well if it really bothers you that much i have 3 words for you: CTRL + ALT + O. Ok, i guess none of those were technically words, but you get the point. no need to abandon the rest of BUG for one easily fixed issue.
He isnt talking about bug. Hes talking about civ4.
But w/o BUG (or if you turn the scoreboard icon off in BUG), it's a non-issue, since you have to enter diplomacy AND hover over the red name under "declare war on" to ever know they are in WHEOOHRN. The OP said the issue arose when he got BUG, and he felt his rise in level was aided by illicit info given by BUG; so ya, he IS talking about BUG (in the first sentence of the first post if you missed it).
I hear what he's saying about it's existance being unrealistic, but it only becomes a balance issue when BUG is involved. Seeing WHEOOHRN once or twice a game when you accidentally mouse over is no big deal, it's seeing every civs war plans on the scoreboard every turn that is the balance issue.
Again, DaveMcW hit the nail on the head, drop WHEOOHRN down to the bottom of the list and you'll almost always get a different response (in the rare event you mouse over a question you don't want the answer to)
I wasn't aware of WHEOOHRN until I looked into BUG, but now that I know about it, even if I disable that part of BUG, I will still know it's there and be sorely tempted to check on my neighbors every turn or so to see if they are planning for a war. If there was an undocumented glitch in the game that allowed you to tell where resources were in unexplored territory, how many people would be able to resist using it? WHEOOHRN is the root of the problem, BUG just exacerbates it.
And as I pointed out earlier, BUG doesn't just make it easier to access the information provided by the glitch, it will tell you if an AI is WHEOOHRN even if you would not be able to find out about it in the unmodded game. It is accessing info that is not available during normal gameplay, and when I read up on the mod before installing it, they said that the mod did NOT do that. It also apparently provides info on when the AI is willing to trade techs or offer open borders even in situations when you would not be able to tell that without the mod. BUG with all options enabled is effectively a hack for cheating.
naterator said:And ya, i read post #5, but one can only control one's own games, if you don't like an exploit, don't use it; if you're mad that an exploit exists at all, you shouldn't play video games (or board games, or sports, or life).
also apparently provides info on when the AI is willing to trade techs or offer open borders even in situations when you would not be able to tell that without the mod.
turn it off if you don't want it!!!
that's like complaining about how easy settler is when there's all these other difficulty levels because you're too tempted to take the bonuses when they're made available.
For an analogy, imagine that there was a glitch where if you held down a certain key and moved the mouse cursor over unexplored areas of the map, your cursor would change colors when over a resource. Wouldn't you want that fixed, even if you had the self-control to not make use of it? Now consider the possibility that you could download a mod that would use that glitch to automatically scan the entire map that way for resources, and mark them on your map. Would you consider people who used such a mod to be playing fairly? Would you consider a person who could win on Deity but only using that mod a Deity level player? Would you want to play multiplayer with them if you couldn't tell if they were running that mod?
Plus, if a civ won't talk to you, they are either:
1) at war with you, so they're probably preparing for war
2) you cut off trade with them, so you obviously don't care if they start the war prep
so really if you can't talk to them, it's a safe assumption they are in WHEOOHRN anyway.
I really think you're making a bigger deal out of it than you need to. (and selling yourself short, let us know if you have to drop back down a level after turning it off. I doubt you will have to)
I don't assume that someone is going to prepare for war just because I cut off trade with them - the two do not always go together. In the unmodded game, if someone sks you to cut off relations with another civilization, you have to balance that not only with the fact you will lose the direct benefits of your relations with that civ (which in many cases is nothing to big) with the indirect effect that you will have no diplomatic access to them. Did ending my agreements with Civ X result in them being mad enough to go to war with me? Without BUG, no way of knowing for several turns, with BUG, you'll know..
well, you'll know right away if you leave that option on, otherwise you'll have to check the power graph to find out. This is because although you don't know that a civ is preparing for war after cutting off trade, you DO know that you just pissed them off, so a quick look at the power graph will tell you if you put them in WHEOOHRN w/o BUG (or "cheating" by checking the diplomacy tooltip).
This is not true, either. I had only one other civ on my continent in a game I've been playing recently, and I was keeping a close eye on our relative power levels. At one point his power started going up rapidly, so in a relatively short time I went from having 1.5 times his power to 0.9, but he never entered WHEOOHRN - it was Justinian, and he was friendly with me due to shared religion, and I don't think he declares at friendly. I let his power go up because there was no WHEOOHRN indicated, and he didn't declare. Then we had an event that hurt our relations by -2 (the one where they get to help my rebels blow up a bunch of my improvements), he immediately went to WHEOOHRN, and declared a few turns later.
Likewise, I've pissed off civs but had them not go into WHEOOHRN. I've also had a pissed off civ go into WHEOOHRN, and knew I was the target, and rapidly build up my military so that I had a much larger one than him, and he never declared and stayed in WHEOOHRN for a very long time, until I let my relative power drop later and then he declared. It was the longest I've seen a civ stay in WHEOOHRN without declaring.
This "undocumented feature" gives the player far too much insight into the internal working of the AI's mind.
if (getAnyWarPlanCount(true) > 0)
{
return DENIAL_TOO_MANY_WARS;
}
if (getAnyWarPlanCount(true) > 1)
{
return DENIAL_TOO_MANY_WARS;
}
.... The Russian invasion of Georgia caught a lot of people off guard as well. ...
That's not a solution since it depends on the available targets and if some fails down below the result would be the same.Again, DaveMcW hit the nail on the head, drop WHEOOHRN down to the bottom of the list and you'll almost always get a different response (in the rare event you mouse over a question you don't want the answer to)