Vince_2000
Chieftain
Very nice work keal !
I'm a bit confused. Why when installing this, did it show up in my mod as folder Fall From Heaven 2 instead of Fall From Heaven 2 040 like I'd expect from my last install of Fall From Heaven 2 034?
What can I delete and what shouldn't I? Now that I've installed the new version as well as Patch A, should I re-install the old media pack or wait?
Color me confused.
Hello,
finally weekend!
Since Tuesday I looked forward to test the new FfH version (and to play the new scenarios).
Unfortunately I experience a crash each time I load one of the scenarios, teh application crashes (I did some turns in the current game before trying to load the sceanario).
I installed patch D.
Anyone know any solution or hint to this issue?
Until then I will continue on some standard games...
Bye
ollej
I am suffering some issues with this... I'm fairly sure that upon download, I have not got any unit graphics. The game crashes when I start a standard game and it goes to 'Init Graphics', and sure enough when I look in 'Assets' and 'Art', the only folder in 'Art is 'Movies'. Have I downloaded incorrectly, or stored it poorly (in Program Files/2KGames/CIV4/Beyond the Sword/Mods)?
FYI - playing as Cassiel, founded my first city (Midgarb), than my second (Midgar) - is it intentional that the names are so similar? No huge deal just odd.
Thanks,
Seamus
... Body is by far the most useful tree at t1 (haste), and at t2 has regeneration which is pretty powerful.
... I use the air t1 spell (fair winds) infrequently, but I always get it so that I can get Maelstrom (which really needs to have it's range reduced. make it a superciricle instead of a 5x5 box please!) and summon air elemental, which is almost a substitute for a navy (and defense against privs) if you have the summoning trait.
... I haven't found "Wither" useful at all at entropy t3, but maybe I'm using it wrong.
Please inform me when I am supposed to use the Earth t2 spell, 'stoneskin.' I have never found a reason to do so. It only applies to the caster, and what use would a magic user have for it? It's ridiculous that stuff like this is in t2 while the all-powerful 'haste' is in t1.
Well, it WOULD be, if assassins weren't immune to the first strikes that stoneskin grants.it's great for protecting your mages from assassins ...
FYI - playing as Cassiel, founded my first city (Midgarb), than my second (Midgar) - is it intentional that the names are so similar? No huge deal just odd.
Thanks,
Seamus
I disagree ... I find haste to be nearly useless unless I'm using a unit with blitz ... as it ends after the first turn and doesn't affect my undead units (and I like 8 chances to dominate my enemies 10 if I'm really feeling it) ... but haste never really works for me I guess ...
fair winds is like haste for naval units and it lasts a few rounds ... great for outmaneuvering an enemy or making a quick escape, and for being the first to circumnavigate the globe (terra map) to get the +1 movement to all of your civilizations naval units ...
nah, I'm not a big fan of the new entropy magik tree ... I've never really liked the rust spell, the pit fiend is a little weak for my tastes and wither is good for slowing down the xp progress of enemy I just never have any use for it myself other than to build the tower of necromancy ...
(re:stoneskin) it's great for protecting your mages from assassins ...
and I've noticed that fireballs are no longer promoted to flying and I cant throw fireballs out over water anymore ... I hope this is an oversight because I have been using fireballs to protect my cities from attack from sea since version 0.23 and this would make fireball a much weaker spell ... I always imagined wizards in Amurite towers overlooking the sea throwing coordinated fireballs and the ships of invaders ... and now the fireballs plop to the ground and roll towards their targets, falling into the sea with a pfft, that is if you could navigate the ocean terrain ...
Well, it WOULD be, if assassins weren't immune to the first strikes that stoneskin grants.
... Did they update this? I've been using fireballs for coastal defense quite frequently. Not anymore though. Air elementals, man. Air elementals.