@strategyonly
So i noticed you had some of my stuff anyways and have been asking for ideas for the prehistoric tech tree, I wondered if I could just mod for your mod. Not an add-on to it but actually submit stuff to you to included in your prehistoric mod.
If you ok with that I had an idea for a step further. Basiclly you me and Civ Fuehrer (an anyone else you want) to make the uber AND add-on mod that would include everything from prehistoric to space. I was trying to think of a name and the best i could come up with would be "Caveman 2 Cosmos" or C2C for short. It would use your mod as a base (an in turn RAND too). That way the prehistoric tech tree could be compatible with the Galactic Era tech tree that Civ Fuehrer is making for AToM.
I still have to talk to him about it but since its still in the alpha stage I think it could work. So what do you say? I know another modder is always helpful and I have some more mods I want to make that never got into HAND.
Also as requested ....
strategyonly said:
OK your tree has alot of good ideas, but its kind of hard to put together with arrows all over the place (no offense). Here is the Preh Tech Tree, how about putting your stuff and rearrangement on these?
http://www.filefront.com/17497707/PreH Tree.zip
Here I will try to explain it out ...
Prehistoric Era
Nomadic Lifestyle - Req None
Language - Req None
Cave Dwelling - Req Nomadic Lifestyle, [
Golden Age]
Gathering - Req Nomadic Lifestyle
Weaving - Req Gathering
Scavenging - Req Gathering
Herbalism - Req Gathering
Cooperation - Req Gathering, Language
Shelter Building - Req Weaving
Basketry - Req Weaving
Tool Making - Req Scavenging
Tracking - Req Scavenging
Natural Pigments - Req Herbalism
Oral Tradition - Req Cooperation
Prehistoric Music - Req Oral Tradition
Prehistoric Dance - Req Prehistoric Music
Ritualism - Req Prehistoric Dance
Cultural Identity - Req Ritualism
Nauropathy - Req Herbalism, Ritualism
Trapping - Req Basketry, Tracking
Stone Working - Req Tool Making
Carving - Req Stone Working
Flint Knapping - Req Stone Working
Petroglyphs - Req Natural Pigments, Cultural Identity
Bone Working - Req Carving
Wood Working - Req Carving
Sewing - Req Weaving, Bone Working
Personal Adornment - Req Weaving, Bone Working, Natural Pigments
Bead Making - Req Personal Adornment
Tribalism - Req Cultural Identity
Barter - Req Bead Making, Petroglyphs, Tribalism
Pottery - Req Barter
Carpentry - Req Shelter Building, Wood Working
Sedentary Lifestyle - Req Carpentry
Trap Fishing - Req Trapping, Bone Working
Fire Making - Req Flint Knapping, Wood Working
Slash and Burn - Req Firemaking
Cooking - Req Fire Making
Hunting - Trapping, Cooking, Cooperation,
Canine Domestication - Req Hunting
Megafauna Domestication - Req Canine Domestication, [
Golden Age]
Poison Crafting - Req Herbalism, Hunting, [
Golden Age]
Tanning - Req Hunting, Sewing
Boat Building - Req Carpentry, Trap Fishing
Warfare - Req Hunting, Tribalism
Chiefdom - Req Warfare
Obsidian Weapons - Req Warfare, [
Golden Age]
Spear Making - Req Warfare
Spear Fishing - Req Trap Fishing, Spear Making
Boat Fishing - Req Boat Building, Spear Fishing
Shamanism - Req Petroglyphs
Ceremonial Burial - Req Shamanism
Ancestor Worship - Req Ceremonial Burial
Mysticism - Req Ancestor Worship
Megalith Construction - Req Mysticism, Stone Working, [
Golden Age]
Ancient Era
The Wheel - Req Pottery
Slavery - Req Barter, Warfare
Livestock Domestication - Req Canine Domestication
Elephant Riding - Req Livestock Domestication
Horseback Riding - Req Livestock Domestication
Archery - Req Spear Making
Agriculture - Req Slash and Burn, Livestock Domestication
Sailing - Req Boat Fishing
Naval Warfare - Req Saling, Archery
Seafaring - Req Naval Warfare
Mining - Req Pottery
Trade - Req Livestock Domestication, The Wheel
Priesthood - Req Mysticism
Polytheism - Req Mysticism
Sacrifice Cult - Req Mysticism
Fermentation - Req Nauropathy, Agriculture
Masonry - Req Sedentary Lifestyle, Mining
Copper Working - Req Mining
Metal Casting - Req Copper Working
Ship Building - Req Seafaring, Metal Casting
Chariotry - Req The Wheel , Horseback Riding
Writing - Req Trade
Alphabet - Req Writing
Mathematics - Req Writing
Currency - Req Writing, Metal Casting
Bronze Working - Req Metal Casting
Glass Blowing - Req Bronze Working, Masonry
Military Training - Req Bronze Working, Chiefdom
and so on ...
Changes compared to your techs are ....
- "Trails" becomes "Tracking"
- "Stone Tools" and "Fine Edged Tools" gets separated into "Tool Making", "Bone Working", "Stone Working", "Flint Knapping".
- "Cooked Food" becomes "Cooking"
- "Early Fishing" becomes "Trap Fishing"
- "Domestication" becomes "Canine Domestication", "Livestock Domestication" and "Megafauna Domestication".
- "Paretal Art" becomes "Petroglyphs"
- Not sure what "Microliths" becomes.
- "Refuge Building" becomes "Shelter Building"
- "Stone Building" becomes "Megalith Construction" (I think).
- "Improved Fishing" becomes "Boat Fishing"
- "Animal Husbandry" becomes "Livestock Domestication"
We can get into the other details later. Let me know if you have any questions. Note I did it in text form since I have no idea how it should be drawn out in tech tree form.