That's arguing to one extreme. The opposite would be to say that if that's how you feel, then presumably you're okay with a Civ game in which the AI never builds any buildings or moves any units?
Well that's not a comparable situation, as the AI still exists even if one does play multiplayer. I'm not proposing we eliminate AI.
However I just don't find an opinion on gameplay features based on how the AI uses them to be thorough or fair, as ultimately you can play multiplayer and form a different conclusion. Just because an AI can't use a feature to its full extent, doesn't mean it's a bad feature. It just means the AI is bad at it. There's a distinction to be made, one I often see people ignore.
Someone saying they aren't hyped for GS because AI can't use a feature with the same level of detail as a human would is just weird to me.
For almost all of those players, though, there would, at some point, be a level of AI decision making which would interfere with their ability to feel immersed in the world and enjoy their empire-building experience.
Let me put one thing straight. I'm literally the last one to talk as there has never been a game where I did NOT download some AI mod after being dissatisfied with the base AI of the game whether it's an RPG like Skyrim or a strategy game like Civ5 (VP) or Rome Total War 2.
But that's the thing. You describe how everyone has a different viewpoint about how things should be, forgetting that some things like AI are a universal experience. Everyone uses the same AI. AI that plays better does not translate to better games for everyone. I'd argue the opposite actually. The standard AI plays like a casual player, and most players are casual, unfortunately for us.
It's why I'm OK with some base features not having months of devoted tuning done to them. I can't expect that from the devs. It took a small team YEARS to make Civ5 at the state where it should be (through VP) and people are STILL not satisfied with its state (well it's almost at gold!)
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