Better than trying to build up a few cities with high population, which works better on deity. And how do cottages slow down expansion?better than what (I won't talk about the fact that cottages slow down expansion greatly...)?
What works in deity should at least works at lower levels. Even better, you should be able to win earlier in lower levels. I fail to see how cottages will help more in levels where the games are shorter and with smaller maintenance.
Truth is that the cottage spam is easier and will work whatever (basically) you do.
... but let's see how this game plays out
I'd go for the cow/gold/stone (but, then again, I'd be taking a shot at the 'mids ), although cow/fish should be soon as well. I keep having to remind myself that this is emperor - I'm so used to following Rustin's games on deity. Also, from monarch up I find the AIs always go for IW early. I rarely self research it. The question is, what's the best trade bait? On monarch I'd go for alpha, since the AIs are usually chasing religion/IW early on. On emperor I'm not so sure whether aesth or alpha is better.
srad said:Did a quick shadow till around t50. Some questions came up (no spoilers I think):
1. What are your wonder plans?
Oracle (->MC), Pyramids? What about the GLH? There will be some coastal cities. Research is low... Coastal economy with GLH and Colossus?
2. Next city maybe on the grassland hill to the west with fish and corn in the second ring? Can share corn and mines with the capital. Less maintenance, instant food. No need to hurry the cow spot.
Definitely considering horse archers instead of elephants here. I will have to scout Charlemagne's cities -- if his capital is on flat terrain I will strike sooner than if not.babar said:Low commerce, high production, horses... maybe go horseback riding? Or would horse archers be too inefficient considering the distance, the jungle, availability of elephants, and that Charles might not get a chance to build his shrine? I might have answered my own question, but on the other hand I'm not too impressed with the land available to settle in the near future.
LuCiver said:Cow+Fish looks like the best site for city #3. Fish is in second ring so probably want myst before fishing to get started on monument.
Unless you settle cow+gold site 1W of gold it will be terribly dry. 1W gives you too lakeside grass at least (although one is jungled). The rest of the north is pretty much a wasteland, although scouting is incomplete.
How about make a stretch and go for Rice/horse/gem/incense in Charlie's front yard? Need IW for gems, but from the looks of it you need IW (and calendar) no matter what. Without the luxury of better scouting, I will guess that the next best city site is HRE capitol. I would consider HAs rather than waiting for ellies.
Ah! Civ 4 how I have missed thee -- 'tis so fun. Played the next round and am now in "one more turn mode" again. Summary for up to 900 BC (turn 79) coming soon.
And before anybody gets their panties in a bunch -- unhappy citizens don't eat food when building a worker/settler.
(which makes me think, one could improve tiles under jungle prior to knowledge of IW:
- settle on top of resource
- get city razed by barbs
- resettle and improve now jungle-less tile
)
Sorry for the big side-track here
Better than trying to build up a few cities with high population, which works better on deity.
And how do cottages slow down expansion?
But I just meant that, on emperor and below, maintenance is low enough that you can spam cities everywhere, fillling them with cottages pacified by hereditary rule units, and make good money. On deity the maintenance costs of that are too high. You're also doing a lot more trading and a lot less self-research, which makes bulbs a lot better.
I find myself ready to DoW on Charlie 100 AD. In hindsight I overestimated the protective emperor AI. I waited too long to attack -- I didn't need the elephants.
I am ahead in power before the war starts. That's a sign that I've waited too long. Being more ruthless will give a better game here.