For me, I tend not to build many monasteries (usually only one or so for each religion I have, so I can build missionaries without organized religion). Thus, the research loss of Sci Method is minimal, while the techs it leads to (particularly Biology) are very useful.
Largest city I ever had was 37, I believe. Corn, three sugars in fat cross, most of the rest grassland. 3 mined grasslandhills for production. I was philosophical, so it was my GP farm (obviously).
But if I can get 3500 gold from a trade mission, thats nearly 200 turns of gold. Granted, the +1 food is very nice, but having all that gold right now is also very, very nice.
I've played the Chinese unification, and the Peloponnesian war scenarios. I didn't really enjoy the Chinese unification one...partially cause I had no real notion of what to do or how to go about it. The Peloponnesian scenario was really simple, and fairly boring. I played it on Noble and...
As was said, all the promotions remain on the unit when upgraded. One important thing to note is that your unit will drop to 10 exp if it was above that (unless its a Warlord-attached unit, in the Warlords expansion).
You also get to keep promotions that a unit gets automatically. For...
I think they should have a modern rocket artillery weapon, like the radar artillery in Civ3. Perhaps make it a MLRS (multiple-launch rocket system), and have it available at Robotics like Mech Inf. Not sure what the stats should be, but I think it should be in there.
As to the maintenance cost of vassals...
I am just guessing, and I have not done any tests or whatever, but my guess is that your vassals cities are considered your cities for the purpose of the 'number of cities' maintenance cost in YOUR cities. You don't pay their maintenance costs, but in...
If you want great people, get a philisophical civ. You can still build the Great Library fairly easily if you have marble, and then those two scientists are doubled for GP points
I tend to found around 5-6 cities (including capital) on a standard size map. Once my economy stabilizes and I feel I'm in a good position, I will usually start a war with a neighbour, taking probably 3 or 4 more cities. A couple more might come into my empire later through war or culture...
I always, always, always build coal plants everywhere. Seriously, -2 health is not a big deal at all. You get coal plants so many turns before hydro or nuclear that the added production more than makes up for the unhealthiness. +50% production at the maximum cost of 1 citizen production...
I love this idea. The scenarios in Warlords, while decent, aren't nearly as good as the ones from Civ3 Conquests were. What's more, none of them are even close to being modern. Give me a couple of World War scenarios (from both World Wars), a cool diplomatic Cold War scenario, maybe even an...
Well, the 'global warming' from nuke plant meltdown could just be a simulation of the effects of radiation on agricultural land. As it kills the plant life, terrain turns from grassland->plains->desert
The best way to spend gold near the end is spies. Send them in and sabotage every tile in your rivals territory. They won't guard non-resource squares usually, so chances of getting caught are very low (or nil, I can't remember). Pretty soon, your rival will be starving and falling behind...
Nuke plants are, in my opinion, the worst/most useless building in civ. The only time in which they are useful is if you have no coal, can't build hydro dam, and have uranium. Even then, they cost more than either of the other plants, and can destroy your city and leave it a mess for a long...
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