dturtle1
Prince
I was replying to a thread( Cities as Service Hubs) and half way through i figured that this topic probably should be in it own thread.
Commence random musings about Civ 6 Trade Routes:
There is a lot more Trade routes than in Civ5 and they work a bit different as well. In 5 Trade routes were capped by an arbitrary limit, you got some from wonders and the rest came from Tech Unlocks. In Civ6 however they capped primarily by number of Cities(as long as you dedicate the district slots to them). Wide Civs will have up to 50-60 different trade routes running by end game. One of the subtle strengths of England is they technically get a free trade route with their unique harbour as it doesn't cost a District slot. As England, you could have a 4 Pop cities supplying two trade routes each. As long as you can defend your trade routes that is a pretty powerful 4 pop City . I would not at all be surprised if Arabia get the Commercial District equivalent. Trade routes are not divided into sea/land or Internal/External really for that matter. It seems that a Trade Route can be Land And Sea, the only thing it cares about is its destination. A trade route that goes to another Civ also potentially benefits any City along its path.This is because they also Create Trading Posts in their destination. These trading posts create extra yields for every Trade route that runs through them.
So what you want is multiple trade routes running through the same cities but with different destinations. You should endeavour to have at least one trade route running to each city on the Critical Trading Path to set up these Trading Posts. On top of this you should make sure that Cities(based on their location) that have lots of trade routes running through them are also buffing gold as much as they can. It is highly likely that the Trading Post is just extra gold. There is a City State(Jakarta) that also buffs these Trading Posts. These trading Posts also work on internal Trade Routes as well.
Say you wanted to the time honoured strategy of running internal Trade Routes to your Capital.You have 5 Cities, with a total of 6 trade routes with 3 cities one side of the Capital and 1 city the other side.
Lets call them E-C-A-B-D where C is the Capital. An optimum Capital Boost internal trade route set up would be:
E-B, E-A, E-C :Set Up Trading Posts in B, D and a Trade route to the Capital.
D-C, B-C, A-C. This gives 1 Trade route to the Capital from D, B, A to the Capital.
Note that A has 2 trade routes running through it and B has 1. The Capital has 3 trade routes running through it. They will provide extra gold in those cities.
Note that the Capital gets 4 Trade route Boosts whilst A and B get 1 each. Their is a total of 6 extra trade route Yields. Notice that it only takes 2 extra trade routes to create a significant increase in yield. If you just ran 4 trade routes 1 from each city to the Capital you would get no Trading Post Boni. By running 6 Trade routes this way you get an extra 6 Trading Post Boni as well as boosting the two cities(with a trade Route) that receive these Trading Post Boni.
I really like this implementation. I like how it naturally boosts the Cities that lie along trade routes and these larger trade route zones may change over time. There is going to significant decision making when working out your trade routes to make sure that you are boosting the right cities. As an Example:
Lets just say that E is a coastal City and you recently discovered Egypt with 4 Cities to Trade with. Obviously you will want to take advantage of this for the extra food.(unless Egypt was winning and you didnt want to help her cause )
Now E becomes your Trading Hub. Lets call The Egypt Cities 1, 2,3,4 and the Optimum Trading Route structure of the Egyptian Trade becomes:
A-E, A-C to set up the 2 Trade Posts
A-1, A-2, A-3, A-4 to set up the external Trading Routes
This gives 2 Internal Trade routes with 1 Trading Post in C and 4 External Trade Routes that give 8 Trading Posts,!!, 4 in E and 4 in C. With more trading routes you could of course extend this further and it is highly likely the make up of your cities and trade route yield(maybe trade routes form your capital generate more yield, this might be more valuable than the Trading Post Yield) will also dictate your decisions. I am really looking forward to seeing how this all pans out but the trading post idea as well as the Traders making roads is welcome addition the Civilisation mechanics.
Commence random musings about Civ 6 Trade Routes:
There is a lot more Trade routes than in Civ5 and they work a bit different as well. In 5 Trade routes were capped by an arbitrary limit, you got some from wonders and the rest came from Tech Unlocks. In Civ6 however they capped primarily by number of Cities(as long as you dedicate the district slots to them). Wide Civs will have up to 50-60 different trade routes running by end game. One of the subtle strengths of England is they technically get a free trade route with their unique harbour as it doesn't cost a District slot. As England, you could have a 4 Pop cities supplying two trade routes each. As long as you can defend your trade routes that is a pretty powerful 4 pop City . I would not at all be surprised if Arabia get the Commercial District equivalent. Trade routes are not divided into sea/land or Internal/External really for that matter. It seems that a Trade Route can be Land And Sea, the only thing it cares about is its destination. A trade route that goes to another Civ also potentially benefits any City along its path.This is because they also Create Trading Posts in their destination. These trading posts create extra yields for every Trade route that runs through them.
So what you want is multiple trade routes running through the same cities but with different destinations. You should endeavour to have at least one trade route running to each city on the Critical Trading Path to set up these Trading Posts. On top of this you should make sure that Cities(based on their location) that have lots of trade routes running through them are also buffing gold as much as they can. It is highly likely that the Trading Post is just extra gold. There is a City State(Jakarta) that also buffs these Trading Posts. These trading Posts also work on internal Trade Routes as well.
Say you wanted to the time honoured strategy of running internal Trade Routes to your Capital.You have 5 Cities, with a total of 6 trade routes with 3 cities one side of the Capital and 1 city the other side.
Lets call them E-C-A-B-D where C is the Capital. An optimum Capital Boost internal trade route set up would be:
E-B, E-A, E-C :Set Up Trading Posts in B, D and a Trade route to the Capital.
D-C, B-C, A-C. This gives 1 Trade route to the Capital from D, B, A to the Capital.
Note that A has 2 trade routes running through it and B has 1. The Capital has 3 trade routes running through it. They will provide extra gold in those cities.
Note that the Capital gets 4 Trade route Boosts whilst A and B get 1 each. Their is a total of 6 extra trade route Yields. Notice that it only takes 2 extra trade routes to create a significant increase in yield. If you just ran 4 trade routes 1 from each city to the Capital you would get no Trading Post Boni. By running 6 Trade routes this way you get an extra 6 Trading Post Boni as well as boosting the two cities(with a trade Route) that receive these Trading Post Boni.
I really like this implementation. I like how it naturally boosts the Cities that lie along trade routes and these larger trade route zones may change over time. There is going to significant decision making when working out your trade routes to make sure that you are boosting the right cities. As an Example:
Lets just say that E is a coastal City and you recently discovered Egypt with 4 Cities to Trade with. Obviously you will want to take advantage of this for the extra food.(unless Egypt was winning and you didnt want to help her cause )
Now E becomes your Trading Hub. Lets call The Egypt Cities 1, 2,3,4 and the Optimum Trading Route structure of the Egyptian Trade becomes:
A-E, A-C to set up the 2 Trade Posts
A-1, A-2, A-3, A-4 to set up the external Trading Routes
This gives 2 Internal Trade routes with 1 Trading Post in C and 4 External Trade Routes that give 8 Trading Posts,!!, 4 in E and 4 in C. With more trading routes you could of course extend this further and it is highly likely the make up of your cities and trade route yield(maybe trade routes form your capital generate more yield, this might be more valuable than the Trading Post Yield) will also dictate your decisions. I am really looking forward to seeing how this all pans out but the trading post idea as well as the Traders making roads is welcome addition the Civilisation mechanics.