which Great person is required for CC? GA right?
Really? then why would you ever build CC over Mining?
Well I'm sure my late game sucks ^^, horribly! I almost never get a corporation. Matter of fact, I have only founded them on 3 occasions, ever. I find no problems winning on Immortal without them so *shrug*? I usually just run SP because I always seem to have a rather large empire. Ideal? Probably not. Successful? Yes.
@artichoker
While Mining inc. does compete with all the other corps leaving you with basically a food corp option the viability of attempting to spread more than 2 corps is unrealistic. I find its already a hassle and drain enough to build executives and plan Great people for 2 corps
I'd argue the most difficult drawback of Mining is having to pop and sit on a Great Engineer early who can be settled or used to hurry a wonder.
Sids and Mining are crazy together, although Sids I sometimes replace with Cereal when I don't have many seafood resources
If they pillage your seafood your cities will starve indeed. The city working that seafood would starve anyway, the other cities would just fall back to the level of population they were on before founding SS. All in all it won't be that bad. You will want a better navy anyway with that corp, or at least have a contingency plan in case something like this happens.Sid's Sushi and Mining Inc. are the 2 most popular corporations on this forum, for a good reason...they have bonuses that add up quickly, and provide help toward almost all types of wins.
That said, both of these corps have weaknesses to balance their advantages. The major drawback of Mining Inc. is that it competes with the highest number of other corporations. This makes it undesirable in cases where you want to have the other corporation. In particular, they are Jewellers, Cre Con, and Aluminum Co.
The major drawback of Sid's Sushi is that it is too dependent on seafood resources. This means that when enemy destroyers and battleships pillage your seafood, your cities will starve. The penalty of starving can be quite steep if you're not prepared for it. Sid's Sushi competes with Std Ethanol and Cereal Mills.
Eh? This I never heard before. Care to explain it?SP is definitely a bargain because of the low overhead it requires. In fact, if you win the Communism race, you get +1 GP instead of the -1 GP you get for founding a corporation.
Eh? This I never heard before. Care to explain it?
Oh right. Somehow I got the idea we were talking about maintenance in terms of gpt. In that light it made next to no sense. Then again no one mentioned it in that context.If you're the first to discover Communism, you get a Great Spy. (BTS only, obviously.) So you're +1 Great Person.
To found a corp, you have to spend a Great Person.
So if you decide to forego corporations entirely because you prefer State Property, /and/ you get Communism first, you'll be two GPs ahead.
Waldo
True. Kind of off-topic, but I always thought Cereal Mills should be boosted from 3/4 per farm resource to 1 (I'm playtesting this) or even 5/4. Due to the typical clumping of seafood resources, it usually isn't even competitive on the food front, much less the culture bonus you get from it. It gets to the point where only a sucker or a person playing on the Great Plains map type would select the Cereal Mills corporation.
For example, Cre Con + Aluminum Co. can be a powerful combo for Space Race games in which you lack aluminum. For culture games, Cre Con + Civ Jewellers often becomes the winning combination.