build 3 Airports
Leads to: (none)
Unlocked from: Rapid Deployment, Space Race


Social Media
Spoiler :

... Culture
...

Unlocks:
* Policy:
* Policy:

To Boost: Research the Telecommunications technology
Leads to: (none)
Unlocked from: Professional Sports, Space Race



Picture of the whole civics tree (courtesy by Arioch from Well of Souls)
Spoiler :
 
What does the xx turn number mean?
 
wow capitalism comes pretty late. i thought that was an 18th century thing
 
Picture of the whole civics tree (courtesy by Arioch from Well of Souls)

That's only the first 2 eras though
 
I notice that the religion civics are only prerequisites for other religion civics. So if you don't want to bother with founding a religion, you could theoretically just never research any of them.
 
I notice that the religion civics are only prerequisites for other religion civics. So if you don't want to bother with founding a religion, you could theoretically just never research any of them.

That's logical. Religion is optional, you could live without founding one, so you should be able to skip related civics.
 
Screenshot thread.
Not sure if this has been talked about but the "feudalism" civic grants +1 food to each adjacent farm when 3 farms are adjacent to each other. So that is confirmation of how adjacent farms will get a big boost. You will definitely want to have a lot of adjacent farms in civ6.


Serfdom makes it so newly trained Builders gain +2 actions and Feudal Contracts is +50% to production of Medieval & Renaissance melee/ranged units.
 
Social media is the pinnacle of the tech tree? Social media? Should be the Internet. I sure hope 'Facebook' isn't a wonder or anything.
 
Social media is the pinnacle of the tech tree? Social media? Should be the Internet. I sure hope 'Facebook' isn't a wonder or anything.
It's not the pinnacle of society—it's just the end. ;-)
 
Screenshot thread.


Serfdom makes it so newly trained Builders gain +2 actions and Feudal Contracts is +50% to production of Medieval & Renaissance melee/ranged units.

Thank you! Do you happen to know which videos are that from?
 
It's not the pinnacle of society&#8212;it's just the end. ;-)

Agreed. It should also provide espionage points. ;)
 
Social media is the pinnacle of the tech tree? Social media? Should be the Internet. I sure hope 'Facebook' isn't a wonder or anything.

I hope we can build "meme factories"!

Honestly though its pretty hard to think of cultural achievements in the future. Like what would it be? :scan:

Robot rights? Panoptician planning? Corporate Countries?
 
FilthyRobot read out the Non Disclosure agreement in his twitch video... interesting that they were not meant to talk about Religions or pretty much anything after the Modern era... it appears some people may have breached their NDA's. Hope they aren't expecting an invite back to Firaxis before 21st October..
 
There's a video removed, the one that contain the full Tech Trees. I think NDA breach must be the reason.
 
I just noticed that Mobilization doesn't seem to have any prerequistes.... yet you can't research it... I wonder how complete the two Trees are, because they seem to be rather unbalanced (there's one tech branch that keeps going quite far, and there's one here as well)
 
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