Recent content by _alphaBeta_

  1. _alphaBeta_

    Enhanced User Interface

    Sounds great, thanks. Somewhat along those lines, I'm wondering if there's anything that can be done to make the player better understand where their luxury resources are coming from. When bringing up the resources view, resources that you're importing from other civilizations show as "1...
  2. _alphaBeta_

    Enhanced User Interface

    Hovering the mouse over city-states seems like it should be offering more information, when compared to what this great mod does for major civilization cities. Any chance the same information that's displayed when hovering over the city-state type symbol in a city-state screen can be added to...
  3. _alphaBeta_

    Quick Questions and Answers

    More food growth means more population and more research. I don't know, interested in answer as well. Give this a read: [BNW] [question] Does Cover I/II promotions work against city attacks? You need the Enhanced User Interface mod which, when configured correctly, will show the potential...
  4. _alphaBeta_

    Enhanced User Interface

    How about both? Either using colors or bold outlines.
  5. _alphaBeta_

    Why does AI offer a trade and then reject it?

    Is it a bit deceiving until you read the text as was said. I was tripped up by this initially as well. The developers probably wanted the old trade to still be there for reference, instead of automatically having the AI propose a more advantageous arrangement for them.
  6. _alphaBeta_

    Enhanced User Interface

    Yes, that sounds like a great start. I was hoping for something that can be done before a settler is even available, but I'll certainly take the former. I realize border growth is much different, but the goal here I believe would be to show the full 3-hex "radius" so the player can easily see...
  7. _alphaBeta_

    Enhanced User Interface

    Wasn't there an "inferior" in there as well? Thought I saw that in your mod.
  8. _alphaBeta_

    Enhanced User Interface

    My original item 4 wasn't very clear, especially because I didn't mean the domestic adviser. The same information can obtained from cycling through the military adviser. There's usually a whole bunch of screens that say "I think I saw the only unit the [insert civ] have...." The information is...
  9. _alphaBeta_

    Enhanced User Interface

    Really nice job on this. I have a few suggestions: 1. Can you allow access into the diplomatic overview from the trade screen? One of my biggest gripes with Civ5 is when an AI pops up during their turn and wants to be friends or declare war on someone, and I can't remember what the diplomatic...
  10. _alphaBeta_

    The newest Global Relations

    I have no objection to it, but I don't see where open borders between AIs is identified in the base game. Speaking of open borders, is it a big deal to add the turns remaining for the open borders tool tips?
  11. _alphaBeta_

    Game doesn't let me win?

    What does the victory progress (F8) screen show? It should list all the active victory possibilities and progress towards them.
  12. _alphaBeta_

    Quick Questions and Answers

    Production times for spaceship parts were increased per the big fall patch. Consult the change log for specifics, but I think the increase was significant. Can anyone direct me to a reference that outlines when events happen with respect to your turn ending? So far, my understanding is...
  13. _alphaBeta_

    The newest Global Relations

    Nice work Aristos. So you're aware, the 'w' key is technically already in-use by the base game. It's another way to cycle through units awaiting orders, and it's bit of a leftover from the CivIV days so people like me may be very used to it. I've personally removed the 'w' hotkey from your mod...
  14. _alphaBeta_

    Quick Questions and Answers

    Ah, thanks. Seems like the math was never working out. Plus I do remember reading that the capital's population played a role, which your complete formula supports. Guess my question is reduced to why the sum of the city connections doesn't add up in my second screenshot (reproduced below)...
  15. _alphaBeta_

    Quick Questions and Answers

    I took an interest in figuring out the city connection gold bonus, and when it makes sense to invest in roads for the connection. I'm not understanding the tooltip that displays when calculating the amount. It says "-1 base :c5gold: Gold per route" and then "1.1 :c5gold: Gold per :c5citizen...
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