My first game with .34 b, playing as Ilians. Two issues I've noticed.
First, on turn 569 the wait while the AI takes its turns shot up from the usual 30 seconds or so to three and a half minutes or more. Now, about a hundred turns later, wait times are up to eight minutes. Given that my turns typically last about 10 seconds, I'm finding things a bit tedious. I've thrown in the towel. My first guess is that the Sheiam, who own most of that Very Large Continent Across the Pond, have a zillion units to move around. Doesn't quite explain why turn 569 is the hinge though. I have a save if Kael & Co. would like to poke around.p
Second, the Ilian ritual "The Deepening" didn't do much. The 'pedia gives the impression that the terraforming is instantaneous and more or less complete. I pictured a kind of Genesis in reverse. But upon completion very few tiles transformed. Looking around in the worldbuilder, I noticed that Plains remained plains, grasslands remained grasslands, deserts remained deserts all over the map. Most, possibly all, of the center city tiles around the map did indeed transform, but the rest of the city fat cross did not, whether or not they were worked. There was one spot near the south of the other continent where a big ol' swath of tiles transformed to ice, but this area was largely uninhabited. Even within my own borders, very few tiles transformed. Is this how the ritual is supposed to work?
Kael has no traits. When you select a Random Neutral Leader and specify the civilization, you get Kael for the leader but he has no traits. (or at least none are shown for him)
This post is confusing on multiple levels. I am either misunderstanding you, or you are in fact attempting to play a screen shot. In all fairness its probably the former but its still a pretty weird.
Playing as Grigori, I switched to Raiders with my Adaptive trait.
I have five units with 100 XP (including two Adventurer heroes).
They are NOT getting any XP despite having the Raiders trait when I kill barbarian units. It's OK, as expected, when I kill units from another civ, but I never saw this before with the Raiders trait.
Balance Changes:
1. Raiders trait now gives commando to Adepts (as well as the previous other 5 unit combats) and no longer grants additional xp from combat (Nikis-Knight).
It isn't supposed to anymore, so working as intended...
Patch a. Option "High to low". I just switched from Sandalphon (score 633) to Minister Koun (334) who is coupled with Amelanchier (627). I am not sure it is intended .
PS And I can not adopt state religion as Minister Koun.