WildWeazel
Carthago Creanda Est
It's widely known that the AI never builds units with only the artillery strategy flag. I've never heard or seen any evidence to the contrary. So why in my last game did a few artillery units show up?
I was playing player1's patch suggestion mod (a set of minor changes to C3C) with a few of my own tweaks. When I founded some embassies in the latter half of the game, I noticed that 2 AI capitals had a single artillery unit in them. They were not captured from me, as I was playing a peaceful builder game and had never built any artillery. It was not a units32 error, because I was later attacked by the Iroquois and they used their cannon against me- which I captured, and it was called "(Iroquois) Cannon". I checked the BIQ to make sure player1 hadn't done anything clever, and sure enough they were just ordinary artillery units as in the regular game. At least 2 AIs definitely built their own artillery units. Now granted this was as few as 2 units among 19 AI players over 200+ turns on a fairly militarized large world map, but it is very interesting nonetheless.
Could it be possible that the AI is programmed to build artillery, but the weight given to them is so low that it rarely happens? If so, is there something we can do to make them build more?
I was playing player1's patch suggestion mod (a set of minor changes to C3C) with a few of my own tweaks. When I founded some embassies in the latter half of the game, I noticed that 2 AI capitals had a single artillery unit in them. They were not captured from me, as I was playing a peaceful builder game and had never built any artillery. It was not a units32 error, because I was later attacked by the Iroquois and they used their cannon against me- which I captured, and it was called "(Iroquois) Cannon". I checked the BIQ to make sure player1 hadn't done anything clever, and sure enough they were just ordinary artillery units as in the regular game. At least 2 AIs definitely built their own artillery units. Now granted this was as few as 2 units among 19 AI players over 200+ turns on a fairly militarized large world map, but it is very interesting nonetheless.
Could it be possible that the AI is programmed to build artillery, but the weight given to them is so low that it rarely happens? If so, is there something we can do to make them build more?