I suspect I’ll end up buying the next expansion anyway. But yeah, I’m increasingly frustrated with the AI, as well as other mechanics.
I recently got dragged into a game playing Rome on Prince with someone else (I usually play Imortal, and much weaker Civs). We crushed everything before us, and I got thinking “what is the point of this game?”
I’ve often thought the higher difficulty levels are too hard, but really it’s the early levels that are a problem. The AI on Prince is on the same level as the human - and it’s just hopeless. You crush AI after AI, and the other AI just sit around with cross faces but also like Turkeys waiting for Thanksgiving.
You then throw in the poor unit balance, repeatitive Governors, and so on. Uh.
The AI at Prince should be really hard.
Civ should be hard. Really hard. I don’t agree FXS have made the game easy because that’s what players want. These days, plenty of games are “hard” and sell well. Indeed, other games that have gone easy have been lambasted and opened themselves up to stiff competition (looking at you Diablo III).
Yes, the game needs to be accessible, but accessibility and hardness are two different things.
The AI being weak in Civ is particularly silly given you can also moderate difficulty with Civ choice. Make the game hard. If people find it too hard, then they play Rome or Alex etc, and just smash it that way. Hard and easy don’t need to be Binary. Have an “Assist Mode”. Have staggered tech starts. Let players increase how many settlers they start with. Whatever.
But I should be challenged at Prince.
Disagree strongly. Prince is the
default difficulty, and as such should be treated as such. Under this, the player gets more benefits than the AI. Above this, the AI gets more benefits than the player (to account for the general difficulty of some kind of "true" AI in video games development).
You had a bad experience in a difficulty that you can beat without any problem. That doesn't mean the entire concept of Prince is too
easy. Why do you think this is? Other than "games should be hard" which incredible, amazing gatekeeping about what difficulties you don't even normally
play should be for other players. Raising Diablo III doesn't help the argument, either. Lot of radical choices (including the incredibly ill thought-through RMAH) at launch, but also a lot of the consumer-level backlash did that typical thing of equating non-realistic aesthetics with it being dumbed-down (similar things have been attempting with Civ 6, right? Pretty funny, because personal choice aside, it has very little to do with mechanical depth and the challenge thereof). It's also an example, from, what, 2012? A lot has happened in the past six years!
The game needs to be accessible, and accessibility and difficulty are
incredibly linked. If you make something more difficult, some people won't like it. Your bet is the franchise will somehow pick up
more players this way than it'll lose in the process? Honestly, this seems very backwards to me. Not to mention it's incredibly uncaring for anyone who already has a barrier to playing the game - you're effectively saying
you are the market and that it should cater by default to you.
I disagree! Very few of us here on CFC are the market. We're all pretty specialised, some in more and different ways than others. This makes us (and you! I'm not ragging on you for no reason, haha) incredibly valuable to Firaxis, I don't think there's any denying that. But we're not the core market.
You shouldn't be challenged on the default difficulty if your usual playstyle is Immortal with non-optimal faction choices. You just . . . shouldn't? I don't know, I'm just struggling to understand your key point here.
Frustration with the AI? More than fine. Wanting more pre-game options? Abso-bliddy-lutely. That's the kind of tweaking I'd also love to see. But some kind of radical re-engineering of the difficulty scaling because you were "dragged" into a game far below your general skill and enjoyment level? That's not the
game's fault.