Design a Wonder contest (public poll)

Which Wonder do you think should be added to FfH?


  • Total voters
    281
  • Poll closed .
I haven't done the math, but I suspect that with Sacrifice the Weak, you could get a population well over 100.

Don't get me wrong--I voted for it--but I think that it's better if it could be a way to *compete* with Sacrifice the Weak, rather than as merely an enhancer for it.

-- ACS
 
Yeah well, it was kinda intended to make the city very high population. Hence slums. Anyway if it gets in the team can tweak it and balance it if it is considered unfair.
 
I voted Mirrors Mirror, as long as the +1 unhappy is applied to any city in the world except where it's built. My comments on other Wonders:

Arcane Academy : a bit too much of everything...
City of a Thousand Slums: this is a nice idea, but I don't like the restriction to evil civs, by the description it should be at least allowed to neutral civs at least. The main concern though, as has been pointed, is the added power it can have with STW or some other things... would be probably a bit too much. I don't see a need to help evil civs right now.
Conclave of Blades: I actually like this idea, its only flaw was to be second in my list :/
Great Brewery: Not a bad idea but not as interesting as other proposals.
Pan's Meadow: Definitely don't like it because it is limited to FoL and because forest tiles with FoL don't really need another bonus !
Port Royale: A good idea but like the Brewery not as attractive !
Sacrifice to Bhall: Again something prevented to Good civs... not only there has been no idea to help Good guys vs AC and Evil guys, it seems Evil should be helped even more ! Aside from this, isn't Bhall dead ?
 
I haven't done the math, but I suspect that with Sacrifice the Weak, you could get a population well over 100.

Don't get me wrong--I voted for it--but I think that it's better if it could be a way to *compete* with Sacrifice the Weak, rather than as merely an enhancer for it.

-- ACS

The Math:
36 tiles (with the slums)
grassland-farm-agriculture-sanitation-SotW

--->36*(2+1+1+1)/1 pop
=36*5 pop
=180 pop!

Of which 36 are used to work the terrain
leaving 144 pop to specialists or citizens
->144+(num. engineers)-(num. non-priests nor engineers):hammers:

With Calabim and feasting
>100 xp per turn
 
Sad thought, but I think most players play evil civs because the mechanics currently are very nice and because they are now overpowered (funny, it used to be the contrary) and voted for a Wonder that will improve the fun and power of evil civs even more...
 
no I voted vecause I though it was for all alignements...

even bannor can have slums... in order to help all those poor people... and with protect the meak, those slums are quite habitable .. no ?? ?please...?? pretty please?? ...pretty please with a cherry on top ??
 
The only civ that doesn't have crowded slums is Sidar, because there aren't enough of them to make a slum.
 
The Math:
36 tiles (with the slums)
grassland-farm-agriculture-sanitation-SotW

--->36*(2+1+1+1)/1 pop
=36*5 pop
=180 pop!

Of which 36 are used to work the terrain
leaving 144 pop to specialists or citizens
->144+(num. engineers)-(num. non-priests nor engineers):hammers:

With Calabim and feasting
>100 xp per turn

no good way to get 180 health in a city, likely no good way to get over 20 health. so you need 2 food per population after 20 or whatever your health maxes at
 
no good way to get 180 health in a city, likely no good way to get over 20 health. so you need 2 food per population after 20 or whatever your health maxes at

Ok

If we think health ends at 30 with lots of food resources

It's 30 pop+(150/2+resource bonus)pop =>105 pop

A lot still.

With the elves, ancient forests, elven farms, extra health etc:

:faint:

Only the Infernals can beat it with virtually unlimited pop
 
I voted for Pan's Meadow, but with the caveat that I wouldn't restrict it to FoL followers but give other people a shot at getting it too, to boost a forest-heavy city. It's inherently balanced for them due to the lack of food in those tiles, so it wouldn't be more effective than the Statues in vanilla. Unless the city's under Sacrifice the Weak I guess :)
 
I think that City of a Thousand Slums as implemented now would be really overpowered.For a city which would take advantage of a third ring, a mere +20%mainteinance cost is really low and it can be even more lowered by relocating the capital in this city.If you also consider to adopt God King the city becomes too much unbalancing considering that you get a free 1/3 Sprawling trait without its restrictions.

IMO Mainteinance Costs should be really increased for that wonder, and its additional mainteinance costs mustn't be in percentage like +20% or +25% because it would be mindless to relocate capital in this city to cut mainteinance costs and in most cases to adopt God King.

The Wonder should have a raw mainteinance cost like 25 gold/turn (less or more based on game balance) which can be increased by inflation or simply increase mainteinance costs by 5 gold (more or less) for every tile you use outside the fat cross.

I really hope its bonuses are reviewed otherwise it would be too much unbalancing.
 
Alot of good ideas on this one... but for me the "Port Royal" gets my vote..

Just think its a bit diff and new, with out being OTT. Like the idea of a "super" port that dominates its ocean.... also just as a minor suggestion, if it were implemented, coudl it give acces to a hero type ship maybe?
 
I think the general feeling among the team (certainly mine) is that Thousand Slums should be extended to all Civs, regardless of alignment. I mean, we're talking dark fantasy here. Even in Real Life, the "good guys" have some kind of slum: Trailer parks, council housing, tenements, bidonvilles...
 
Yeah but it need to have additional penalties, I think. For one thing, it steals away some of the Kuriotates uniqueness. And they won't be able to build it. Except maybe if you make it so if they build it they can work a 4th ring? But I don't wanna go into how extreme that would be.
 
Only balance factor IMO is increase the initial hammer cost possibly. It is a WONDER, it is supposed to be amazingly awesome.

I like letting the Kurio work a 4th tile idea to make it still attractive to them. Otherwise their only real reason is to keep from allowing anyone else to build it. That also sounds like the easiest way to implement anything to make it also attractive to them.


As for "stealing their uniqueness," there are plenty of cases out there already where you are able to work hard to get something that someone else starts with for free, or a slightly more restricted version of something typically limited to one Civ.

All done, Kurio are still unique, they can do this with ALL their cities. But now people who wouldn't normally play them can get a taste of what it is like, and possibly wind up deciding to use them as a result.
 
All done, Kurio are still unique, they can do this with ALL their cities.
Well, ALL their cities are only 3 at Standard size maps. With the penalty that the rest of their "cities" are only settlements, which can't build most buildings or units.
 
Unique isn't always defined by your advantages. Being thusly limited is just another aspect of being unique.

Haven't done .23, so I am curious, what happens when Kurio capture a city and are at their limit? Auto-raze, or it is forced to be a settlement?

And in that case, what will happen when this is in one of those cities?

Someone proposed making it allow 1 extra true city to Kurio once when discussing this (or another wonder idea like it at least). I don't see it as quite so easily coded as allowing a 4th ring, but it could also be possible I suppose.
 
The Math:
36 tiles (with the slums)
grassland-farm-agriculture-sanitation-SotW

--->36*(2+1+1+1)/1 pop
=36*5 pop
=180 pop!

Of which 36 are used to work the terrain
leaving 144 pop to specialists or citizens
->144+(num. engineers)-(num. non-priests nor engineers):hammers:

With Calabim and feasting
>100 xp per turn
If available only mid-late game it will not be so powerfull in any games.
 
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