I play on Monarch/Emperor (moved up to Emperor in Warlords, didn't play Emperor yet in BtS, just trying to use all the cool new features
). With that in mind, here's my classification:
Top tier:
-
Financial - what's not to like? especially with the AI getting fewer starting bonuses, meaning slower research; the extra
means you can out-research the AIs, get a military type superiority and kick behinds
-
Philosophical - insane amounts of Great Persons, which with the now better golden ages become even cooler!
-
Industrious - I won several Emperor games in Warlords while building lots of wonders, and connecting wonder resources makes it insanely good; there are even more wonders now...
-
Spiritual - despite the spiritual side of golden ages it's still a great civic especially if you go to war a lot; being able to switch in and out of slavery now that it costs more and that it has the side-effects of slave revolts is quite a bonus
-
Charismatic - the higher the level you play on the better it is; with Monuments now only obsoleting with Astronomy, on certain maps you can retain them to the end of the game (or near it anyway); +2 early
is nothing short of divine on Emperor
Second tier:
-
Creative - again, I think it's better on high levels; it lets you place your cities in better locations, and gives you three cheap buildings, two of which (theatre and colosseum) will help you raise your happiness cap, while the libraries with help with research
-
Aggressive - let the others do the building and researching, then take over
-
Organized - cheap courthouses, allowing for bigger empires; also cheap civics, so if you're a Bureaucracy/Organized Religion fan it can do you tons of good
Third tier:
-
Expansive - too bad about it getting only +2
and +25% worker production; would have been in tier two with +3 and +50%; the latter would have meant +2
while working the base tile and a 3
tile for a worker
-
Imperialistic - once they fix the Military Academy bug you won't have too many options left for the Great Generals until late in the game; too bad, they should have kept MAs at an earlier tech, maybe even Guilds for example, so that people would have even more of a choice between Guilds and Education/Liberalism
-
Protective - despite it getting better in the Gunpowder era, and boosting the Gunpowder unique units (or Toku's Gunpowder units) it's still not such a great trait; maybe if they made walls more expensive and if you'd need something like three cities with walls to build the Great Wall...