1952 IBT -
Another one, eh? What do they think they're going to do, take Tenochtitlan? They're badly mistaken if they do. Our Infantry will blockade the passageways, upgrading to Mech if need be, and our bombers will mercilessly target their troops.
But of more immediate concern than vanquishing a faraway South American civ, the Koreans are advancing.
All in all they send 8 Cavalry, 1 Longbowman, 25 Infantry, and 5 Guerillas into our territory. The Middle East bears the brunt of their advance - not a bad idea considering it connects two parts of my empire. But I'm not yet convinced their Infantry are in the most beneficial place possible.
The Persians decide to pose a more immediate threat in the Middle East, attacking Gergovia with a good number of Cavalry.
In fact, they right nearly take it! Only one redlined Infantry remains in the city! Had both Korea and Persia attacked it, it would have surely fallen.
In Africa, the Celts defeat one of our tanks on a counteroffensive, and Cumae is attacked by another civlization from the south. But Cumae withstands the attack, and thus will be Greek in just one turn.
Diplomatically in the IBT, a good number of Inconsequential Alliances were signed: Persia joined the Hittites against Japan, the Hittites and Ottomans joined the Persians against the Maya, and the Ottomans joined the Persians against Spain.
Having survived the first Korean offensive, it is now our turn to patch up our defenses and prepare a counterattack.
1953 AD -
We discover Advanced Flight. Miniaturization will be our next technology, firstly for the Offshore Platforms (we did start on an archipelago, remember), and secondly for the Internet.
Yay! We have an ally! Even if they are across an ocean!
Here are the two situations, the rosy one in Africa:
and the not-so-rosy one in the Middle East:
The Middle Eastern situation is obviously more dangerous, so we'll patch it up first! To start the battle we call in a new Tank from the old Dutch city of Utrecht.
Then we call in Ajax's army to cut down the Cavalry a bit - after all, they're the fast, dangerous ones, and even if there were only eight to begin with, if any are left we could have trouble later.
Three more Cavalry fall, and we decide to take the rest down by air.
The bombing finishes off that stack of units. Now we take our Artillery and start hammering the Persian Cavalry be Gergovia, as well as the garguantun stack of 23 Korean Infantry and a Longbowman.
The Cavalry are now easy work for a Marine and Tank.
That clears Gergovia of any immediate threat, but does not guarantee we won't see more Cavalry charging in next turn. So, just to be safe, we move Leonidas to Gergovia.
With the immediate threats cleared, and the Korean Infantry weakened if not broken, we turn back to the Conquest of the World, this time in Roman West Africa.
Our tank defeats two Musketmen is Pisae, but Rome still has another! Guess we aren't destroying Rome this turn!
Another one, eh? What do they think they're going to do, take Tenochtitlan? They're badly mistaken if they do. Our Infantry will blockade the passageways, upgrading to Mech if need be, and our bombers will mercilessly target their troops.
But of more immediate concern than vanquishing a faraway South American civ, the Koreans are advancing.
All in all they send 8 Cavalry, 1 Longbowman, 25 Infantry, and 5 Guerillas into our territory. The Middle East bears the brunt of their advance - not a bad idea considering it connects two parts of my empire. But I'm not yet convinced their Infantry are in the most beneficial place possible.
The Persians decide to pose a more immediate threat in the Middle East, attacking Gergovia with a good number of Cavalry.
In fact, they right nearly take it! Only one redlined Infantry remains in the city! Had both Korea and Persia attacked it, it would have surely fallen.
In Africa, the Celts defeat one of our tanks on a counteroffensive, and Cumae is attacked by another civlization from the south. But Cumae withstands the attack, and thus will be Greek in just one turn.
Diplomatically in the IBT, a good number of Inconsequential Alliances were signed: Persia joined the Hittites against Japan, the Hittites and Ottomans joined the Persians against the Maya, and the Ottomans joined the Persians against Spain.
Having survived the first Korean offensive, it is now our turn to patch up our defenses and prepare a counterattack.
1953 AD -
We discover Advanced Flight. Miniaturization will be our next technology, firstly for the Offshore Platforms (we did start on an archipelago, remember), and secondly for the Internet.
Yay! We have an ally! Even if they are across an ocean!
Here are the two situations, the rosy one in Africa:
and the not-so-rosy one in the Middle East:
The Middle Eastern situation is obviously more dangerous, so we'll patch it up first! To start the battle we call in a new Tank from the old Dutch city of Utrecht.
Then we call in Ajax's army to cut down the Cavalry a bit - after all, they're the fast, dangerous ones, and even if there were only eight to begin with, if any are left we could have trouble later.
Three more Cavalry fall, and we decide to take the rest down by air.
The bombing finishes off that stack of units. Now we take our Artillery and start hammering the Persian Cavalry be Gergovia, as well as the garguantun stack of 23 Korean Infantry and a Longbowman.
The Cavalry are now easy work for a Marine and Tank.
That clears Gergovia of any immediate threat, but does not guarantee we won't see more Cavalry charging in next turn. So, just to be safe, we move Leonidas to Gergovia.
With the immediate threats cleared, and the Korean Infantry weakened if not broken, we turn back to the Conquest of the World, this time in Roman West Africa.
Our tank defeats two Musketmen is Pisae, but Rome still has another! Guess we aren't destroying Rome this turn!