Hinin
Agnostophile
Hello everyone,
In this thread, I would like to talk about ideological tenets (so policies from Freedom, Order and Autocracy) that enhance unique improvements alongside other improvements, namely :
- Civil Society (Freedom) : Specialists consume 2 Food less than normal (minimum 1 Food). Farms, Plantations, Camps and all unique Improvements produce +4 Food;
- Five Year Plan (Order) : +20% Production towards all Buildings. Mines, Quarries, Lumber Mill, Oil Well and all unique Improvements produce +3 Production;
- Military-Industrial Complex (Autocracy) : -33% Gold cost for purchasing / upgrading Units. Defensive Buildings, Forts, Citadels and all unique Improvements produce +3 Science.
I, for one, would advocate for the removal of the three bonuses to unique improvements, for I do consider them balance nightmares when designing improvements : the yields brought by these tenet indeed do bring remarkable disparities in term of power level simply based on the spammability of a unique improvement, from highly spammable (Hunnic Eki, Shoshone Encampment) to rare (Mongolian Ordo).
I know why these bonuses where created in the first place: to make sure that the bonuses offered to improvements by tenets in order for them to be relevant in the endgame when compared to specialists and buildings don't disadvantage civilizations that must use space for their own unique improvements. This solution however, creates more problems than it solves : it not only makes ideologies quite reliant on terrain (which to me shouldn't be the case for such endgame, high stake elements when other, more controlable elements are already so defining for the choice of ideology), but also warps improvement balance too much to be looked at without thinking.
This is why I would like to discuss ways to replace these three effects. To me, the simplest solution would be to add new technology bonuses to all improvements present in these effects, and remove the bonuses from tenets: it would not only allow us to have a better grasp on the granularity of yield increase in the endgame, but would also give us the opportunity to better design unique improvement yields after the Industrial Era. That, of course, would require quite a lot of decision-making in the long run, but I wanted to ask about the opportunity of such changes in the first place to begin with.
Thanks for reading.
In this thread, I would like to talk about ideological tenets (so policies from Freedom, Order and Autocracy) that enhance unique improvements alongside other improvements, namely :
- Civil Society (Freedom) : Specialists consume 2 Food less than normal (minimum 1 Food). Farms, Plantations, Camps and all unique Improvements produce +4 Food;
- Five Year Plan (Order) : +20% Production towards all Buildings. Mines, Quarries, Lumber Mill, Oil Well and all unique Improvements produce +3 Production;
- Military-Industrial Complex (Autocracy) : -33% Gold cost for purchasing / upgrading Units. Defensive Buildings, Forts, Citadels and all unique Improvements produce +3 Science.
I, for one, would advocate for the removal of the three bonuses to unique improvements, for I do consider them balance nightmares when designing improvements : the yields brought by these tenet indeed do bring remarkable disparities in term of power level simply based on the spammability of a unique improvement, from highly spammable (Hunnic Eki, Shoshone Encampment) to rare (Mongolian Ordo).
I know why these bonuses where created in the first place: to make sure that the bonuses offered to improvements by tenets in order for them to be relevant in the endgame when compared to specialists and buildings don't disadvantage civilizations that must use space for their own unique improvements. This solution however, creates more problems than it solves : it not only makes ideologies quite reliant on terrain (which to me shouldn't be the case for such endgame, high stake elements when other, more controlable elements are already so defining for the choice of ideology), but also warps improvement balance too much to be looked at without thinking.
This is why I would like to discuss ways to replace these three effects. To me, the simplest solution would be to add new technology bonuses to all improvements present in these effects, and remove the bonuses from tenets: it would not only allow us to have a better grasp on the granularity of yield increase in the endgame, but would also give us the opportunity to better design unique improvement yields after the Industrial Era. That, of course, would require quite a lot of decision-making in the long run, but I wanted to ask about the opportunity of such changes in the first place to begin with.
Thanks for reading.