rickb
Warlord
Hey, I thought I'd come up for air for a little bit to give you a heads up about the first Mac patch. For a variety of interesting reasons, we won't have the first patch ready for the 23rd but some time later.
The initial version you'll get will be based on the PC day 0 patch. Don't freak out if you notice a couple of things missing, like cloud saves and the mods option, those are all ready to go for the next patch which will be based on 1.0.0.621 + a fix for the ballooning save games which you'll get before the PC users do. They'll have to wait until next month to get that. 10.6.5 also threw us a bit of a curve ball after we went gold, so there's a few issues with the intro movie playing in 10.6.5 that we're trying to get fixed up.
Going forward, as soon as a new PC patch is finalized, we'll checkout the code from Firaxis, merge it into our codebase and try to turn them around as quickly as we can. During periods when both versions are in sync, you'll be able to play cross platform MP games. Once the patching gets settled down, hopefully that won't be so much of a headache.
We had a ridiculously short development schedule on this, with two huge releases for us within a month of each other (this and TFU 2--plus 10.6.5, and the Mac app store announcement thrown unbidden into the mix of things we had to worry about), with just one small dev team, and I'm amazed we actually pulled it off. From a technical point of view, it was actually the smoothest port I've ever worked on. Of course, I'm sure we'll have all sort of fun during the "shakedown period" once the game actually gets in you guys' hands.
The initial version you'll get will be based on the PC day 0 patch. Don't freak out if you notice a couple of things missing, like cloud saves and the mods option, those are all ready to go for the next patch which will be based on 1.0.0.621 + a fix for the ballooning save games which you'll get before the PC users do. They'll have to wait until next month to get that. 10.6.5 also threw us a bit of a curve ball after we went gold, so there's a few issues with the intro movie playing in 10.6.5 that we're trying to get fixed up.
Going forward, as soon as a new PC patch is finalized, we'll checkout the code from Firaxis, merge it into our codebase and try to turn them around as quickly as we can. During periods when both versions are in sync, you'll be able to play cross platform MP games. Once the patching gets settled down, hopefully that won't be so much of a headache.
We had a ridiculously short development schedule on this, with two huge releases for us within a month of each other (this and TFU 2--plus 10.6.5, and the Mac app store announcement thrown unbidden into the mix of things we had to worry about), with just one small dev team, and I'm amazed we actually pulled it off. From a technical point of view, it was actually the smoothest port I've ever worked on. Of course, I'm sure we'll have all sort of fun during the "shakedown period" once the game actually gets in you guys' hands.