5) Units created in Terraform don't seem to show up in the Military Status screen (F2). This is what I did: I started a new game, on Earth, 7 civs, selecting the Romans. I got 2 settlers in 4000bc. I founded Rome with one settler and disbanded the other, and I saved in 3980bc. Then, using...
Thanks, Dack, for continuing to develop TerraForm.
I've finally got a chance to use it a bit, and I have some comments (using 2.0.53):
1) When I work with the terrain under "Terrain Modification", the white outlining square in the little map that indicates the viewing area disappears. I have...
The good news is that Gerikes' post did the trick. The bad news is that I found that setGreatPeopleUnitProgress(unitid, progress) isn't doing what I thought it would do. This function apparently changes the probabilities that the next great person will be a certain type. It isn't changing the...
I'm assuming that I can call city.setGreatPeopleUnitProgress(unitid, progress) in the Python interpreter console. But I need to define "city" first. Using espartaco's post in the "In-Game Cheats, Modding & Debugging..." thread:
I would assume that if I define city in a similar manner, then...
I too like, and was used to, the "land bridges". It's also present in Civ2, which I had played a lot of. I played Civ3 briefly, and I currently play more Civ4 now, and in both cases ships no longer could cross the "land bridges," and I was disappointed about this.
BP
Long time lurker, first time poster...
If I wanted to cheat and change the number of GPP in any city (mine or any of the AI rivals') at any time during the game, how would I go about doing this? IIRC in the WorldBuilder, there isn't any way to change the GPP in the Edit City mode (you can...
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