I have a suggestion pertaining to the Great Wall.
If Minor States are on and you have automatic war through the entire BC era, shouldn't the Great Wall wonder block other Minor States' warriors, etc, from entering your territory?
Don't forget that the Great Wall also gives +100% great general emergence within your own borders and this effect is thus strengthened by the early wars.
How is the Mohawk Sentry? I'm concerned it may be an underpowered unit. Have people found it useful?
Mohawk Sentry: Is a little weak. Biggest problem though is the scout itself. You could try pumping it. But maybe it would do better as an explorer? You would have more room to manuver with giving it abilities. Any UU before axes gets weaker the larger the map gets. I get by just fine with only ever building 1 or 2 scouts.
Agree with achilleszero. You could also opt for two UU's, one based on the scout, the other on the explorer. Then they both don't have to be strong and you have a long period in the game with special unique abilities. In a sense, it would then be a bit comparable to the indian fast worker which would also be weaker if it only got its extra movement point during a small period of the game.
How is the Keshik? I'm concerned it may be overpowered.
Keshik: I like it. Maybe is a bit powerful. Definitely keep its city raider. For one thing it is an original UU with that. Take it away and what are you left with... apretty lame UU. Youve already handicapped the Mongols by not alowing it to upgrade to cuirassier. Only thing you could do is take away its first strike. But the keshik is like the legion in my eyes. It should be powerful.
I won't quickly say that a unique unit is overpowered because a unique unit should be special and hard to counter. However a knights is normally a great unit in the field with only the pikeman that could stand against it. Against cities, they are decent, but because they can't get city raider, they can't face against city defenders with good city garrison promotions. With city raider ...
City raider I promotions will also go to the future units like cavalry, tanks, gunships, so it's not simply a one unit promotion and it allows the further city raider promotions so we'll see city raider III mongolian tanks.
Why not just a +20% bonus vs city without the promotion? It's not that mongols have special tanks and gunships.
(In general, I'm in favour of bonuses that aren't transferred to future units but are only useful for the unique unit itself.)
Hoplite: Ohh hoplite why must you be a pain. I sound like a broken record but hoplite needs tweeking. It has more abilities than anyother UU but it is missing out on one. The +25% vs swords that regular Axes have. So it actually sucks against swords and totally gets stomped by Legions.
One on one, it's equal in strength to swords (6 vs 6) and it's a little cheaper.
Holkan: jesus this thing sucks. Immune to first strikes, thats it, thats all it has.
It's cheaper and doesn't require resources... But I agree that being cheap and not requiring resources aren't the most interesting bonuses for gameplay. As a player, you usually want something special for using it. Its bonus of course helps a bit against archer defended cities.
Missile Cruiser: why does the missle cruiser cost 220? Thats only 10 more than the cruiser. The battleship costs 280, so shouldnt the MC cost 300 or more?
I always found that one interesting. Battleships were historically extremely expensive and nowadays, ships aren't build with such extreme armour protection. The strength from modern ships in real life is due to their long range deadly missiles and protective measures which aren't based on armour.
You could argue that they should be a bit more expensive than the stealth destroyer. Maybe 240? But it also works as it is now.
Pathfinders & explorers: why cant explorers upgrade to pathfinders? I dont see anything wrong with them doing that.
They do...
I actually found that the battleship could use a boost. It is as strong as a heavy cruiser almost (I believe from the top of my head) and less strong than a missile cruiser. I would make them equally strong (40-40 or 38-40 or something). A battleship is a strong ship even against a modern missile cruiser
(if it didn't have missiles that is).
Battleships get a 25% bonus against capital ships like heavy cruisers and missile cruisers. This makes them equal to missile cruisers and 25% stronger than heavy cruisers in direct combat against these units.