ZPNESVI: Nesse, the Chosen City

Daftpanzer

canonically ambiguous
Joined
Nov 27, 2002
Messages
6,641
Location
Portsmouth, England, UK
Status: TERMINATED. Sorry, and thanks for all the input into this. Lessons learnt and etc. Please feel free to post any observations.

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IDEA STOLEN FROM NESSOS (StGNES III, StGNES IV) AND TUROOS

-Nesse-

My original goal was a fast low-budget game, where people play as clans/houses in and around a single ancient city, and we see how things develop. However, the number of players is much more than originally anticipated. In fact there is now a well-organised Senate running on the other thread.

For now this NES has very minimal stats - I apologise if this makes things confusing, but its the only way I can see of running this. Ambiguity is fun!

Orders can be via PM, or preferably just in the thread. All I need to know is what your general intentions are at the current time, like how much of your resources/effort you are putting into various project(s).

Any stories will serve the purpose of making me feel guilty for how much time you are spending, and thus more sympathetic to your cause.

This NES is not meant to be entirely serious ;)

As the game has progressed, the following startup details (in the spoiler below) are no longer entirely relevant. It is still possible to join as Nessers and Outlanders, but I will no longer be accepting new Elites or Exiles.

It is also possible to play as foreign factions now. Feel free to PM me about any ideas.

Spoiler In the Beginning :
The primitive city of Nesse is ruled by a fragile alliance of powerful families, the Elites. Then there are the average townspeople and craftsmen, the Nessers. Neither of these classes is into farming much, so they rely on the Outlanders, a class of farmers/gatherers/hunters who live in the surrounding lands. In times past, there was a great king, but the Elites deposed him and Exiled his supporters. In fact, the origins of the city are shrouded in mystery. These days it is home to a wide mix of cultures.

Will Nesse survive the ages? Could it even become the capitol of a great empire?

Religion and government are basically blank slates, to be decided upon by players. The city has long been home to various ancient cults, none of which has become dominant.

The known world is roughly triangular, surrounded by an arc of islands in the north, and connected to an unending desert continent in the south. To begin with, only a small part is known in detail. Nesse is one the upper east side of the world...



The Barbs are powerful tribes who live a semi-nomadic existence. The Nuuds are even more bloodthirsty tribes, who thankfully live further away. Zantis is a small fortified port, an outpost of the great Sea Kingdom. Not much is known about the Pikts. The Hyksoz are new invaders, and are said to be in contact with the distant City of the Easterners.

The mysterious City of the Easterners lies about three weeks travel to the south-east. The mysterious City of Golden Towers lies three weeks travel to the south-west. The mysterious Sea Kingdom is about a week's sailing to the north.

Players can choose to start as a family/clan in one the following categories, each of which has its pros and cons, and stuff to choose from. Obviously, it is entirely up to players whether they seek personal gain, or the greater advancement of Nesse.

About: Elites

Spoiler :
Every Elite family owns at least one war chariot, and is expected to lead the army in open battle. Elites can go on travels with their own small warband, but will probably need help to fight against a whole enemy tribe. As for 'government', the tradition is that no decision is formal until a majority of the Elites have agreed on it (abstained votes do not count). But, that is just tradition.

Naturally, Elite status is much sought after. The position of the Elite is rarely, if ever secure.

Elites may choose one of the following specialities:

  • Fighting - your family has is second to none when it comes to performing on the battlefield. Your family is sure to have the finest wargear available.

  • Politics - your family is good at public relations, enjoying greater standing amongst the NPC masses. Your family will also be better at negotiating deals with foreigners.

  • Gatekeeping - your family bravely defends the city gates, with the side effect of controlling who may enter, and when. A hefty profit can be made from this.

  • Money Lending - your family has a talent for accumulating wealth, and keeping others in debt.

  • Other - I'm open to ideas!

About: Nessers

Spoiler :
Nessers are the lifeblood of the city, carrying out day-to-day tasks. They are limited to the city walls, and need special permission to travel abroad. It is the duty of all Nessers to help defend the city during an enemy raid. But Nessers rarely go on campaign abroad - they leave that to the Elites and Outlanders.

Nesser families can attack and rob each other, which is why they might seek the patronage of the Elites, in return for exclusive services.

A clan of Nessers may choose one of the following specialities:

  • Scribes - propagandists, accountants and historians. With some careful manoeuvring, such a family can gain great influence. Scribes will also play a role in diplomacy, and are responsible for sharing knowledge about the world with foreign civilizations.

  • Merchants - apparently there is money to be made in buying from one person and selling to another. Merchants are responsible for trading with the Outlanders and any foreigners, subject to any rules set by the Elites.

  • Blacksmiths - tools for fighting, farming and everyday life are always in demand. And the Elites also want their fine metal ornaments to wear. Such skills take years to master, which is what makes them so valuable.

  • Craftsmen - generally crafty, able to make everything from furniture to heavy duty wargear, such as chariots and catapults. Perhaps they may also be called upon to build boats. Such a family will be at the forefront of technological progress.

  • Stonemasons - it is generally desirable to have buildings that don't fall down, especially when building with stone. Stonemasons know the mysterious ratios and angles that achieve this result. Citizens may also want houses that absorb positive energies from the universe and resist evil spirits, but that is another matter.

  • Alchemists - these can do more than just poison and medicine. Their tinkering can result in new discoveries, like new dyes and luxuries to trade, or cement to build with, or even gunpowder.

  • Wine Makers - in this day and age, it is said that Nessers would sooner riot over lack of wine than lack of food.

  • Watchmen - a family dedicated to the defence of the city walls. An honourable job and one that offers a slow and steady rise in reputation. Sneaky collaboration with enemies is a possibility, too. Of course, success in repelling in an actual attack would earn many more favours.

  • Street Fighters - general troublemakers or thugs-for-hire. With the proper sponsorship and a bit of luck, such a family can rise to greatness.

  • Mystics - a family devoted to the mystic arts. If a cult can gain enough support, it will become a religion, and perhaps even the official religion of the whole city. Who wouldn't want divine favour on their side?

  • Other - I'm open to ideas!

About: Outlanders

Spoiler :
Much like the Barbs beyond, Outlanders are literally on the edge of civilization. Through hunting, farming and fishing, they provide an abundance of food for the city of Nesse, in return for various tools and trinkets, and of course the military backing of the Elites. Moving into the city is always an option, but maybe there are greater opportunities outside. With their greater strength and various skills, Outlanders are far more valuable soldiers than the city-bound Nessers, and are expected to join the Elites on campaign whenever the call arises.

A clan of Outlanders may choose one of the following specialities:

  • Farming - cereal crops and fruit is the staple diet. A reliable living, if labour-intensive.

  • Horse Breeding - primarily bred for use in the war chariots of the Elites. Horses can be difficult to look after, and are only actually eaten as a last resort.

  • Cattle Herding - the advantage of cows is that they can be traded and moved around. They can of course be stolen too.

  • Sheep Herding - shepherds can make use of poorer, hilly land. They are experts at using slingshots, which comes in handy against enemy humans too.

  • Fishing - seafood is a welcome change to the diet. Fishermen are also the pioneers of sailing and boat design.

  • Mining - not such a healthy living, but one that can occasionally bring great rewards. Aside from gold and gems, the blacksmiths and alchemists of the city need a supply of other minerals. Masons also need good quality stone.

  • Forestry - collecting both timber and furs from the forest. They are no strangers to using big axes.

  • Hunting - the hunter's skills in stealth, tracking and navigation are especially valuable in times of war.

  • Medicine - knowing what plants and shrooms will heal sickness, or allow someone to connect to the spirit world. The Mystics and Alchemists of the city depend on such knowledge. Wounded soldiers will also appreciate treatment of their wounds.

  • Other - I'm open to ideas!

About: Exiles

Spoiler :
(I have decided to include this as a playable option, although its a bit of an afterthought, and a complex one at that.)

The island of Exiles is traditionally a dumping ground for undesirables, that is former Nessers or Elites who made too many enemies at once. Sick people may also be dumped here. The Exiles are left to themselves, with scarce resources to fight over. Only the toughest and sneakiest survive. The island is actually within swimming distance of Nesse, and there is little to stop the exiles from leaving the island, except for the threat of being killed on sight if they return to the mainland. Therefore, it is better to be invited back... Elites may call up Exiles for covert assassinations or other dirty jobs back in Nesse, with the reward of being granted protection and a return to Nesser status.

The Elites are also known to purposely send their offspring to the island of Exiles for a few years, in order to 'strengthen their character'. Many extraneous heirs have died this way. But befriending such people is another way for Exiles to earn a route off the island.

A gang, clan, or miscellaneous clique of Exiles may choose one of the following specialities:

  • Sneaky - expert thieves. They have depended on stealing to survive.

  • Death Hand - expertise in sneaky, brutal, and fast elimination of enemies. Such people can also be expert torturers.

  • Scheming - expertise in the psychological manipulation of others, exploiting their fears and wants to control them. Such people are also good organizers when it comes to long-term plotting.

  • Iron Loyalty - a group of exiles that have only survived thanks to their unbreakable loyalty to each other. With their deep sense of honour, they could become valuable bodyguards and soldiers, if given a chance.

  • Other - I'm open to ideas!

INITIALISATION PROCEDURE:

Your Clan: Your Forum Name
Type: (Elite/Nesser/Outlander/Exile)
Speciality: (Choose only ONE to BEGIN with, please see the appropriate spoilers above)
Description: (This is optional)

Additional details may appear as the game progresses.

INITIALISATION EXAMPLES (silly names and not actually appearing in the game):

Mycenoi Clan: Daftpanzer
Type: Outlanders
Speciality: Cattle Farming
Description: the Mycenoi Clan has long been associated with their hardy highland cows, which require little looking after, leaving more time for singing songs and drinking.

Scipio Clan: Daftpanzer
Type: Nesser
Speciality: Metalworking
Description: the Scipio aim to make it into the ranks of the Elite by monopolising the production of fine swords and armour.
 
UPDATES:

*#1 UPDATE

*#2 Mini Update

*#3 UBER UPDATE

*#4 UBER UPDATE

*#5 UBER UPDATE

*#6 Continuation Attempt Update

*#7 Ubermassive Update

LIST OF HOUSES/CLANS:

Elites: (8)

Spoiler :
Ninticus Clan: Ninja Dude
Type: Elite
Speciality: Gatekeepers
Other Skills: Siege Tactics, Siege Machinery, Military Command, Negotiation
Influence: high
Wealth: med
Manpower: med
Assets: Gatehouse of the City, City Walls
Warbands in Nesse: 1x Elite Spearmen, 1x Two-Man Chariots, 1x Skilled Archers
History:
Denied involvement in conspiracy against Alya and Wolf Clans a while ago.
Praised for defending the city walls during the war.
Defended city walls during the war.
Married into Tusecksii clan a long time ago.

The Clan of Dicchus: BananaLee
Type: Elite
Speciality: Money Lenders, Politicians
Other Skills: Investing, Military Command.
Influence: med
Wealth: low
Manpower: med
Titles: Moderator of the City
Warbands in Nesse: 1x Two-Man Chariots
History:
Unfortunately suffered some failed investments in Nesse and Iaeda recently.
Lost battle vs Cyrians and Wolf Barbs a while ago.
Fought in separate southern campaign during the war.
Did many great things as Moderator a long time ago.
Made binding business deals with the Ìademos a long time ago.

House Challoan: Circuit
Type: Elite
Specialty: Politicians
Other Skills: Negotiation, Law
Influence: med
Wealth: med
Manpower: high
Titles: Magistrate of Uuta
Warbands in Uuta: 1x Skilled Spearmen
Warbands in Nesse: 1x Two-Man Chariots
History:
Keeping Uuta and Nesse tied together currently.
Praised for the fair application of law in Uuta recently.
Fought in the skirmish campaign and the battle to relieve Nesse during the war.
Gained Magistracy of Uuta a long time ago.

The Fire Clan: TaylorFlame
Type: Elite
Speciality: Fighters
Other Skills: Military Command, Logistics
Influence: high
Wealth: med
Manpower: high
Warbands in Nesse: 1x Two-Man Chariots, 1x Elite Spearmen
History:
Praised for its military leadership during the war.
Led the skirmish campaign and the battle to relieve Nesse during the war.
Lost town of Incendia a long time ago.
Got a load of poor Nessers massacred and enslaved a long time ago.
Founded fort of Incendia a long time ago.

Gelioners: Gelion
Type: Elite
Speciality: Politicians
Influence: very low
Wealth: low
Manpower: low
History:
Became offshoot of the Tuxenius Clan recently. Honorary Elite status is still held currently, but has no power in the Senate.
Fought in the skirmish campaign and the battle to relieve Nesse during the war, but maintaining no soldiers currently.

Askani House: Eltain
Type: Elite
Speciality: Money Lenders
Influence: med
Wealth: med
Manpower: low
Warbands in Nesse: 1x Two-Man Chariots
History:
Praised for fair dealings in Uuta and Riva currently.
Fought in the skirmish campaign and the battle to relieve Nesse during the war.
Noble house in Old Nesse was sacked by looters a long time ago.
Praised by the common people a long time ago.

House Tuxenius: tuxedohamm
Type: Elite
Speciality: Blacksmiths
Other Skills: Negotiation
Influence: high
Wealth: high
Manpower: med
Assets: reserves of high-quality weapons and armour
Warbands in Nesse: 1x Elite Spearmen
History:
Granted Elite status and a place in the Senate a while ago.
Some Notables were captured by Black Nyuds at Agadas during the war.
Defended the walls of Nesse during the war.
Made many items of weapons and armour during the war.
Merged households with Gelioners a long time ago.
Built a new noble house a long time ago.

House Ìademos: Thlayli
Type: Elite
Speciality: Scribes, Politicians
Other Skills: Construction, Investing, Fighting
Influence: very high
Wealth: low
Manpower: med
Assets: Customs House of Nesse
Titles: Magistracy of Iaeda
Warbands in Iaeda: 1x Elite Spearmen, 1x Skilled Spearmen, 1x Two-Man Chariots
History:
Fought against the Nyuds many times recently.
Unfortunately suffered some failed investments in Nesse and Iaeda recently.
Spent vast sums on developing Iaeda recently.
Granted Elite status and a place in the Senate a while ago.
Built a new noble house in Nesse recently.
Fought in the battle to relieve Nesse during the war.
Involved in a bloody conspiracy against the Alya and Wolf Clans a while ago.


Nessers: (10)

Spoiler :
Luckius Clan: Luckymoose
Type: Nesser
Speciality: Wine Makers
Influence: low
Wealth: med
Manpower: very low
History:
Stroking cats currently.
Being absorbed into wine industry of House Ìademos currently.

House of the Horned King: Shadowbound
Type: Nesser
Speciality: Mystics
Influence: high
Wealth: high
Manpower: high
Assets: Great Horned Temple (Nesse)
Warbands in Nesse: 3x Temple Guard
History:
Priests are received by the Boar Barbs currently.
Priests are received in Uuta and Riva currently.
Involved in a bloody conspiracy against the Alya and Wolf Clans a while ago.
Took possession of great new temple a long time ago.

The Watchmen / Banner of Eagle: Seon
Type: Nesser
Specialty: Watchmen
Other Skills: Siege Tactics, Intelligence Gathering
Influence: med
Wealth: med
Manpower: med
Assets: City Armoury (Nesse)
Warbands in Nesse: 2x City Guard
History:
Sharpening intelligence apparatus currently.
Struggled to maintain order in Nesse during the war.
Built a new Armoury in the city walls a while ago.

Fiddling Conclave: Bil
Type: Nesser
Speciality: Alchemists, Craftsmen
Other Skills: Siege Engineering, Water-Related Engineering, Glue Making, Flammable Materials Handling
Influence: med
Wealth: high
Manpower: low
Assets: Fiddler's Workshop (Nesse)
History:
Selling decorative varnished ornaments currently.
Helped finish Nesse aqueduct recently.
Made various armaments and siege weapons during the war.

House Demetrii: alex994
Type: Nesser
Speciality: Craftsmen
Other Skills: Siege Weapon Engineering, Irrigation Engineering
Influence: med
Wealth: med
Manpower: low
Warbands in Iaeda: 1x Skilled Ballista Crew
History:
Gaining more influence over the Rothunia and Warmani Clans (Outlander farmers) currently.
Arguing for the adoption of the crossbow instead of the composite bow currently.
Helped defend Iaeda citadel from the Nyuds recently.
Made irrigation equipment for farming estates recently.
Made furnishings for export recently.
Made many crossbows and ballistas during the war.
Unfortunately suffered some failed investments in Iaeda and Agadas a while ago.

Delphino Clan: TerrisH
Type: Nesser
Specialty: Sailors
Other Skills: Shipbuilding
Influence: low
Wealth: med
Manpower: med
Ships based at Nabar: 1x galley trading flotilla
History:
Absorbing Sea Kingdom shipbuilding skills currently.
Settled in Nabar and helped others evacuate there during the war.

Silivus Clan: Agent 89
Type: Nesser
Specialty: Stonemasons
Influence: med
Wealth: high
Manpower: med
History:
Building and maintaining fortifications at Iaeda currently.
Influencing the Stonehide and Syncerus clans currently.
Built new noble houses in Nesse recently.
Helped finish aqueduct in Nesse recently.
Maintained the walls of Nesse during the war.

Tusecksii: bombshoo
Type: Nesser
Speciality: Street Fighters
Other Skills: Negotiation, Espionage
Influence: med
Wealth: med
Manpower: med
Warbands in Nesse: 2x Skilled Street Fighters
History:
Main operators of vice in Nesse and Riva currently.
Bribed to get involved in a bloody conspiracy against the Alya and Wolf Clans a while ago.
Married into Ninticus Clan a long time ago.
Assasinated Cyrian general a long time ago.

House of the Sacred Way: NPC
Type: Nesser
Speciality: Mystics, Merchants
Other Skills: Salt Making
Influence: high
Wealth: med
Manpower: med
History:
Found sympathetic ears on the Isle of Exiles and in the land of the Golden Barbs / Yeldan Kingdom recently.

Clan Masada: Masada
Type: Nesser
Speciality: Merchants, Hunters
Other Skills: Negotiation, Fighting, Infiltration
Influence: high
Wealth: very high
Manpower: high
Assets: Slave Quarry (near Iaeda)
Warbands near Uuta: 2x Skilled Skirmishers
Warbands near Iaeda: 2x Elite Skirmishers
History:
Greatly expanded trade, influence and vice business since the war.
Involved in construction of Iaeda recently.
Involved in independent terror campaign during the war.


Outlanders: (10)

Spoiler :
Rouge Clan: Matt0088
Type: expatriate (Nyuds)
Speciality: Hunters
Other Skills: Skirmishing, Mysticism
Influence: low
Wealth: low
Manpower: low
Warbands: 2x Skilled Bowmen
History:
Helped attack Iaeda several times recently.
Accepting vassalage under the Nyuds of the West currently.
Suffered casualties and enslavement a while ago.

Hippus Clan: Crezth
Type: Outlander
Speciality: Horse Breeders
Other Skills: Craftsmanship, Fighting
Influence: low
Wealth: high
Manpower: low
Warbands: 1x Horseback Riders
History:
Bred and sold many fine war-horses during the war.
Fought in the skirmish campaign during the war.

Justo Clan: Justo
Type: Outlander
Speciality: Sheep Herders, Fishermen
Influence: high
Wealth: med
Manpower: med
Warbands in Uuta: 1x Veteran Slingers, 1x Veteran Archers
Ships based at Nesse: 2x basic fishing flotilla
History:
Noted for bravery in fighting and supply city with food during the war.
Fought in the skirmish campaign and the battle to relieve Nesse during the war.

Drezden family: Anonymoose
Type: Outlander
Specialty: Foresters
Other Skills: Trapping, Fighting
Influence: med
Wealth: med
Manpower: high
Warbands near Uuta: 2x Veteran Axemen
History:
Keeping low profile recently.
Fought independently to defend forests during the war.
Received refugees during the war.

Rothunia: ~Darkening~
Type: Outlander
Speciality: Farmers
Influence: low
Wealth: high
Manpower: med
Warbands near Nesse: 1x Skilled Skirmishers
History:
Under the influence of House Demetrii currently.
Prospered from irrigation-assisted farming boom recently.

The Hooded Order: haseri
Type: Outlander
Speciality: Medicineers
Influence: very high
Wealth: med
Manpower: low
History:
Most active in Nesse, Riva, Iaeda and Uuta currently.
Praised by the people on very many occasions.
Treated many sick and injured people from all sides during the war.

Clan Syncerus: bestshot9
Type: Outlander
Speciality: Cattle Herders
Influence: low
Wealth: med
Manpower: med
Warbands near Iaeda: 1x Skilled Skirmishers
History:
Under the influence of the Silivus Clan currently.
Involved in construction of Iaeda recently.

Warmani Clan: Warman17
Type: Outlander
Speciality: Farmers
Influence: low
Wealth: high
Manpower: low
Warbands near Uuta: 1x Skilled Skirmishers
History:
Under the influence of House Demetrii currently.
Prospered from irrigation-assisted farming boom recently.

The Bear Clan: Vertinari118
Type: Outlander
Speciality: Raiders
Other Skills: Pillaging
Influence: med
Wealth: med
Manpower: low
Warbands near Uuta: 1x Veteran Beserker Hillmen, 1x Skilled Skirmishers
History:
Assisted the pillage of Agadas a while ago.
Fought in separate southern campaign during the war.
Earned respect of the Ram Barbs and Black Nyuds a while ago.

Stonehide Clan: NPC
Type: Outlander
Speciality: Miners
Influence: low
Wealth: low
Manpower: med
Warbands near Iaeda: 1x Skilled Skirmishers
History:
Under the influence of the Silivus Clan currently.
Involved in construction of Iaeda recently.


All Others: (9)

Spoiler :
The Clan of Wolves: Germanicus
Type: Expatriate (Lucaria)
Speciality: Fighters
Other Skills: Military Command, Military Logistics, Rabble Rousing
Influence: med
Wealth: low
Manpower: med
Assets: Town of Lucaria
Warbands: 1x Elite Spearmen, 1x Skilled Swordsmen, 1x Militia Spearmen
History:
Founded town of Lucaria a while ago.
Declared to be Exiles by Nesse senate a while ago.
Lucius Wolf was killed by an unruly mob a while ago.
Gave up title as War Leader a long time ago.

Alya Clan: erez87
Type: Expatriate (Oran, Nabar)
Speciality: Politicians, Merchants
Other Skills: Fighting
Influence: med
Wealth: med
Manpower: low
Warbands in Nabar: 1x Skilled Spearmen
Ships based at Nabar: 1x galley trading flotilla
Ships based at Oran: 1x basic trading flotilla
History:
Investing in Nabar and Oran currently.
Declared to be Exiles by Nesse senate a while ago.
Clan patriarch had a Heroic Death during the war.

Lucan family: andis-1
Type: Expatriate (Oran)
Speciality: Merchants
Other Skills: Seafaring
Influence: low
Wealth: med
Manpower: med
Assets: New Storehouse (Oran)
Warbands in Oran: 1x Skilled Spearmen
Ships based at Oran: 2x galley trading flotilla
History:
Moved to Oran recently.
Moved to Nabar a while ago.
Suffered major material losses to rioting Nesse crowds during the war.

Moon Shadow Clan: Northen Wolf
Type: Independent (Oran)
Speciality: Sneaks
Other Skills: Negotiation, Trading
Influence: med
Wealth: high
Manpower: low
Warbands near Oran: 1x Skilled Skirmishers
Ships based at Oran: 1x basic fishing flotilla
History:
Welcoming priests of the Sacred Way currently.
Taking up more honest trades recently.
Fought against Red Sails, Harambi and Orahorsehockyes during the war.
Settled near Oran a while ago.

Orange Clan: orangelex44
Type: Independent (Oran)
Speciality: Iron Loyalty
Influence: med
Wealth: med
Manpower: med
Assets: Town of Oran
Titles: Princedom of Oran
Warbands at Oran: 1x Elite Swordsmen, 1x Spear Militia, 1x Skirmishers
History:
Welcoming priests of the Sacred Way currently.
Ambiguous relations with Blue Sails recently.
Fought against Red Sails, Harambi and Orahorsehockyes during the war.
Declared the Princedom of Oran a while ago.

Mortuus: D'Artagnan59
Type: Independent (Oran / Jacobi)
Speciality: Death Hand
Influence: low
Wealth: low
Manpower: med
History:
Shadowy.

The Jacobites: TheLastJacobite
Type: Independent (Jacobi)
Specialty: Iron Loyalty
Influence: low
Wealth: med
Manpower: med
Assets: Fort of Jacobi
Warbands at Jacobi: 1x Veteran Spearmen, 1x Skirmishers
History:
Not disputing Oran's superiority currently.
Founded the town of Jacobi a long time ago.

Harambi Faction: chemhater
Type: Independent (Zantis)
Speciality: Death Hand
Other Skills: Ship-to-Ship Fighting
Influence: med
Wealth: low
Manpower: low
Warbands at Zantis: 1x Elite Skirmishers
Warbands at Malabar: 1x Veteran Skirmishers
History:
Evacuated from Isle of Exiles and granted new lands around X by Red Sails recently.
Accused of assassinating Blue Sail dignitaries a while ago.
Fought with Red Sails against Nesse and Oran during the war.

Orahorsehockyes: TheWesley
Type: Independent (Zantis)
Speciality: Iron Loyalty
Other Skills: Ship-to-Ship Fighting
Influence: med
Wealth: med
Manpower: low
Warbands at Zantis: 1x Elite Swordsmen, 1x Veteran Skirmishers
History:
Evacuated from Isle of Exiles and granted new lands around X by Red Sails recently.
Fought with Red Sails against Nesse and Oran during the war.
 
Ok, I've decided to be in this NES.

Thong Clan: bestrfcplayer
Type: Nessers
Speciality:Street Fighters
Description: Decendent of a once-noble family, they have become shund out by society and, aim to become great again. They will steal, and rob at random times.


Edit: Yes! I got first post in this NES!
 
Luckius Clan: Luckymoose
Type: Nesser
Speciality: Wine Maker
Description: Generations of strong willed wine makers have kept the family coffers full and the bellies of Nesse filled with the finest wines.
 
I play in any NES modded by Daft! Looks cool!

Rouge Clan: Matt0088
Type: Outlander
Speciality: Hunting
Description: Never happy with complicated city life, most live on the farthest edge of Nesse, and will for periods of time, completely disappear into the wilderness to the southwest. They come back from these trips however, with a assortment of items, most of which are exotic animals, usually furs or meats.
 
Ninticus Clan: Ninja Dude
Type: Elite
Speciality: Gatekeeping
Description: Projecting an air of superiority and displaying unmatched stubborness, the Ninticus Clan serves as mighty defence against those seeking to attack Nesse. However, they also have a bad habit of raising tarrifs, questioning outsiders relentlessly, and generally making moving in and out of Nesse a living hell for invader and merchant alike.
 
House of the Horned King: Shadowbound
Type: Nesser
Speciality: Mystics
Description: The Horned King is the gatekeeper for the door between the worlds of the living and dead. He judges and sends the dead onto their afterlife, and selects souls from among the dead to be reborn into the world of the living. A cult for him is natural, as a little flattery in life can get you a better afterlife and a speedier reincarnation. Horned priests administer funerary rites, and bless newborn children. They build their shrines near the city gates, because of the symbolism, and wear badass viking helmets, because those help pick up chicks.
 
Thanks!

@bestrfcplayer, diplo should be everything to this NES! You can only have one speciality, which I assume is Street Fighter (Your 'Type' should be Nesser), though other specialities can be earned later. I also hope 'Thong' is not lame humour :) (not that my own humour isn't lame. but anyway)
 
Banner of Eagle/ Seon
Type: Nesser
Specialty: Watchman
Militia tasked with the city's first and last line of defence. They also have the tendency to police the city without getting a direct permission from the Elites, but that is another story. They may be... to overwatchful though.

A saying: Eagles see everything. Their eyes seems to say that they know something about you. Probably something about your mom :p.
 
Hippus Clan: Crezth
Type: Outlander
Speciality: Horse Breeding
Description: For generations the Hippus Clan has lived in the plains to the south of Nesse, betwixt the hills and the sea and becoming well-known for the horses they breed. In time, the Horses of Hippus became something of a commodity, as the family of "horse whisperers" passed down their techniques and unique affinity for the stoic animal. Praying daily to their patron God Poseidon, the Hippus also have something of a fondness for the sea, albeit one not nearly as indulged as their love for horses. Men of the Hippus Clan have been known to serve Nesse in military campaigns, and given their strong sense of tradition often have conservative proclivities which factors in to which Elites they support and where they choose to bank their precious horses.
 
The Clan of Wolves: Germanicus
Type: Elite
Speciality: Fighting
Description: The clan considers themselves the breeders of Generals, ferocious on the attack, tenacious on the defense, these men have no equal on the field of battle, soldiers love them, politicians fear them, rivals hate them. For years the kingdom thrived and expanded under the leadership of the Clan of Wolves, their armies were unstoppable, invincible and god-fearing, if you went up against a General born into the Clan of Wolves you were guaranteed to lose. For ages the Clan of Wolves lived in luxury and wealth and power, their armies, which were always allowed near the city of Nesse provided both fear and protection to the population and the Council of Nesse. Protection from enemies but fear of the soldiers who fight only in the name of the Clan of Wolves. Lately, the soldiers have long since died or left, but only an elite few remained in loyalty to the Clan of Wolves, these few elites have become the bodyguards of members who remain in the Clan of Wolves. While there are few armies remaining, the men still train and study tactics to show the world that even though we do not have armies, we can still strike fear into your hearts.

Family Motto: Glory, blood, loyalty and family. Be A Wolf.
 
Banner of the Eagle
To Thong Clan

We have our eyes on you. WAZAM!
 
Biggus Dicchus is BACK!

The Clan of Dicchus: BananaLee
Type: Elite
Speciality: Money-Lending
Description:
Born nude, helpless and unable to fend for himself, the clan Patriarch Biggus Dicchus eventually overcame all of these handicaps to amass a ludicrous amount of wealth by investing in slave-breeding farms in the Outlands.
However, when the rest of the Élites got word of it, the Dicchus' wisely pulled out and put their seed money back into Nesse economy by lending them to others.

Double entendre for the win
 
House Challoan: Circuit
Type: Elite
Specialty: Political
Description: The Challoans had been one of the competing ruling families for decades, and are said to trace their roots all the way to the founding of Nesse. The family was one of those responsible for the elimination of the old King, and instated the great Imperator Julii to the head of the city. Thus began a line of Imperators chosen by the Challoan clan. Now is an in-between time, and the Challoans have yet to choose an Imperator to rule, if they can at all.

OOC: Will you be posting a list of clans on the main page?

And when can we expect an Update 0? Storyteller within wanting out.
 
Fiddling Conclave: Bil
Type: Nesser
Speciality: Alchemists
Description: The founding members of this clan were a naturally curious family that like to try taking things apart in order to put them back together, often doing it not quite right and making something else. As this practice passed on to their children and infiltrated other families married into the clan, the Fiddlers began to toy about with other things, like chemicals and materials, generally trying to figure out what could be made from anything else. Naturally, they would have quickly gone bankrupt for having wasted most of the things they purchased, they got lucky often enough to make a little money off of their "inventions" and thus could afford to keep living and, of course, keep fiddling. Most members often get quite irate when asked to play a tune, excepting, of course, those that happen to also play fiddles. The most common cause of death for a Fiddler is, as written on their headstones, "Death By Science."
 
Your Clan: Justo
Type: Outlander
Speciality: Sheep Herding
Description: The Justo Clan has a long history of sheep herding. The clan have for decades fought with neighboring barbarians for control of the Eastern hills.
 
Drezden family: Anonymoose
Type: Outlander
Specialty: Forestry
Description; The Drezden outlanders are a family of successful axmen who brave the wild forests every day to fell a tree or two. They are known for carrying a couple of double-bitted axes and a billhook, and being more than eager to put them to use. Most are good-spirited and more than willing to assist the occasional traveler, but feel awkward around people who aren't from the lodge. They make supplementary income by gathering furs in the forests, and their garb indicates their success as a trapper. They also enjoy rescuing children in red hoods from grandmother-eating wolves.
 
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