Underpaid
Multi units...
For all these upgrade problems, did you have enough money to upgrade these units? For me, if you do not have the cash, the button for upgrading them disappears even if the unit is in a city with the proper building.
For all these upgrade problems, did you have enough money to upgrade these units? For me, if you do not have the cash, the button for upgrading them disappears even if the unit is in a city with the proper building.
Thanks for the clarification. Could this problem be from all flavors of a unit not all being buildable at the same tech? Thus you cannot build the "in-between unit" in the upgrade line by lack of tech (which you normally can't build anyway) and cannot upgrade it to the next one. Maybe? Just a theory.Money is not going to be an issue in this mod. I mentioned in one of the post the things needed for any upgrade and that I had them. That included cash. I am near to going to the last age, so I have tens of thousands.
These are all either pedia errors or editor omission. An example is the Torp Boat. The pedia says it upgrades to Gnevnya SB-2, but the editor says it upgrades to a destroyer. So I thought I could upgrade as I have the tech for SB-2.
Sometimes it does not upgrade, even though the editor seems to say it can. This is due some of the "advanced" techniques used by Civinator. Mainly this are things he will change the pedia to reflect the actual action.
The "upgrade" in the editor is the unit that makes the previous one obsolete when available. The civilopedia automatically indicates the next unit in the upgrade chain that is available to your civilization. Neither necessarily means that the old unit can literally upgrade to the new one, only that whenever the new unit is buildable the old one is not. This is true regardless of whether the unit has the "upgrade" ability. As Civinator has said, many units only "half-upgrade" in the sense that they are replaced in the build queue (upgrades to, in the editor) but individual units are not actually converted (upgrade ability, in the editor).
I found a rather annoying bug. It says mounties, the Canadian UU can attack multiple times, but at this moment, they can only attack once
In a side note, does having literally tens of thousands of GP allow you to pretty much rush whatever? If so, that seems broken. Too much power!
That is what I was trying to say. The pedia just needs to remove upgrade notification, when none is available. The pedia usually says what tech makes a given unit obsolete.
The "upgrade" in the editor is the unit that makes the previous one obsolete when available. The civilopedia automatically indicates the next unit in the upgrade chain that is available to your civilization. Neither necessarily means that the old unit can literally upgrade to the new one, only that whenever the new unit is buildable the old one is not. This is true regardless of whether the unit has the "upgrade" ability. As Civinator has said, many units only "half-upgrade" in the sense that they are replaced in the build queue (upgrades to, in the editor) but individual units are not actually converted (upgrade ability, in the editor). I think what is missing here is just a clarification in the pedia entries of whether the indicated upgrade is a literal upgrade or just a replacement.
Well, that link is automatically derived from the "upgrades to" field in the BIQ. So there's no removing it without breaking the upgrade chain. But an obvious note should help with the confusion regarding ambiguous upgrades.
Also, units don't exactly go obsolete with a tech- they are only deferred by the availability of an "upgrade" unit. For example in C3C you can still build Spearmen in unconnected cities during the Middle Ages, even when you're building Musketmen everywhere else, because the Musketman is not available in that city.
So there are two questions that of interest for a modder:
a) What let these letters dissapear?
b) What must be done, that these letters appear again?
Try sending them to attack a different city (with defensive guards); at the same time fast cavalry is attacking other cities. Why not do this? Better to use them then let them sit back.
I found a rather annoying bug. It says mounties, the Canadian UU can attack multiple times, but at this moment, they can only attack once