HAHAHA! Oh man, I really thought my satirical illustrations were over the top when I made them back in 2010...
As we all know, Activision stole my idea for the Giant Mutant Missile Mech Squid:
Then I tried to give the Marine unit a more ...um... "modern" look ;):
And what do you know...
In my opinion a couple of early GG's are crucial in Immortal and Deity games. Since you'll most likely fall behind in the tech race, the best way to keep the momentum is to be able to produce highly promoted units.
Also, the aggressive AI's are quite good at launching these naval sneak...
You do realise that the greatest thing about the Great Wall is the +100% faster great general generation within cultural borders?
It might not seem like a big deal, but if Monty shows up at your doorstep it becomes really handy.
Please do not accuse me for advocating piracy when I follow US laws:
You're not allowed to discuss moderator actions in public.
And yes, this overrides DMCA/EULA's, at least in the US. Do your homework before accusing members of "advocating piracy". I would never recommend anyone to do...
Yeah, yeah. This can be debated forever. It's like listening to a iPhone user trying to convince people how much better the iPhone is than other smart phones. Steam might very well be the lesser of two evil, but that's really not the point.
Of course, as Steam became more popular, this was...
It's so freakin' funny. All these people that yelled out "Haters!" just because we didn't want to "enjoy the benefits of Steam". Well, now the people at the Steam Forums are really pissed that SimCity 5 is going to be ...Origin Exclusive! Oh the irony...
If you are interested in mathematics, logic and history, and believe that gameplay and replay value is more important than pretty graphics, then Civ IV is for you.
If you want straight-forward, repetive war-game with RPG upgrades rather than dynamic, strategic options, then I'd stick with Civ...
This comment only proves that you didn't play any real computer games from the early 90's. Nintendo was a joke and Blizzard, well... While I enjoy Warcraft: Orcs and Humans, it was FAR buggier than it's superior predecessor Dune II from 1992. And I can't remember any other big Blizzard titles...
Since it was almost impossible to distribute a patch 15 years ago, releasing a buggy game was the developers biggest nightmare. Back in those days, you could buy a physical copy on release day, and know that you got the finished product. And if that product was glitchy, you returned it. Simple...
It's about risk management, which actually adds extra depth to the game. Powering up these super strong characters that are basically invincible can be fun in RPG games, but in empire buildings games it makes no sense whatsoever. The thing is that a stack 10 units will almost always beat a stack...
Of course, they claim that it's about preventing piracy, but the fact is that there was a steam-free version on the Internet just a few days after the release. I've heard stories about people that bought a copy just to support Firaxis and then downloaded the cracked version instead, to be able...
Like I've said over and over again: A game should be about possibilities, not limits.
Were stacks really the problem? I don't think so. I think the problem was that the number of units always exploed in the industrial era. With railroads everywhere, tons of enemy units could show up from...
I'm pretty sure you lost the entire stack in one shot in Civ II, unless the stack was placed in a fort (or a city). This is why you only used mounted units that could be placed out of reach and then use enemy roads to wipe out all defensive forces before they could strike back.
Colonization...
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