This mod is still in the works, though it's scope has been greatly expanded.
After return from my vacation, I started by looking into why the AI wasn't valuing the Heron Throne, fixed that, and then saw lots of other places to tweak wonder buildings (such as giving extra weight to wonders when you have the resources to make them build faster; giving industrious leaders extra weight towards building wonders), which then also led to looking into lighthouses and shipyards, which then led to adding some build values for the Mercurians and the Infernals (to get them to focus more on troops and troop buildings instead of other buildings), then tweaking them some more to try and make them more aggressive...
And then I took the big plunge in an attempt to focus back on the Naval AI, downloading the latest Better AI files and starting a merge while attempting to preserve the FFH-specific code. After spending all of last night on that, I estimate I'm about halfway through getting a successful DLL build, at which point I'll need to figure out what AI logic got hosed by the merge, and making some tweaks of my own while copying bug fixes and other useful stuff from Wild Mana (such as getting the AI to understand that Pyre Zombies have collateral value).
Anyway, I just wanted to post an update. No idea when I might actually have a new version of the mod. Merging is a very labor intensive process
After return from my vacation, I started by looking into why the AI wasn't valuing the Heron Throne, fixed that, and then saw lots of other places to tweak wonder buildings (such as giving extra weight to wonders when you have the resources to make them build faster; giving industrious leaders extra weight towards building wonders), which then also led to looking into lighthouses and shipyards, which then led to adding some build values for the Mercurians and the Infernals (to get them to focus more on troops and troop buildings instead of other buildings), then tweaking them some more to try and make them more aggressive...
And then I took the big plunge in an attempt to focus back on the Naval AI, downloading the latest Better AI files and starting a merge while attempting to preserve the FFH-specific code. After spending all of last night on that, I estimate I'm about halfway through getting a successful DLL build, at which point I'll need to figure out what AI logic got hosed by the merge, and making some tweaks of my own while copying bug fixes and other useful stuff from Wild Mana (such as getting the AI to understand that Pyre Zombies have collateral value).
Anyway, I just wanted to post an update. No idea when I might actually have a new version of the mod. Merging is a very labor intensive process