Boli
Warlord
There are many oversized maps; and many ways to have 30 or even 50 civs on each map.
Now, don't get me wrong Civ4 is a fantastic game, but what has always bugged me is you have say 7 civs randomly spaced on a map who grow from expansion or conquest and shrink from being conquored.
Now whilst this may be a great way to code and play the game as pure "equals" it doesn't reflect what happens in history.. far from it - in fact countries grew up generlaly from people banding together in unions and empire. Capituation/vassel is a great concept but it doesn't showcase how the world works... or even man of the underlieing cause of conflict and strife.
What if there was a way to merge civs together into unions or indeed in times of great chaos case them to break apart - woudl that be hard to code...or has it been done already and I missed it?.
So instead of playing a Europe map with only 12 civs... you play with 80 civs except over the course of times the empires of England, france, germany, italy arise... and possibly fall.
Now, don't get me wrong Civ4 is a fantastic game, but what has always bugged me is you have say 7 civs randomly spaced on a map who grow from expansion or conquest and shrink from being conquored.
Now whilst this may be a great way to code and play the game as pure "equals" it doesn't reflect what happens in history.. far from it - in fact countries grew up generlaly from people banding together in unions and empire. Capituation/vassel is a great concept but it doesn't showcase how the world works... or even man of the underlieing cause of conflict and strife.
What if there was a way to merge civs together into unions or indeed in times of great chaos case them to break apart - woudl that be hard to code...or has it been done already and I missed it?.
So instead of playing a Europe map with only 12 civs... you play with 80 civs except over the course of times the empires of England, france, germany, italy arise... and possibly fall.