Strong Reaction
Warlord
Relatively new to Civ 4, had just never played it much. So if the conversations been had, that's the reason. However, its new to me. I am playing Warlords so it may be different in BTS.
I just don't get the reasoning why an armor killing unit (Gunship) doesn't have a marked advantage against mech inf. In fact mech inf have a chance of intercepting air attacks also. Does modern Mech inf really have significant anti-air capability, other than in specialized units i.e. units designed for that particular purpose ex. AA vehicle?
I think its overpowered. Common sense say they are just as vulnerable to helicopter AT weapons as tanks are and probably even more so than regular armor since they have less armored protection.
I get that they come after tanks, (a reason to make them more powerful i.e. advanced tech etc.) but to give them more firepower than tanks doesn't make sense to me either. Even in the unit description it explains how they started out as "follow up and consolidate" units playing a support role to armor. They did not spearhead armored assaults. Good defense yes, but a better attack value I don't get. Not game breaking not really a big game killer, but I think they erred in balancing the unit to replicate its true attributes, good defensive unit used to consolidate armored gains.
Just scratching my head about it, that's all.
I just don't get the reasoning why an armor killing unit (Gunship) doesn't have a marked advantage against mech inf. In fact mech inf have a chance of intercepting air attacks also. Does modern Mech inf really have significant anti-air capability, other than in specialized units i.e. units designed for that particular purpose ex. AA vehicle?
I think its overpowered. Common sense say they are just as vulnerable to helicopter AT weapons as tanks are and probably even more so than regular armor since they have less armored protection.
I get that they come after tanks, (a reason to make them more powerful i.e. advanced tech etc.) but to give them more firepower than tanks doesn't make sense to me either. Even in the unit description it explains how they started out as "follow up and consolidate" units playing a support role to armor. They did not spearhead armored assaults. Good defense yes, but a better attack value I don't get. Not game breaking not really a big game killer, but I think they erred in balancing the unit to replicate its true attributes, good defensive unit used to consolidate armored gains.
Just scratching my head about it, that's all.