Round 3: 2025 BC to 455 BC (64 turns) - Part 2
The diplomatic situation began to get a little complicated. Remember that Darius is Hindu? Yeah, Saladin doesn't care for him much as a result.
I normally don't like to cave to demands like this before Alphabet, as it can limit my tech trading options. But I share a long border with Saladin, he was equal in power to me, I still didn't have Islam anywhere to improve relations, and most of my units were in the south fighting a war rather than in the north where they could have defended against an Arab invasion. So I agreed to his demand.
Meanwhile, my stack, now fleshed out by several healed units, marched on the Christian holy city.
While the city has walls, it lacks adequate defenders. This surprised me, since Gondar certainly had enough citizens to whip a couple more defenders as my stack approached. Evidently the AI calculated that the odds of my taking the city would be too high.
Nonsense! I lost another Combat I/Cover Axe, but my second attacker with the same promotions got luck against 68% odds or thereabouts. (You may have noticed that the second Archer lacked both promotions and a fortify bonus.) So I had a City Raider capture the city in the third attack.
If I can manage to generate a Great Prophet for the shrine, it will make a decent commerce city. I plan on cottaging it as much as possible--fortunately it has several grassland tiles suitable for that purpose. A pity they're not next to rivers for the additional commerce, but I've noticed that the tectonics map is very stingy with its river tiles--which is the only thing that makes it un-earthlike, since rivers are so common on our planet. But I digress.
While all this was going on, a barb city popped up in a truly serendipitous spot.
This was exactly the location some of you had mentioned: two fish, one pig, one incense. With 12 water tiles, 7 of them coastal, I also think it's an obvious choice for the Moai Statues. With all that food and that wonder, this city could generate that Great Prophet I need for the shrine. The only problem is it sucks for production until Metal Casting and workshops. I have marble, but not stone, so the Moai Statues could take quite a while to build there.
Nevertheless, with all that food, it's a darn good city site. I'd been worried about Saladin beating me to it while I was busy with Zara, but I now hoped that the barbs would hang onto it until my city-busting stack was free to head up there. It's always nice when the barbarians save you a Settler.
After capturing Gondar, my stack moved onto Lalibela--and there, they stopped short.
Creative cultural defense, walls, and four Archers, including one with City Garrison II. Ouch! And me with only six Axemen, 1 Spear, and two Chariots, one of whom I wanted to preserve. It seems Zara was starting to smarten up and defend his cities better.
Well, I had more units on the way, so I decided to give Lalibela a pass for now. I moved my stack onto other, smaller, less well-defended cities Zara had founded further east. Lalibela wasn't going anywhere; it could wait until I had more units, and some with additional promotions.
Meanwhile, Darius had gotten over my giving him the cold shoulder at Saladin's behest.
That's nice; it seems like both Persian leaders are the forgiving type. I usually find Cyrus relatively easy to get along with as well. I want to try to repair relations with Darius--he's Financial and a decent techer and therefore potentially a good trading partner. As confirmation, notice that he's already running Hereditary Rule. Plus I'm pretty sure he's not on this continent, so that reduces tensions right there.
So, on with the war, with a little less detail as I cut to the chase. Zara had founded what I consider a typically-tectonic marginal city on the southeast coast, right on top of another source of horses.
I razed it. It has very little to recommend it, and as you may have noticed my economy was now in the tank. (It was a very good thing that I had put money in the kitty, and was gaining war booty, too.) So I only wanted cities that had a lot to offer and would be able to pay for themselves, one way or another, very quickly.
Shortly after razing that city, I noticed Zara sending another small settling stack that way to reclaim it.
I sent a couple of units out that way to threaten the Settler. As I expected, the AI sent the Settler scurrying back to the safety of a city once it saw an enemy unit or two lurking about. I was near the end of the war now, and didn't want to play whack-a-mole with stupid, marginal AI cities all over the map.
You may have noticed another marginal Ethiopian city off to the northeast. That was my next target. It was only protected by a couple of Archers, was also on flat terrain, and fell quickly.
Remarkably, every single one of Zara's cities was founded on flat terrain. Not that I'm complaining, of course. It just was surprising, given the AI's usual preference for setting on hills, and there's obviously not a dearth of them on this map.
Saladin came by making the same demand, to end relations with Darius again.
This time I checked my power rating first, which I knew was much improved from last time.
Yep, Sally and I are neck and neck. I also had a couple more units guarding my two northernmost cities, so I felt a little more confident about holding off Saladin should he get belligerent. So I turned him down.
The only problem here, of course, is the resulting inconsistency in diplomatic relations I've now incurred with both Saladin and Darius. Mind you, that's easily overcome if one of them spreads his religion to me. The main point, however, is that I don't think diplomacy is going to be the relative walk in the park it was in the Lincoln game.
All that fighting earned me my first Great General:
I haven't used him yet. We need to discuss what my next overall moves are going to be, which may well determine if he'd be better used as a military instructor or a super-medic.
I had several more units now, including several Chariots who, as I discussed previously in the thread, could serve as ersatz Catapults. So it was time to move on to the last Ethiopian city, the only well-defended one, the one I'd passed on earlier: Lalibela.
Four archers, including that CG II unit. But also, two more Workers to be captured.
I attacked with the Chariots first, all but the medic unit. I gave them all Flanking I. The first two survived, the last two died. And they did some damage to all the defenders but one.
I then attacked, as you can see, with my freshest troops, using the potent Combat I/Cover combination. I lost this fellow, but all my other Axes survived. I left the honour of removing the extremely weak final defender to my Medic unit, so he could earn one more XP and be ready to become a level 6 unit when combined with a Great General.
Someone stick a fork in Zara, 'cause he's done like dinner.
I kept Lalibela, which I hope I won't come to regret. I does have several tundra tiles, yes, but it also has corn and deer and shares sheep with Gondar. There are also several grasslands within its fat cross to the north. I could either cottage it up or I could farm it and use it as a second GP farm. It can share/swap the sheep with Gondar to allow each city to grow to its happy/healthy caps. The other consideration, of course, is barbarians emerging from the frozen south; I'll have to leave the city well-garrisoned. Then again, the Bowmen have not really been tested thus far in the game; it might be an idea to post a few in the frozen wastes to fog-bust.
And there endeth the round. Besides a good-sized now-veteran army, I managed also build granaries in most of my cities, and a library in the capital, where I'm running two scientists to help with my moribund research. Zara is gone, but Saladin definitely is not.
The saved game file is below; a state-of-the-world post will follow.