Stats
Nation - Player
Economy: Strength relative to other powers
Military: Rough size of available manpower, plus naval size (if applicable)
Culture: Culture Group (see below) and influence
Description: General outline.
Acca - NPC
Culture: Ailuttorutto, Tiny
Income: 500
Military: 500 militia, 10 ships (Upkeep: 100 + 100 = 200)
Manpower: 1,000 men
Description: Acca is the smallest and newest of the Ailuttorutto nations. If it can keep itself away from the grasp of the main Rutto kingdom, then it could be well placed for a bright future.
Annua - NPC
Culture: Hamakua, Small
Income: 500
Military: 500 militia, 25 ships (Upkeep: 100 + 250 = 350)
Manpower: 5,000 men
Description: A tiny branch of the larger Hamakuan culture, Annua is an island nation with few ties to the mainland. Perhaps, given recent events, this is fortunate.
Baharr - Toltec
Culture: Arta Xorti, Strong
Income: 750
Military: 500 militia, 50 ships (Upkeep: 100 + 500 = 600)
Manpower: 5,000 men
Description: The main island of the Arta Xorti was named Dinyart, and the Kingdom there was called Baharr. The center of Arta Xorti culture, it was also regarded as the easiest place to gain Iehor, or Enlightenment. Then the split happened, and the farmers drove out the fishermen; the fishermen now live on a periphery of islands.
Bahra - Luckymoose
Culture: Bahra, Average
Income: 1,500
Military: 1,000 militia, 500 noble horsemen (Upkeep: 200 + 500 = 700)
Manpower: 15,000 men
Description: A people descended from the desert nomads, they finally came to settle on the fork of this river, and while most still tend the herds, some have come to regard farming as a more honorable profession. Constantly raided as a source of slaves for the nations downriver, they turned from raided to raider, attacking their neighbors and selling the captured. After the Sesh conquered their nation, they thrived in the united empire; when it broke up, they managed to snatch a large part, and look well off.
Dinyart - NPC
Culture: Arta Xorti, Strong
Income: 1,000
Military: 3,000 militia, 10 ships (Upkeep: 600 + 100 = 700)
Manpower: 5,000 men
Description: The main center of Indagahor, one of the two great religions in the world, Dinyart is an island that has seen rather more trouble than Iehor in recent years. After throwing out the fisherman families, the farmers here have been fairly isolationist, which has led to some friction with the surrounding nations.
Duroc - NPC
Culture: Duroc, Strong
Income: 2,000
Military: 4,000 militia, 350 professionals, 50 ships (Upkeep: 800 + 700 + 500 = 2,000)
Manpower: 20,000 men
Description: A powerful, if small nation on the Galas Sea, the Duroc are the main naval power in the region, though that says more about the weakness of their foes than their own strength. Their main strength is on land, where they have united, have a strong alliance with the Uggor, and have fended off repeated Thearaki attacks.
Epichirisi - Yui108
Culture: Opulensi / Arta Xorti, Good
Income: 5,000
Military: 1,000 militia, 150 ships (Upkeep: 200 + 1,500 = 1,700)
Manpower: 10,000 men
Description: The most powerful Opulensi state, the Epichirisi have a strong trading fleet and a longstanding feud with the rather more powerful Trilui. A people obsessed with acquiring wealth, they are a veritable repository for rare and priceless objects.
Farou - Lord_Iggy
Culture: Farou, Good
Income: 10,000
Military: 10,000 militia, 1,000 professionals, 20 ships (Upkeep: 2,000 + 2,000 + 200 = 4,200)
Manpower: 35,000 men
Description: The Farou are a free people; militantly so. The descendants of a slave revolt in Huut, they have managed to build a thriving nation in Helsia, which remains opposed to slave-holding nations everywhere. They have already conquered several minor slave-holding states. Moreover, their inventive and industrious workforce was the first to develop iron-working in the world.
Ferman - Justo
Culture: Ferman, Small
Income: 2,000
Military: 1,000 militia, 25 ships (Upkeep: 200 + 250 = 450)
Manpower: 15,000 men
Description: The tiny nation of Ferman was on the brink of starvation before the gift of agriculture saved it from utter ruin. Now the population is expanding, and it has the best land for grape-growing in the world. A rising power, only time will tell if it can ever rival the greats in the south.
Gallas - Cuivienen
Culture: Gallatene, Good
Income: 1,000
Military: 2,000 militia, 10 ships (Upkeep: 400 + 100 = 500)
Manpower: 10,000 men
Description: Gallas is a very new, but rapidly rising state, with quite a lot of potential. Involved heavily in the wool trade, much of their old income source has rather fallen away as the south falls to pieces, and demand sharply declined.
Hamakua - Birdjaguar
Culture: Hamakua, Strong
Income: 3,000
Military: 5,000 militia, 100 ships (Upkeep: 1,000 + 1,000 = 2,000)
Manpower: 15,000 men
Description: The Hamakua were once one of the great three trading powers in the world, and virtually controlled the lucrative route to the Galas Sea. Then the disasters came, as the lumber industrys collapse, massive crop failures, rebellion in the south, and barbarian invasion in the north conspired to nearly bring down the state. Now it clings to life, and while chances are good for its recovery, it will take a long time, and skilled rule.
Hanakahi - NPC
Culture: Hamakua, Small
Income: 500
Military: 4,000 militia, 100 professionals (Upkeep: 800 + 200 = 1,000)
Manpower: 5,000 men
Description: Conquered by their mother state the Hamakua for daring to ally with the Trilui, the Hanakahi are rebelling now, seizing their chance as the Nakalani League falls into disarray and Hamakua falls apart.
Het - NPC
Culture: Salgaron, Tiny
Income: 1,000
Military: 3,000 militia (Upkeep: 600)
Description: Het is a rump state of Serat, and the last surviving branch of the ancient Salgaron lineage. The Hafnid barbarians constantly raid the eastern borders.
Huut - lord_joakim
Culture: Huut, Strong
Income: 15,000
Military: 25,000 militia, 1,000 professionals, 15 ships (Upkeep: 5,000 + 2,000 + 150 = 7,150)
Manpower: 75,000
Description: A powerful nation, if not a rich one, Huut went through a vicious civil war between the Magio and Dha cults, with the former and the god Huatbka finally triumphing. This rather mirrored their rise as a nation, where they bludgeoned their way to becoming the most powerful nation on the Had River, though incoming barbarian invasions and crop failures are starting to chip away at that lead. Trade, even within the nation, is dominated by foreigners, which has led to distrust against the people of the major trading states, while they harbor a strong sense of enmity towards the Farou.
Jania - Neverwonagame2
Culture: Arkage, Good
Income: 3,500
Military: 5,000 militia, 10 ships (Upkeep: 1,000 + 100 = 1,100)
Description: Once a fairly minor city, Jania became the center of a bustling civilization, full of refugees from the endless conflict between the Seshweay and the Arkage. The Empire of the Sesh fully absorbed that state, but when the Empire began to fall to pieces, Jania became one of the largest shards. Their city sacked by barbarian invaders,
Kalos - NPC
Culture: Opulensi, Small
Income: 500
Military: 500 militia, 25 ships (Upkeep: 100 + 250 = 350)
Manpower: 5,000
Description: A rather small city state, Kalos is an offshoot of the Opulensi culture. Thus, one can make the generalization that the people there crave wealth, and are frequently engaged in trade. However, this nation more than any other Opulensi state is focused more towards the Spice Isle itself.
Kedoy - NPC
Culture: Ederru, Small
Income: 150
Military: 400 militia, 2 ships (Upkeep: 80 + 20 = 100)
Manpower: 1,000 men
Description: The largest Ederru statelet, Kedoy is also the most urbanized. The other Ederru view it as something of a threat, which is justified, given its relatively strong position.
Kona - NPC
Culture: Hamakua, Small
Income: 1,000
Military: 2,000 militia, 25 ships (Upkeep: 400 + 250 = 650)
Manpower: 5,000
Description: A rather small city state on a fertile peninsula, Kona is an offshoot of the Hamakuan culture. While dwarfed by the main state, it is still independent.
Krato - Ninja Dude
Culture: Uggor, Small
Income: 5,000
Military: 5,000 militia, 300 elephants (Upkeep: 1,000 + 1,500 = 2,500)
Manpower: 30,000 men
Description: On the edge of civilization, along the Yensai River, the nation of Krato is really a union of several dozen to over a hundred families, which are not only bonds of kinship but economic units as well. The worlds main source of ivory (and, for that matter, elephants), Krato is dominated by the Council of Chiefs, and is a major trade conduit, especially for tin mined from Moti upstream. Having a very strong alliance with the Duroc Republic, they are in fact vying for the dominant position in the south.
Laoash - NPC
Culture: Zyeshu, Average
Income: 500
Military: 1,000 militia (Upkeep: 200)
Manpower: 5,000 men
Description: Laoash is the northernmost in a trio of Zyeshu nations, a guarded savannah valley where barbarian raids have yet to penetrate. However, it also seems somewhat boxed in.
Leheb - NPC
Culture: Arta Xorti / Opulensi, Small
Income: 500
Military: 1,000 militia, 20 ships (Upkeep: 200 + 200 = 400)
Manpower: 5,000 men
Description: A fairly weak offshoot of the main Arta Xorti culture, Leheb has the additional distinction of being on the Spice Isle, and with it, the trappings of Opulensi culture have begun to pervade it.
Moti - NPC
Culture: Uggor, Small
Income: 2,000
Military: 1,000 militia, 100 elephants (Upkeep: 200 + 500 = 700)
Manpower: 10,000 men
Description: A potent nation simply because of its tin trade, the Moti are otherwise a fairly normal group of Uggor, an elephant herding people with strong familial bonds.
Nahar - NPC
Culture: Arta Xorti, Tiny
Income: 250
Military: 500 militia, 10 ships (Upkeep: 100 + 100 = 200)
Manpower: 1,000 men
Description: A weak offshoot of the main Arta Xorti culture, Nahar has little to recommend itself; it is a tiny city-state in a dry valley.
Neruss - skizzik
Culture: Neruss, Average
Income: 1,000
Military: 1,000 militia, 20 ships (Upkeep: 200 + 200 = 400)
Manpower: 5,000 men
Description: A small city dependent on the salt trade, Neruss is nonetheless a state with a rising star: it has few enemies and plenty of room to expand. In its short history, it has traditionally aligned with the Sesh, now the Janians.
Ormiskos - NPC
Culture: Opulensi, Average
Income: 2,000
Military: 1,000 militia, 75 ships (Upkeep: 200 + 750 = 950)
Manpower: 5,000 men
Description: The more Opulensi of the Opulensi states, Ormiskos is even more engaged in the search for wealth than its northern neighbor. However, it also lacks the strategic position of the latter, and thus is lagging behind somewhat.
Palmyra - Slavic Souix
Culture: Palmyrian, Average
Income: 1,500
Military: 2,500 militia, 15 ships (Upkeep: 500 + 150 = 650)
Manpower: 15,000 men
Description: Palmyra is a small nation with much more powerful neighbors, who have more than once actually annexed it. Once primarily aligning with the Trilui, that alliance has soured; now it looks south for trade, and possibly allies...
Pekorova - DarthNader
Culture: Pekorovan, Average
Income: 2,000
Military: 5,000 militia, 10 ships (Upkeep: 1,000 + 100 = 1,100)
Manpower: 15,000 men
Description: When they saw the rest of the world engaged in endless wars, the people of the Peko River united for common protection... or so the tale goes. In fact, only five of over a dozen tribes agreed to join the confederation, and this nation has quite a lot of work to do.
Peren - NPC
Culture: Ferman / Gallatene, Tiny
Income: 500
Military: 1,000 militia, 10 ships (Upkeep: 200 + 100 = 300)
Manpower: 5,000 men
Description: A buffer state between the Gallatenes and Ferman, Peren has a rather poor long-term position, but can possibly play the larger powers off of each other for the time being.
Piatrata - NPC
Culture: Liealb, Tiny
Income: 1,000
Military: 4,500 militia, 10 ships (Upkeep: 900 + 100 = 1,000)
Manpower: 10,000 men
Description: Piatrata is a minor Liealb state that broke away from Thearak. They have always lived in the constant fear and shadow of an invasion from their motherland...
Ritti - NPC
Culture: Ailuttorutto, Average
Income: 1,500
Military: 2,000 militia, 10 ships (Upkeep: 400 + 100 = 500)
Manpower: 10,000
Description: One of the first conquests for early Rutto warriors, the City of Gold was able to regain its independence in a period of chaos and reestablish control over the island of Ritti. Now it stands as the second most powerful Ailutturutto state, though Ritti is ever a threat.
Rutto - flyingchicken
Culture: Ailuttorutto, Good
Income: 2,000
Military: 2,000 militia, 10 ships (Upkeep: 400 + 100 = 500)
Manpower: 15,000
Description: Once merely one of the stopping points for merchants dealing in exotic wares from the north, the Lutto were recently united under a single state, a powerful military unit which, while rather weak compared with a large nation from the south, is quite potent compared to any of its nearby neighbors.
Stad Men - Mythmonster
Culture: Arta Xorti, Small
Income: 1,000
Military: 1,000 militia, 20 ships (Upkeep: 200 + 200 = 400)
Manpower: 5,000
Description: A fairly weak offshoot of the main Arta Xorti culture, Stad Men has little to recommend itself. However, it does have a solid base to build from.
Subal - NPC
Economy: Small
Military: 15,000 men, 10 ships
Culture: Huut, Small
Description: A rather small city state, the Subal are an offshoot of the larger Huut culture. While they have little to distinguish them from their neighbors, they occupy an important strategic position, and only time will tell if this leads to riches or ruin...
Temish - NPC
Culture: Zyeshu, Average
Income: 500
Military: 1,000 militia, 10 ships (Upkeep: 200 + 100 = 300)
Manpower: 5,000 men
Description: Temish is the westernmost of the trio of Zyeshu nations. While it seems to be the most out of danger, rumblings out of the west suggest that they may be in for a rude surprise barbarians are on the move...
Thearak - Kalthzar
Culture: Liealb, Juggernaut
Income: 10,000
Military: 10,000 militia, 1,000 professionals, 100 elephants, 10 ships (Upkeep: 2,000 + 2,000 + 500 + 100 = 4,600)
Manpower: 50,000 men
Description: A fairly powerful nation on the River Kiyaj, Thearak has long been considered the most powerful nation south of the Kotthorn Mountains. However, the rising tide of the Uggor people is starting to challenge that dominance, and threat of a war looms. Thearak is, on the other hand, the main center of Iralliam, one of the great world religions.
Tilgun - NPC
Culture: Zyeshu, Average
Income: 500
Military: 500 militia, 10 ships (Upkeep: 100 + 100 = 200)
Manpower: 5,000 men
Description: Tilgun is a minor Zyeshu state, on the frontier of a much, much larger Hamakua. It will be interesting to see if they can survive...
Tisesh - Masada
Culture: Seshweay, Strong
Income: 2,000
Military: 2,000 militia (Upkeep: 400)
Manpower: 15,000 men
Description: Tisesh is one of the last two remnants of the most ancient Seshweay culture, and the closest to the heartland. Though the interior of the old Sesh valley has fallen into ruins, they look well placed to rebuild the culture, and possibly restore it to its former glory. Time will tell.
Treha - Charles Li
Culture: Trilui / Opulensi / native, Average
Income: 4,000
Military: 2,500 militia, 100 ships (Upkeep: 500 + 1,000 = 1,500)
Manpower: 5,000 men
Description: A small island off the coast of the mainland, Treha would not immediately strike one as destined for greatness. However, their usually wise rulers have managed to exploit its fairly secure position to become a respected trading power, as well as a common port of call.
Empire of the Trilui - conehead234
Culture: Trilui, Strong
Income: 20,000
Military: 5,000 militia, 1,000 professionals, 400 ships (Upkeep: 1,000 + 2,000 + 4,000 = 7,000)
Manpower: 20,000 men
Description: The owners of the most powerful navy in the world, the Trilui are also probably the most important trading nation in the world, dominating both the Lovi and Kern Seas (though there is the threat of taxes by the Janians). An adventurous people, they have founded numerous colonies, some of which are now independent; they also have a longstanding rivalry with the other trading peoples in this part of the world, namely the Opulensi and the Hamakua.
Zirais - NPC
Culture: Arta Xorti, Small
Income: 500
Military: 1,000 militia, 10 ships (Upkeep: 200 + 100 = 300)
Manpower: 2,500 men
Description: A fairly weak offshoot of the main Arta Xorti culture, Zirais has little to recommend itself. However, with a solid northern position, it has the potential for expansion that its brethren lack.
Once again my sleeping schedule is shot.