Team leaders are choosen, so lets look at them so we now, what we are facing to.
Team 1: Elizabeth of England
Starting techs: Fishing Mining
Philosophicalgp: rate increased 100 %.
Double production speed of University.)
Financial(+1 on plots with at least 2 )
UU: Red Coat (14 1 110 +25% vs. Mounted Units
+25% vs. Gunpowder Units)
UB: Stock Exchange (Bank +15% )
SANCTA (Team 3): Willem of the Netherlands
Starting techs: Fishing, Agriculture
Financial (+1 on plots with at least 2 )
Creative (+2 per city. Double production speed of Library, Theater, and Colosseum.)
UU: East Indiaman ((Galleon)6 4 80 Can explore rival territory w/o declaring war
Cargo space: 4 )
UB:Dike (Levee Water tiles: +1, River tiles: +1
Team 4: Joao of Portugal
Starting techs:Fishing Mining
Expansive +2 per city.
Double production speed of Granary and Harbor.
+25% worker production
Imperialistic +100% Great General emergence
50% faster production of settlers
UU: Carrack ((caravel)3 3 60 Cargo Space: 2 (can carry any troops, spy, or great people)
Can explore rival territory w/o triggering war
UB: Feitoria (Customs House +50% intercontinental trade route yield
Water tiles: +1 )
Requires Harbor
Team 5: Pacal II of the Mayans
Starting techs: Mysticism Mining
Financial(+1 on plots with at least 2 )
Expansive+2 per city.
Double production speed of Granary and Harbor.
+25% worker production
UU:Holkan ((pikeman)4 1 35 Immune to first strikes
+50% vs. Mounted Units
UB:Ball Court Colosseum + per 20% rate aditional +3 Double production speed for Creative leaders
EDITED
Team 1: Elizabeth of England
Starting techs: Fishing Mining
Philosophicalgp: rate increased 100 %.
Double production speed of University.)
Financial(+1 on plots with at least 2 )
UU: Red Coat (14 1 110 +25% vs. Mounted Units
+25% vs. Gunpowder Units)
UB: Stock Exchange (Bank +15% )
SANCTA (Team 3): Willem of the Netherlands
Starting techs: Fishing, Agriculture
Financial (+1 on plots with at least 2 )
Creative (+2 per city. Double production speed of Library, Theater, and Colosseum.)
UU: East Indiaman ((Galleon)6 4 80 Can explore rival territory w/o declaring war
Cargo space: 4 )
UB:Dike (Levee Water tiles: +1, River tiles: +1
Team 4: Joao of Portugal
Starting techs:Fishing Mining
Expansive +2 per city.
Double production speed of Granary and Harbor.
+25% worker production
Imperialistic +100% Great General emergence
50% faster production of settlers
UU: Carrack ((caravel)3 3 60 Cargo Space: 2 (can carry any troops, spy, or great people)
Can explore rival territory w/o triggering war
UB: Feitoria (Customs House +50% intercontinental trade route yield
Water tiles: +1 )
Requires Harbor
Team 5: Pacal II of the Mayans
Starting techs: Mysticism Mining
Financial(+1 on plots with at least 2 )
Expansive+2 per city.
Double production speed of Granary and Harbor.
+25% worker production
UU:Holkan ((pikeman)4 1 35 Immune to first strikes
+50% vs. Mounted Units
UB:Ball Court Colosseum + per 20% rate aditional +3 Double production speed for Creative leaders
EDITED