Hi there all!
I'm following the CiVI hype and read most of the articles and footage yet haven't read anything about incorporating a random event system. Civ4 had it and I liked it pretty much. There was'nt one in Vanilla Civ5 but Sucritact's mod Events and Decisions offered it which came in...
I must say - apart from being intrigued by the new systems and mechanisms the developers brought in which I really like - I'm a bit worried by keeping the denounciation system alive. It seemed a bit screwed up for me. Once in a denounciation cycle where every civ would continuously denounce you...
I hope the developers will implement - or at least leave the possibility for modders - attrition in some tiles like deserts, tundra and snow. C-evo does that and the AI gets it. Of course, some civs should be exempt from it through UA promotions: on desert for Arabs and Mali/Songhai, on tundra...
Looks interesting. I've been playing Civ since its second inception. I also do not like the cartoon style too much but I'm convinced that with a decent mod support there will be many alternative graphic styles soon.
With regard to city graphics I do hope that the developers will design distinct...
My most important request: Put in some sort of stability or revolution mechanism that make big multinational empires inherently unstable (like in RevMod or RFC) and enable the founding of new civs within the game possible or alternately later starts for civs (possibly from Barbarians or City...
Thank you very much! This is a great gift for the holidays! I will try it out instantly.
I second Pepo on that:
Evolving new civs would be a great way to make up for old civs conquered and gone. The difficult thing of course is how to calculate the appropriate strength (technologies, city...
I disagree. Sieg aid gives you +3% attack and 1 first strike chance. I agree that this has to be counterweighted with having another land unit instead of the siege weapon, like an additional archer or melee unit.
There's a thread for this over at the RI subforum: http://forums.civfanatics.com/showthread.php?p=13800239#post13800239
My opening build and research order depends on the surrounding. Mostly I built 3-4 warriors in the being for scouting, huts, early promotions and getting in contact with...
Bonjour Hian,
I've updated my to the last SVN version but when I load Realism Mod and it finally appears (after an hour or so) it says Realism in top right corner yet all I get is the vanilla version. The Realism Mod and the 3.25 version are both locatet in my My Games folder under documents...
Why would you want to attack the stack on that forested hillside? Wait until they come down from it or position your own army on a nearby (forested) hillside and see if they are dumb enough to attack you. If they attack you on your own territory they will want to pillage. So keep your own stack...
I pay attention but not until level IV or V. I also like micromanaging, so I may move units out of a stack before attacking an enemy unit or stack. If I attack another stack or city I usually use two different stacks especially from MA onwards.
Nice thread!
Additional tips:
1. Use Barbarians to train your early units for later city capturing. Apart from the Anti-Barbarian promotion, drill is very good for Archers, also city raider and cover. If you have 4-6 well promoted archers and militias early on later warfare will be a lot easier...
That's why I hope the RI team will introduce the Revmod feature where Barbarian cities turn to minor civs, then into major civs. This was always great to see when I was playing Legends of Revolution: how remote Barbarian cities suddenly turned into a real civ and began conquering neighboring...
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