Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,712
Forts and citadels are nice to have as canals in VP, and its great to see the AI making (sometimes) good use of them, but they are annoying when moving land unit with naval escort. See screenshot below, naval unit can cross canal in 1/2 a turn while the land unit its escorting requires almost 3 turns to rendez-vous. Problem gets even worse with open borders scenarios, where AI jams up every available land tile with units.
Screenshot example:
Context: Currently, VP provides flat-cost disembark/embark bonus into/out-of canal plots at navigation (note: in-game text reads "cities", not canals, but it applies to forts/citadels too). The embark/disembark bonus is increased at rocketry, however this latter bonus need not be considered here -- the navigation bonus effectively mitigates most of the issues that arise similar to the screenshot above; specifically, the disembark flat-cost allows a unit to transit through the canal and re-embark on the other side in one turn -- good enough!
Proposal: Apply a disembark-only flat-cost of 1.9 to all canals, no further tech-unlock required. Keep the current disembark/embark flat-cost unlocks at navigation (1/1) and rocketry (0.1/0.1) as-is.
Related discussion:
if in favor of this idea, should foreign cities w/ OB be passable to naval/embarked?
edit: proposal adjusted/refocused/simplified per feedback
edit2: adjusted value of proposed disembark flat-cost to 1.9; this value solves OP screenshot issue without infringing entirely on navigation unlock
Screenshot example:
Spoiler :
Context: Currently, VP provides flat-cost disembark/embark bonus into/out-of canal plots at navigation (note: in-game text reads "cities", not canals, but it applies to forts/citadels too). The embark/disembark bonus is increased at rocketry, however this latter bonus need not be considered here -- the navigation bonus effectively mitigates most of the issues that arise similar to the screenshot above; specifically, the disembark flat-cost allows a unit to transit through the canal and re-embark on the other side in one turn -- good enough!
Proposal: Apply a disembark-only flat-cost of 1.9 to all canals, no further tech-unlock required. Keep the current disembark/embark flat-cost unlocks at navigation (1/1) and rocketry (0.1/0.1) as-is.
Related discussion:
if in favor of this idea, should foreign cities w/ OB be passable to naval/embarked?
edit: proposal adjusted/refocused/simplified per feedback
edit2: adjusted value of proposed disembark flat-cost to 1.9; this value solves OP screenshot issue without infringing entirely on navigation unlock
Last edited: