Recent content by Cabbit

  1. Cabbit

    Master of Myrror Fantasy Mod 2.0

    I still don't know what it is, but I know it'll be good. oops
  2. Cabbit

    New units: Phantom warrior & beast (apr 28th, 2005)

    Hmm, this thread seems a little bit thin on posts purely congratulating Aaglo on how incredible these units look, so I figure I'll handle that: Those units are great! Thanks Aaglo
  3. Cabbit

    Master of Myrror Fantasy Mod 2.0

    Master of Myrror II - The Fall of Arcanus Ok, I know it's kind of pointless to drag out this thread with a comment that is probably on everybodies mind anyway but: What does it mean? the mystery, the anticipartion, the speculation! ergh! the frustration. Can't wait to hear what it is.
  4. Cabbit

    Warhammer Fantasy Mod 2.0

    The easiest way to mod out the "no mountain walk" feature of WH mod is to edit the terrain and let wheeled units enter the mountains. As Mrtn said, elven workers SHOULD already be able to cross mountains. I checked in the editor myself, and they are definately NOT wheeled units.
  5. Cabbit

    Island Conquest V.3 beta needs playtesters

    I don't know if you planned to add this anyway, but if you are going to add any airplanes (if this is what you meant by "air units") you may as well add an aircraft carrier type unit as well. Of course if your adding, say, dirigibles, than this doesn't really make sense.
  6. Cabbit

    Warhammer Fantasy Mod 2.0

    Workers can cross mountains, after you build a road there, all units can cross mountains. Almost all units in WH mod are set to "wheeled", thus meaning that they will not be able to enter mountain terrain until you build a road through it. (except for the "flying" units, and workers and maybe...
  7. Cabbit

    Game without settlers?

    I think that if you make AI players have "growth" set to build often they will destroy cities less frequently.
  8. Cabbit

    ::Edad De La Exploracion 1490 - 1900:: version 2.0

    I have not tried the scenario since downloading your "fix files" but, under the optimistic assumption that they will correct at least most of the bugs I've encountered I would like to sincerely thank Paasky for making a great mod much less annoying. (The annoying part is it's good enough to...
  9. Cabbit

    Game without settlers?

    You can also make it so that no Civilization can build settlers for essentially the same effect
  10. Cabbit

    Master of Myrror Expansion: The Sorcerors

    if you can't get this thing working by July 1st maybe Drift will have finished the full version of MoM 2.0, in which case Clearbeard will probably have to update his files anyway.
  11. Cabbit

    Warhammer Fantasy Mod 2.0

    Actually, I think it DOES make a difference. Whenever you go to war the AI will sign military allainces against you. If you don't sign a bunch of alliances agianst the first person to attack you (or you attack) you will eventually find yourself at war with just about every civ in the world...
  12. Cabbit

    Island Conquest V.3 beta needs playtesters

    What I meant by make expansion more expensive: This is not something I know about, but looking at the thread for "Rhyse of Civilization" and some other threads I've seen it suggested that loading time for a given turn is directly proportional to the total number of cities on the map. So you...
  13. Cabbit

    Island Conquest V.3 beta needs playtesters

    I may have to take a break from playing Civ 3 for a while to deal with the real world on more serious footing for a while. But before I laid IC to the side I figure I'll comment on what I've noticed in my games so far: I've played around with IC v 302 and would say my general impression is...
  14. Cabbit

    Master of Myrror Expansion: The Sorcerors

    If you got a missing file for "warrior monk", you most likely (like me, incidently), bought Conquests before you bought Play the World, therefore the bonus files included with PtW aren't in the same place as they are for people who bought PtW seperately before they bought Conquests. I know...
  15. Cabbit

    Island Conquest V.3 beta needs playtesters

    You might have got this fixed already in v302, but if you deleted a unit your unit producing wonders might be off by a unit too, I mean, I know the tournament of champions produces sharpshooters instead of champions (which the civ-pedia says it produces), I had assumed before that the civ-pedia...
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