Small update relating to my
Wonx's C&C Civ2 Scenario Remaster project. I thought I'd show people a full list of my changes to Wonx's units and all the new additional units I've added to his scenario. Obviously Wonx's original units were more Civ2 style with C&C repaints, whereas mine are taken directly from C&C games and mods to create a more authentic C&C feel (but still with some repaints to fit into Civ2 better). I plan to do something similar with the Red Alert 2 scenario units. As previously mentioned Wonx's scenario is a sort of hybrid C&C1 and C&C2 scenario as it set during the C&C1 Africa Campaign however it features some C&C2 units. I thought it would be fun to continue that theme since C&C2 is of course a isometric 2.5D game like Civ2 which makes asset conversion much easier haha. I still wanted to include as many C&C1 units when possible however C&C1 units are mostly 2D top down and are often too low res even for Civ2 lol so that is why I used units (with permission) from cool C&C2 mods like
Crystallized Doom and
Twisted Insurrection , along with the Red Alert 2
Mental Omega mod as they include lots of cool remade higher res 2.5D C&C1 units.
Now back to my
Red Alert 2 Siege of New York Civ2 Scenario project as I posted last week I finally got all the city buildings imported which meant I could finalize the city layout and map design. This is a moment I've been waiting a long time for haha! Glad to be finally there. Since my last pictures I've also shrunk the unit shields down so that they're in the way of things less, similar to what we did in the
Heroes of Might & Magic Civ2 Scenario . Here is a screenshot of the Allied/American forces area which contains a lot of similarities to the
first allied mission area from the original Red Alert 2 game (note: Allied base buildings in the blue glowing areas are not done yet).
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As you can see there are many garrisoned buildings allowing for much taller buildings (unit cells are much taller than terrain cells) and of course the illusion of destructible buildings as burning crumbled versions exist under all the building garrison 'units'. With all the different types of buildings with special ones like hospitals, churches, police stations, court buildings, petrol stations, fast food joints and car parks etc the final diverse result is much more city like!
And on the other side of the map here's the Russian side where I wasn't tied down to the original RA2 map layout and was able to create whatever I wanted haha! As you can see this side is more urbanized and densely packed with city buildings. The Russians have managed to take/garrison a number of buildings however the allies still have many. The invading Soviets will have a much larger army (paratroopers, V2s, Dreadnoughts, tanks & zeplins etc) however they will have to fight street by street, building by building, block by block (think Stalingrad) to clear out the allied garrison positions and crush their bases. The US forces will have to try and delay the red advance as long as possible to build up their own army (of ships, tanks & aircraft) to fight back push the Soviets out of New York! (note: Soviet base buildings in the red glowing areas are not done yet).
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The other day
@Metro Polis said to stop bloody posting zoomed in 2:1 images and show the darn map hahaha! Well I couldn't then because I didn't have a city made. Now that I do have a finished city I shall finally reveal the entire map layout in a regular 1:1 zoom screenshot! As you can see both factions are separated by a bridge and the New York Harbour. Also those with a keen eye will notice the Statue of Liberty is now a city and its own faction (that very bad things are going to happen to haha). As previously stated the New York Police Department are also their own faction with a number of Police station bases and will have police car units charging around the map (also getting in the Russians way haha) to recreate the effect of the police cars roaming around the original RA2 city missions.
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