Recent content by Boli

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    Welcome to Giant Earth Map (GEM)!

    @Genghis_Kai First of all great map - I have often played it the size and number of civs always seems to create *just* the right balance for those world encompassing games. That said - since I have played an "agresssive colonist" a fair number of times I have to ask concerning many of the...
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    [BTS] Different "City Types" ?

    The more I thought about this, and it appears I am not the only one to consider it thankfully :P the more I was wondering if using that nice super fort mod might be handy, cultural borders and the like. https://forums.civfanatics.com/threads/super-forts.444512/ the only stumbling blocks in...
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    [BTS] Different "City Types" ?

    Is there any mod where you can have different "City Types"? Say * standard city (can be built by settlers) * Barracks, Airbase, Shipyard, Fort, Military Base (can be built by workers, consumes unit) the city concentrates on building improvements and generating wealth population etc but CANNOT...
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    BTS 1.3 Over-sized Europe & MiddleEast

    File is for the latest version, 3.19 I don't know if I have posted this map before but it is pretty much the *only* map I have played recently using pretty much every civ and it *seems* to be balanced. There may be a couple of mistakes with forests; other than that it seems to be OK...
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    [Development] Eurasian Map (205x156)

    After a quick playthrough it seems many of my fears are unfounded without any change to the rules... the countries such as China and India are developing at the same rate... less in fact if you allow raging barbarians. as they cannot occupy and defend borders as well as I would like. The...
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    [Development] Eurasian Map (205x156)

    As promised screenies of my development
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    [Development] Eurasian Map (205x156)

    I've finally finished creating the basic map (I'll screenshot when I'm at home)... I finally managed to sort it so the game was patched and didn't crash at version 3.19 and 40 civs... so that's the number I'm going to use :D I'm shocked at how... HUGE some of the parts of the map are ... its...
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    Jabarto's Giant Maps

    I tend to keep the NW corner of spain grass, with a few in portugal - and have plains mainly in the centre... sometimes with a couple of desert tiles. No-one wants to see straight lines of terrain, even if it is geographically accurate :)
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    [Development] Eurasian Map (205x156)

    UPDATE: I have ended up increasing the scale to a whopping 240x180 (ish); this gives european civs enough room to grow to a solid 5-8 cities without collasping and I have finally finishes transcripting the map into worldbuilder. Now I have the map there I am in the process of carefully...
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    [Development] Eurasian Map (205x156)

    I like the idea of free spcialists! - hopefully can sort them so they unlock at certain technologies otherwise it could be a tad nuts at the start Actually looking into the map creation; it seems its possible to do a 400z300 version of this map o_O this shoud allow a better spread of cities in...
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    [Development] Eurasian Map (205x156)

    I am currently building a new map following the Two Point Equidistant projection covering Asia, Europe (Eurasia) and the coastline of Africa and Austraia; yes its a huge map.. but I like huge maps :D Unfortunatly with the projection I have chosen I have come up with a problem; Too many...
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    Jabarto's Giant Maps

    Perfect; the last map I made I had to redo after I realised that Russia was half the map and gave a "somewhat unfair" game and a lot of the map was tundra :P
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    Jabarto's Giant Maps

    DO you NEED all that space in north russia... won't it make more sense to tilt it lower africa and raise siam?
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    How hard will it be to merge Civs?

    Played that to death ; that failed for me in if you diviated from the path of history you were punished. Deciding to conquor or unite northern europe (UK, Scandivia, iceland, france germany under UK rule often caused your empire to collaspe. I was thinking more of a mod say you and another civ...
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    How hard will it be to merge Civs?

    There are many oversized maps; and many ways to have 30 or even 50 civs on each map. Now, don't get me wrong Civ4 is a fantastic game, but what has always bugged me is you have say 7 civs randomly spaced on a map who grow from expansion or conquest and shrink from being conquored. Now...
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