Who in the world has been voting for Starforce...???? it's like voting to have your computer destroyed by a nuclear explosion.
Now this made me laugh.
Who in the world has been voting for Starforce...???? it's like voting to have your computer destroyed by a nuclear explosion.
I voted all of the options. If I liked a game enough I would accept all DRM, as long as it still allowed me to play the game normally. If the game had an alt-tab to the desktop every ten minutes or so and asked you to enter your cd-key or the game would lockdown, that is what would get to me. In a normal situation though, whatever registration or whatever the means the company had me do, I'd do it.Who in the world has been voting for Starforce...???? it's like voting to have your computer destroyed by a nuclear explosion.
Impulse method was okay... because it required you to login to get updates and patches to the game, but this gives consumer choice to do so. It was not Required and forced down the consumers throat against their will.
Requiring Internet to even install the game is almost as bad as requiring internet to play the game. It's a nice way of them to tell you to bend over and take it up your pant-leg. Dial-up users and non-internet users might meet a nasty surprise after game purchase from the store to play single player.
Firaxis should grow a spine. 2K even hired someone to comb the forums to sanitize dissent.
I don't recall making an argument or a comparison. I believe I made a statement of fact for clarification, so quit being so argumentative and trying to pick a fight. It doesn't make you look witty or intelligent, it makes you look obnoxious.
Maybe I'm just a relic of the early days of PC gaming, but I really do not think that I should be forced to have an Internet connection in order to play a game - not all the time, not a few times, not once. Yes I obviously have one, but that isn't the point.
I don't think you should have to have a CD check or anything else either (and I'm not even going to mention Starforce etc).
DRM, to me, is a whole lot of phooey. Video games are one of the most lucrative entertainment industries that exist today. The revenues have ballooned, and continue to balloon every year. $9.5 billion in 2007, $11.7 billion in 2008 - what regular industries providing tangible, crucial goods like cars or medical products wouldn't give for that kind of growth! Even the pharmaceutical industry isn't growing that fast, and they're milking people who need their products to live.
All these crocodile tears about pirates robbing developers blind is utter nonsense; just another bunch of people crying victim for profit.
I voted all of the options. If I liked a game enough I would accept all DRM, as long as it still allowed me to play the game normally. If the game had an alt-tab to the desktop every ten minutes or so and asked you to enter your cd-key or the game would lockdown, that is what would get to me. In a normal situation though, whatever registration or whatever the means the company had me do, I'd do it.
And you can say impulse is ok because it is not 'forced' upon the user, but it practically is. GalCiv II is a meagre game that became good with a few patches. It was promising but not all-that out of the box. You may have not been forced to patch the game, but if you wanted to get all the bang for your bucks then you needed to register on impulse.
Now some people may see impulse as something you can choose to get or not, but it is almost as forced as steam is unless you want to own a copy of a game that is decent but not all that it can be.
An every-time check for a non-MP only game, isn't.
agreed...completely.Maybe I'm just a relic of the early days of PC gaming, but I really do not think that I should be forced to have an Internet connection in order to play a game - not all the time, not a few times, not once. Yes I obviously have one, but that isn't the point.
I don't think you should have to have a CD check or anything else either (and I'm not even going to mention Starforce etc).
DRM, to me, is a whole lot of phooey. Video games are one of the most lucrative entertainment industries that exist today. The revenues have ballooned, and continue to balloon every year. $9.5 billion in 2007, $11.7 billion in 2008 - what regular industries providing tangible, crucial goods like cars or medical products wouldn't give for that kind of growth! Even the pharmaceutical industry isn't growing that fast, and they're milking people who need their products to live.
All these crocodile tears about pirates robbing developers blind is utter nonsense; just another bunch of people crying victim for profit.
A lot of these dollars flow into the pockets of the major developers. Smaller companies might indeed suffer some nasty side-effects from piracy. Also you mention how much the industry makes, but it is still not clear how much profit they make. Without knowing the specifics on a per-company basis your statement is rather hollow and unfounded.All these crocodile tears about pirates robbing developers blind is utter nonsense; just another bunch of people crying victim for profit.
This is something that applies to every single service that requires you to provide your credit card info, including impulse. Just like you can get pickpocketed if one is not careful, one may fall victim to thieves online. And even if one is careful, one may still be robbed by crafty and very clever thieves. This is by no means steam exclusive and it falls in the paranoids category in my filing cabinet.It was said you need Steam running to play Civ V, offline or not. I don't want that.
Read these things. This is a rare case, but this is why I don't want Steam running every time.
http://consumerist.com/2009/01/help-steam-randomly-charged-me-in-pounds-instead-of-dollars.html
https://support.steampowered.com/kb_article.php?ref=5406-WFZC-5519
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Payment Fraud
Any fraudulent credit card use, credit card chargebacks, or Paypal chargebacks (regardless of when the transaction occurred).
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Chargebacks are great when you get defrauded. While I'm not saying Steam will actively try to rip you off, mistakes happen, things that can impact your credit report if you run a low balance, or they could fatfinger something. If you try to assert your rights with the credit card company, Valve can brick ALL your Steam games. BTW companies tend to view all chargebacks as fraudulent, especially in cases where one hand doesn't know what the other is doing.
With Impulse/Gamersgate, you might lose the ability to patch, but what you paid for won't be bricked.
You seem to think of steam as nothing but a DRM thing. It also incorporates various multiplayer features in the game, so choosing steam as a platform is not all bad or money-driven, but it is also easier on the coders who do not have to worry about building these features from the ground up.Where is the line then? Given many have no issues with having a 3rd party program needed to run a program that is primarily a solo experience I would then assume that they would also have issues if/when there are multiple 3rd programs needed to run? Or is this going to far? How long until such time that all games require us to be logged into the internet via multiple 3rd parties just to play a solo game? Given I am providing the extreme we actually do see this occuring to a small degree even now on a couple games out there (the need to be logged online to play a single person game). Is it really all that bad to ask that we as consumers be, at the very least, given the 'option' of whether we want to be online or not when attempting to enjoy the product we purchased?
To many, imo, are quick to jump on the corporate bandwagon that DRM is "required" and "needed" for things that surely are more 'guestimates' than pure facts. The current drive will not, and will never prevent piracy, but it will seriously kill the second hand market for games which I suppose is the true purpose as the second market is a true loss to them in terms of dollars earned and represents a much larger threat than piracy itself.
So again I ask how much is to much until you folks say enough is enough? How much will it take for us as consumers to say "no"?~
Where is the line then? Given many have no issues with having a 3rd party program needed to run a program that is primarily a solo experience I would then assume that they would also have issues if/when there are multiple 3rd programs needed to run? Or is this going to far? How long until such time that all games require us to be logged into the internet via multiple 3rd parties just to play a solo game? Given I am providing the extreme we actually do see this occuring to a small degree even now on a couple games out there (the need to be logged online to play a single person game). Is it really all that bad to ask that we as consumers be, at the very least, given the 'option' of whether we want to be online or not when attempting to enjoy the product we purchased?
To many, imo, are quick to jump on the corporate bandwagon that DRM is "required" and "needed" for things that surely are more 'guestimates' than pure facts. The current drive will not, and will never prevent piracy, but it will seriously kill the second hand market for games…which I suppose is the true purpose as the second market is a true loss to them in terms of dollars earned and represents a much larger threat than piracy itself.
So again I ask…how much is to much until you folks say…enough is enough? How much will it take for us as consumers to say "no"?~
as far as I go...I dont play multiplayer so all the fancy features dont mean a thing to me that steam offers. so in a sense, it is nothing more than a DRM issue for myself and thus the arguements of the "fancy features provided by Steam" goes out the window as they do not apply to me.You seem to think of steam as nothing but a DRM thing. It also incorporates various multiplayer features in the game, so choosing steam as a platform is not all bad or money-driven, but it is also easier on the coders who do not have to worry about building these features from the ground up.
The second sentence is off-topic in this thread.Steam is flat-out inferior to Impulse and GG to me in terms of being convenient.
Steam is superior only in amount of titles and better sales.
The last thing I want is for it to go: Civil discussion, insults, flame war.