EmpireOfCats
Death to Giant Robots
One of the nice things about Steam -- and, full disclosure, I'm a fan -- is that it allows you to see what people are doing by awarding achievements and publishing the related statistics. This is why the early achievements are so trivial: If 12 percent of the people haven't founded a second city, ever, you know most of them just have the game sitting around on their computer, pretty much unplayed.
Now we can use these statistics to check the claim that Civ V is "too easy" and "dumbed down". Let's look at the numbers about victory levels:
Baby Steps (Settler): 10.2 percent
Taking off the Training Wheels (Chieftan): 15.3 percent
The Alexman (Warlord): 6.6 percent
Charming, Really (Prince): 4.8 percent
The Once And Future King: 0.7 percent
The Golden Path (Emperor): 0.3 percent
Flawless Strategy (Deity): 0.2 percent
Obviously there are a lot of people not finishing their games, but we already know that (personally, I tend to quit any Civ game when I either get too far ahead or too far back).
If Civ V were really as easy as the detractors here claim, I would expect the percentage of wins on Emperor and Deity to be a lot higher, with people ramping up the difficulty to try to make the game enjoyable. It's not like everybody is leaving in disgust, either, as you can see by the number of players on the Steam Stats.
(Personally, I'm trying to tell my sense of self-respect I should at least win one game on Settler just to get the achievement...)
Now we can use these statistics to check the claim that Civ V is "too easy" and "dumbed down". Let's look at the numbers about victory levels:
Baby Steps (Settler): 10.2 percent
Taking off the Training Wheels (Chieftan): 15.3 percent
The Alexman (Warlord): 6.6 percent
Charming, Really (Prince): 4.8 percent
The Once And Future King: 0.7 percent
The Golden Path (Emperor): 0.3 percent
Flawless Strategy (Deity): 0.2 percent
Obviously there are a lot of people not finishing their games, but we already know that (personally, I tend to quit any Civ game when I either get too far ahead or too far back).
If Civ V were really as easy as the detractors here claim, I would expect the percentage of wins on Emperor and Deity to be a lot higher, with people ramping up the difficulty to try to make the game enjoyable. It's not like everybody is leaving in disgust, either, as you can see by the number of players on the Steam Stats.
(Personally, I'm trying to tell my sense of self-respect I should at least win one game on Settler just to get the achievement...)