NO , dx 11 is not possible on 260 , this means that you won't get tesselation .. it improves the geometry of the terrain and costs a lot of resources !
This is completely incorrect, DX10 does NOT have tessellation. This was implemented into DX11 cards, and even if DX10 manage to support it, it would not be able to run it as none of the DX10 cards have dedicated tessellation processing like the HD 5000 and GTX 400 range does.
Do your homework on DX11, DX10 CANNOT even run this:
Its funny that DX11 and Tessellation are working so great in Civ V, but as usual, tech noobs on the forums are quick to write it off as something that is meaningless and would work on older hardware when it absolutely wouldnt.
I have a gtx 260 and I do not see difference between DX 9 (with AAx8) and DX 11 (With AAx8).
Lol, we're going around in circles!
You see no difference because your card doesn't support DX11. What you're looking at is the difference between DX9 and DX10 and there is none!
Lol, we're going around in circles!
You see no difference because your card doesn't support DX11. What you're looking at is the difference between DX9 and DX10 and there is none!
The most annoying thing the DirectX 9 version does is suck miserably at preloading textures, because it has to load new textures every time I move the map, especially in places that I've already been looking at a lot.
Is that a DX9 issue only? I agree, it is very annoying when loading up a saved game.
The most annoying thing the DirectX 9 version does is suck miserably at preloading textures, because it has to load new textures every time I move the map, especially in places that I've already been looking at a lot.
You can force AA with the Nvidia control panel with DX9. Not having AA for DX9 in game was a bad idea, but it only takes about a minute to do it manually. If you have ATI, I assume they have something similar.
Not sure if this has been asked, but why is the pyramid built in the sea?