Yes, but sometimes you can get lots of sea resources and negate some of the city's vulnerability by settling 1 hex inland. Some real life examples of cities that are basically 1 hex inland are Washington DC, London, Rome.
I use this strategy myself sometimes. I need a few coastal cities to build a navy, but I don't want ALL my cities to be coastal as they are vulnerable to naval attacks. Settling 1 hex inland still lets your borders expand into the ocean and you can get resources like whales with work boats...
I see city states embargoed all the time. It doesn't really make sense to treat all of them the same, when city state A may be in a totally different situation and part of the world than city state B.
There should be an option to embargo individual city states. This would add depth and...
I think only some civs have a start bias, not all. And the bias may be stronger for some civs than others. Also, a start bias only increases the chance that the civ starts in a certain location, it does not guarantee it. Russia usually starts in the tundra or forests, but there is a chance...
My graphics driver is up to date, so I don't know what could be causing the problem. Maybe there is just a slight incompatibility between the game and my graphics card. Regardless, the graphics card manufacturer and/or firaxis should be fixing these things. I feel like a simple mod could...
That is a good idea. It could even go from 1850-2000, because America started to become powerful in the mid 1800's, and that's when massive immigration began. There should also be a combat bonus.
I would like to see more of a 20th century America. The only thing that gives America that feel is the B17, everything else is colonial/early America.
America is known for being a superpower, and 18th century America was basically nothing. The only reason why America won the revolutionary war...
The AI should be fixed to settle cities more realistically. Right now the AI settles cities extremely far away from their borders (sometimes there is even another civ inbetween). It would be like if the Romans settled Rome, and then built their second city where Moscow is.
I've noticed the same thing and this should be changed. WWIII will probably have a lot of small tactical nukes that are used on the battlefield. Major population centers would probably be left alone, at least initially unless if things get out of control.
I like Rome. You get a 25% production bonus while building buildings that are already in your capital. So if you are passive, it's real easy to expand and grow your empire very quickly. And when you are finally ready to attack, you have the infrastructure to build and support a huge military.
I once had a defensive position in MP that was even better than that. There was a chokepoint because of mountains with only one tile that could be passed through. To the rear of that, I had several artillery that had that tile covered, and I would cycle my melee units as they got injured to...
The terms British and English are pretty much used interchangably in America. Oddly enough the nation is almost never referred to as the UK, even though that's what most people who live there call it.
I personally prefer to have England in the game over Britain, because England was basically...
Civ runs perfectly on my desktop, but on my laptop the mouse cursor is hidden underneath the city management menu. The city management menu still "works", but it is extremely annoying. I found a thread on another forum with screenshots that explains my problem perfectly...
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