Consider the same city having the Tower of Complacency and running sacrifice the weak.Yeah but it only affects one city so I think it would be fine really.
Consider the same city having the Tower of Complacency and running sacrifice the weak.Yeah but it only affects one city so I think it would be fine really.
I haven't done the math, but I suspect that with Sacrifice the Weak, you could get a population well over 100.
Don't get me wrong--I voted for it--but I think that it's better if it could be a way to *compete* with Sacrifice the Weak, rather than as merely an enhancer for it.
-- ACS
The Math:
36 tiles (with the slums)
grassland-farm-agriculture-sanitation-SotW
--->36*(2+1+1+1)/1 pop
=36*5 pop
=180 pop!
Of which 36 are used to work the terrain
leaving 144 pop to specialists or citizens
->144+(num. engineers)-(num. non-priests nor engineers)
With Calabim and feasting
>100 xp per turn
no good way to get 180 health in a city, likely no good way to get over 20 health. so you need 2 food per population after 20 or whatever your health maxes at
Well, ALL their cities are only 3 at Standard size maps. With the penalty that the rest of their "cities" are only settlements, which can't build most buildings or units.All done, Kurio are still unique, they can do this with ALL their cities.
If available only mid-late game it will not be so powerfull in any games.The Math:
36 tiles (with the slums)
grassland-farm-agriculture-sanitation-SotW
--->36*(2+1+1+1)/1 pop
=36*5 pop
=180 pop!
Of which 36 are used to work the terrain
leaving 144 pop to specialists or citizens
->144+(num. engineers)-(num. non-priests nor engineers)
With Calabim and feasting
>100 xp per turn