<iMinAreaSize>-1</iMinAreaSize> is absolutely everywhere including all nonmodular buildings.10730
- Cleaned up default tags in Platyping_CIV4BuildingInfos.xml
Hopefully it was because someone forgot to remove it.
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<iMinAreaSize>-1</iMinAreaSize> is absolutely everywhere including all nonmodular buildings.10730
- Cleaned up default tags in Platyping_CIV4BuildingInfos.xml
<iMinAreaSize>-1</iMinAreaSize> is absolutely everywhere including all nonmodular buildings.
Hopefully it was because someone forgot to remove it.
<iMinAreaSize>-1</iMinAreaSize> means exactly the same as <iMinAreaSize>0</iMinAreaSize> and <iMinAreaSize>1</iMinAreaSize> as far as the dll tag value interpretation code is concerned.
So there is effectively 2 default values for that tag plus every single negative number.
I'm the one who cleaned up most of it anyhow, not too long before you joined the team.You could cleanup all default tags in all unit and building infos, as you cleaned this module.
If I made mistake I wouldn't even know where I did
Still a lot of files are filled with this especially religious and animal stuff.I'm the one who cleaned up most of it anyhow, not too long before you joined the team.
All the xml were filled to the brink with default tags even in the core a couple years back. The unit and building xml were huge then.
This is because they scale for Game Speed! Stop playing on Eternity If you don't want this much reward!
Don't worry, he hates any speeds longer than 8000 turns - you can expand more on slower speeds, its easier to throw game off balance and other reasons.Are you also kidding me today ?
When the mod offer to play at this speed , then the mod should be build for that.
Just saying "Do not play on that speed " -i am going to be very frustated , even more with my bug report and the reaction.
It does.I'm not sure if settler cost scales by game speed.
see picture have things on there for some easy changes, i believe?? plot, i do not have any pic i take on a zoom in/out, dont like to do that, but just a "hair" larger would be nice, thx .. .Ok, so regarding the plot sign sizes:
I obviously changed how they scale in size when you zoom in and out.
No image stretching is done on any of the squares in the picture, they are exactly as big as they appeared on my screen in game. So they are very small at medium distance, very big at close distance and reasonably sized at a very far distance.
I could tweak this more but I found it nice to not have them so visible when at the usual medium zoom level, and if I wanted to read the signs I would just have to zoom in on them.
Currently the signs do not disappear when you reach max zoom level, this is something I will change so that they disappear around the time city bars disappear when zooming out.
OK, so you want smaller text in general, but I don't think many agree with you that a larger flag trumps a larger minimap in this case... Perhaps you could accept it as it is now (the flag I mean).see picture have things on there for some easy changes, i believe?? plot, i do not have any pic i take on a zoom in/out, dont like to do that, but just a "hair" larger would be nice, thx .. .
Are you also kidding me today ?
When the mod offer to play at this speed , then the mod should be build for that.
Just saying "Do not play on that speed " -i am going to be very frustated , even more with my bug report and the reaction.
And you don't think I have any Good reason?Don't worry, he hates any speeds longer than 8000 turns
You say it your self.you can expand more on slower speeds, its easier to throw game off balance and other reasons.
what the heck is that ctrl stuff, no never use it, i do use some keypad stuff, but i really dont like to use them except when adding units to the queueOK, so you want smaller text in general, but I don't think many agree with you that a larger flag trumps a larger minimap in this case... Perhaps you could accept it as it is now (the flag I mean).
Why add buttons (commerce adjusters) that are not needed? Don't you ever use the ctrl+shif+alt buttons when playing C2C? Those buttons are so useful for so much in C2C.
I can't for the life of me figure out how to change anything graphical about the plot signs. I'll look some more into it, but I've already spent 2 hours trying to change the size of those signs now.
Yeah, I didn't say, that you don't have good reasons to hate longer game speeds.And you don't think I have any Good reason?
You say it your self.
True.All factors constant you could jokingly say, that on Eternity conquering enemy is blitzkrieg and on Blitz conquering enemy lasts eternity compared to research pace.
They are currently set to scale by game speed and map size with a current value of 1-4 depending on the buildings you have. Most are 1 which means I can't reduce the value.In my experience you should debuff the reward from " Add to Tale ".
I got 30 Culture and 20 Science for each animal that i use for Add to Tale.
I have one GH in Sibiria and one GH in Africa.
Each Round they subdude 3 or 4 animals and between the EoT they are attacked 2-3 times from animals,also subdude.
So in best case i have 14* 30 Culture and 14*20 Science each Round.
In my actuell game i am far in front with techs , also i am plaing deity.
I try ti help the ai with flexible difficulty , but that has only increase and not decrease the diff for them.:-(
A bit of patience please this mod is an international effort. Your post was not there when I went to bed as 2am. It is there now at 6am. Joe and Thundrbrd were trying to provide information as best they could. But I am the one with the knowledge as Joe mentioned.... , even more with my bug report and the reaction.
In the XML I just say scale the value. The dll takes care of what scales it applies.It's the way DH set them up long ago. On blitz you might get 1 Culture or maybe 1 Culture and 1 Beaker if it's a bigger animal or dangerous predator. I used to know where it was all at before the new system was put in. I will try to find it again.
I am at standard/default zoom. The problem with them being that size is that you can't see the terrain behind them.A lot to dig into here...
Why so large (city bar)?
Hmm, because you are on a low resolution and zoomed quite far in perhaps.
Because I thought you specifically would like it bigger, my bad.
I guess I could make it smaller.
Yes and the removal of all the tags stopped the move of the Religions out of core. Now you can put the tags in any order you want it is impossible to compare two versions. Don't change the religion XMLStill a lot of files are filled with this especially religious and animal stuff.
There are some default tags in core too - few thousands in total in all building and unit infos
I have just lost almost all the work I was doing.
I have managed to get some back so I have only lost about half of what I lost. The other problem is that Tuesday and Wednesday are very full with very little time to work on stuff.@Dancing Hoskuld any way you can get your files back? Feeling really sad about it.