MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
Doesn't even work for melee units like swords.
Oh. That matters now?
Yes, I believe as of the most recent patch they made it so battering rams do not work on medieval walls or later.
So I think they basically only work against ancient walls now.
I’m a newbie though so someone please correct me if I’m wrong.
Why “damn“? Damn, about time I'd say!Damn. They just nerfed the best unit in the game.
Now that there's no easy way through Renn Walls, it's a rough time if your enemy gets those up and you didn't bring the bombards... regular units do nothing to those bad boys.Why “damn“? Damn, about time I'd say!
The rams and towers also work with anticav units like spears and pikes. Problem is, spearmen are hot garbage in the classical and pikes @ 41 strength (really should be 45... come on FXS, I know you can do it) are quite frail to xbows and city ranged attacks. They also lose to enemy swords. The issue is also compounded by the fact that city defense strength runs off of the strongest unit you have built; so if an enemy builds a knight unit, that puts your low str pikeman at an even bigger disadvantage vs the city. (For the record, I think the wall levels should have fixed ranged attack and defense values, so keeping current is critical for an effective defense.)From there you don't have options.
Do you really have to create a new thread for every little thing?
I agree very much, the fact that strength of city A increases because you build a Knight or whatever in city B makes zero sense. They can keep a base increase with technology to reflect the fact that more advanced technology will give you better defenses, everything else being equal. Or if they want to make it more nuanced, make certain techs give a defense boost (like Machinery, Gunpowder, Riffling ...).(For the record, I think the wall levels should have fixed ranged attack and defense values, so keeping current is critical for an effective defense.)
Sure, they increase wall HP, but in my experience as a siege commander, either you assemble a force to rip those bulwarks down in 2-3 turns or you just don't attack at all. City fire is too deadly, especially to siege units, for long sieges to be worth it. Renn Walls would benefit a lot if they didn't stick literally all the good techs past musketmen on the top of the tree. Let's see what we get by skipping renaissance walls:Ancient walls are definitely worth it, but Medieval and Renaissance? Not so. While Renaissance walls are actually quite formidable, if you keep a decent tech rate, you just don't need them, and soon after comes the urban defenses.
I never knew Canada gets free walls... my Canada didn't. Which mode are you playing?No Georgia stinks because you have to build the walls. Canada gets it bonus for free.
Right now I'm just playing Korea. Walls don't do much against Hwachas if you can get them in the medieval era. And with Korea getting Hwacha in medieval is easy.
The other option is Inca.