Haha, since you were playing FFPlus if you had Mammoths, you should have told him to hold on until Divine essence, and start spawning Cave Bears..... A full strength pack is like 27 strength.
Like... Haunted mines?
Slight problem with the Legion of D'Tesh: the Council of Four is not actually available. Some quick research revealed that this was because they were listed as UNITCLASS_MAGE, the same as Chosen of D'Tesh. Changing this to UNITCLASS_ARCHMAGE fixed the problem.
This managed to catch my attention. Fun game so far as them; I'm getting even with Keelyn for what she did to me last game (several turns from Ascension and... bang, 90% Hell!) and I'm loving their "slash and burn" play style. The Scions are an interesting subversion of the usual evil shambling undead horde, and I love them for that but... evil shambling undead hordes can be fun.
But I was always a bit iffy about using Doviello diplo music, and while playing my Soundtrack of Doom offered up something that, while pretty far opposite of the Doviello theme, might make good diplo music for them: Burning Man from the World of Goo soundtrack. (Attached in a .rar; use it or don't as you feel fit.)
EDIT: Alternatively, I'd suggest the Baator theme from Planescape: Torment (also attached). I like Burning Man for non-traditional-ness, but I figured it might be a bit too eclectic a choice.
And I modified their color scheme to Dark Lemon (chosen basically at random from unused colors) on account of not wanting to mistake my soldiers for wandering demons. Fiddle with the color schemes; if you don't change the main color from black, at least change the secondary from white.
From the FFPlus thread......
So last night I got through about 200 turns of a nice game. I really like this civ, it's a refreshing change in how you play. It's not about building a civilization, but rather an army of undead (and a corp of slave plot workers.)
Apart from the fact that they are dangerously fragile in the early game, they are tremendously powerful. A few comments:
* Assassins. Very overpowered. They are basically shadows available with Poisons and without needed CoE. Considering that you probably will have several scouts with Combat V, once you can upgrade them to Assassins you will have a pretty devastating stack, especially considering they are pretty much immune to retaliation. I think they need to lose the invisibility, or at least make it drop on combat. I personally think only scouts should have this ability.
* There's no reason to go down the melee line. I picked up the archer line early and never regretted it. Using archers to soften up defenders, sending in summoned skeletons as fodder then using my assassins to close the deal. Getting archers also solves the problem of having weak city defenders who rely on death damage. It's not unusual to have 200% defense in the capital with walls, palisade and fletcher. Add an archery range and a City Defense III archers and your capital is pretty much unassailable. Archers should also have the wretched promotion that the melee line has.
* I'm not sure I understand why the arcane line needs an additional level to upgrade. I thought they were going to be my important units but I haven't really needed them.
* Graveyards are too good. I think when I hit Arcane Lore I was getting 53 per tile? Considering the number of tiles I can work is limited only by the number of slaves I can harvest, this can turn even the smallest cities into a production powerhouse. I think the hammer and commerce bonus for desert needs to be dropped as it doesn't seem necessary.
The arcane line should be the most important line. I obviously need to fine tune it.
I like the hammer and commerce bonus for desert because it encourages its spread. I can tone down graveyards though, the commerce bonus is unnecessary.
I'm going to give the Silence of Death promotion a -50% str penalty. That should make the recon line just that, the recon line.
pPlayer = gc.getPlayer(caster.getOwner())
Could I ask for just 1 favour.
Could anyone make a copy of that .docx saved as a .doc?
I am using the older version of MS office as I hate the x version so I can't read it.
No, not as .doc .
You can however have your choice of .rtf (the zip file), .txt and .pdf . All converted with openoffice.org .